Sentences with phrase «still troubled waters»

Not exact matches

People can still water their own plants and close the blinds just fine without much trouble.
On one hand, it confirms how much Canadians value our water and how integral our lakes and rivers are to our national identity; on the other, it reveals a troubling carelessness with a resource Canadians still consider unlimited in its abundance...
Although Musk's idea doesn't solve Puerto Rico's current crisis — 90 % of the island is still without power, and many are having trouble getting clean water — it could set the island on the path to sustainable, renewable energy, which could reduce its dependence on imported fossil fuels and ultimately bolster its economy.
Mihee's voice troubled the waters and as a result re-shaped my still developing voice.
Pastoral care, leading each other to water, restoring souls in conviviality, making to lie down in green pastures, leading beside still waters, bridging passage over troubled water, preparing tables, anointing with oil — these arts, ancient and blessed, must be relearned.
I don't mind drinking plain water but still have trouble getting my daily intake.
You might need to press the mixture very firmly together, and if you're still having trouble you could add a splash or two of water.
It's going to make a huge difference next year when Watkins gets in foul trouble and we can still run an offense, not just tread water.
Also we were having a little trouble with the hot water valve at the time, but the diapers still came out okay.
The trouble is that its two design options are a 200,000 - tonne underground water tank built by expanding the Homestake mine in South Dakota to form an enormous cavern 100 metres tall and 65 metres wide, or a smaller but still massive detector using 34,000 tonnes of liquid argon.
Still having trouble drinking enough water?
Trouble is, apart from stumping up # 71,449 for a notional zero option 3.4 manual, there's no way of telling if our view that the clearest window on the true nature of a new car is to start at the bottom — and that the sweetest 911 is usually a simple one - still holds water.
Batgirl # 7 Writer: Gail Simone Artists: Ardian Syaf, Vicente Cifuentes, and Ulises Arreola Cover Artist: Adam Hughes Publisher: DC With seven issues now behind us, Batgirl is still sailing over some troubled waters.
The rapids at Seymour Narrows, even after the destruction of Ripple Rock, can still cause trouble for those unfamiliar with navigating these waters.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The many small cities and small towns east of the Mississippi where the infrastructure still exists... The southwest is in so much trouble, they don't have water, they need air conditioning to survive, they can't grow food, they are toast.
Cleantechnica writes, «Though utilities regularly monitor known trouble spots such as major intersections, a small leak can still go undetected for long periods of time, until it becomes large enough to disrupt water pressure, undermine pavement, or cause a major rupture in the pipe.
The keyboard is also spillproof, which usually means there's drainage below the keyboard in case water spills (but you could still be in trouble if what you spill is hot coffee or a sugary beverage).
From 11/7 - 11/17 (10 days), the building has used 32 HCF's of water... I am still in trouble.
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