Sentences with phrase «still up to the developer»

Not exact matches

Backblaze has always prided itself on providing possibly the world's least - expensive service for backing up data — $ 50 a year for unlimited storage — but its new product, called B2, targets data that developers and companies still want to access.
James Davis, who sold the land to the developer and still lives on five acres, told commissioners «I have no intention of breaking it up» for sale to a mall or store.
The developers are still willing to pony up the $ 1 million license fee if the casino amendment could spell major revenue for cash - strapped regions of the state.
Developers that are trying to make the game appealing will still be covered up by the all the bad games.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
There is still hope for the series to continue, however, as Miyazaki concedes that he wouldn't rule out other developers from his studio taking up the mantel, as was the case for Dark Souls II.
We're certain that still won't stop many players but when a sequel's major new feature is a revamped track editor it does begin to feel like the developer has given up trying to think up any new ideas themselves and wants to see if you've got any instead.
Last March, indie developer Capy Games announced that it would be teaming up with Cartoon Network to bring Jones - Quartey's new IP into the video game space; this process began, according to Jones - Quartey, when the idea for the new show / game was still raw and uncemented.
If you qualify and happened to miss out on the notice, you can still sign up through the iTunes Connect developer portal using the direct link: analytics.itunes.apple.com.
Notion Ink hopes to get app developers passion's fired up with their upcoming «Genesis» developers contest, but according to the site, that's still «coming soon».
On this point, the developers all agreed that while the Android Market had made fantastic strides in just the last few months, it still has to step up its game.
For an OS that's still playing catch up to iOS, and one which is plagued by fragmentation in its main, fully supported app store, the introduction of a completely separate store on a completely separate product which developers now have to to consider seems relatively awful to me.
At the same time, he mentioned how there's still room for growth in this regard, with the Polish team aiming to catch up with the largest developers.
Still like I have said before the options are there however it is up to the developers to use them.
Thankfully the developers have at least acknowledged that people want to party up with their mates and intend on adding that feature in, but it's still jarring to see the game get launched without it.
Montreal has still managed to pump out the disappointing A Matter of Family Batigirl DLC for console owners, while Arkham Knight developer's Rocksteady are apparently helping bring the PC version, which had its development outsourced to Iron Galaxy Studios, up to scratch.
Happily, the developers never force you into any complex platforming or situations that require split - second timing of jumps so you're able to work around the controls even in the few instances where some precision is needed, but it's still something I would have liked to have seen polished up.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The answer to that particular question when it pertains to Serious Sam is that the games do indeed look decent, although be warned they're still nowhere near up to today's visual standards, not that we would really expect them to be unless the developers choose to do a true makeover in the same vein as Halo HD.
According to the developer, the PS Version still needs some extra time to polish up and will be released soon after the other versions.
It's a perfect example of the quirky, yet lovingly crafted experiences that could only be sprung to life through the creative minds of indie developers, and further proof that the Wii U still has a few tricks up its sleeves in the waning months before the Nintendo faithful inevitably make the Switch.
They still pay the same to market and publish the game as they always did, but the developer side of the cost equation has gone way up.
Still, I wouldn't be surprised if we end up seeing a couple new indie RPG developers rise to promise over the next few years and I'm perfectly fine with that — I can always use more fun RPGs to play!
My first thought was that Microsoft could be gearing up to re-reveal the game at E3 with a new developer (Microsoft own the IP), but Platinum Games is still listed as the developer on the Xbox Store listing.
The company aims to replenish its line - up — already saturated by the likes of Mafia, Max Payne, Borderlands and Civilization — with at least one new intellectual property each year, VP Alan Lewis has told Gamasutra, while still allowing its developers plenty of time to do what they do.
If it weren't for dumb developers being LAZY and not just locking save data to ps3's and just locking the save data to the psn account like burnout paradise does and I can still back up that save data to my flash drive as long as I only use that save data on the account it was saved from then I wouldn't need plus for cloud storage.
One area on which Milestone do slip up is in how fans and team objectives are handled, a long - running grievance within the racing genre, albeit one that other developers still seem to struggle with as well.
Well, nothing speaks more of emotional endings than FFX, but that is all up to the developers; whether they want tears due to death or other emotions is still to be seen.
This week, a bunch of really interesting things happened, from Valve waking up and telling their fans they are still making games, to Epic Games shutting down Paragon and rumours that Microsoft might want to buy EA or another big game developer / publisher.
Still, the system didn't live up to my hopes as a developer.
Immediately this is of benefit to the developer, because not only can you straight up ignore these should you so wish, but if you choose to still indulge then you're basically buying non-impactful assets.
You can still divide up how you want your payment to be, whether it be completely for charity, or split between Humble Bundle, Charity, and / or the developers.
Now, we are picking up some inside information from one of the developers (still unknown) who are gearing up to develop games for the console.
Avalanche Studios and its cohort of developers have gone a long way to capture the essence of its super hero line - up while still ensuring plenty of heart - warming Disney magic throughout.
Even after 10 years of trying, I still look up to some ex-Bizarre developers as the shining example I try to follow...
The Wii U can still pull off enough power against the Xbox 720 and PS4, but at some point, developers will hit a brick wall and it won't be able to keep up (cross format games).
And the counter keeps going up with over $ 95.000 at the time of this writing and still 23 days to go before the project is closed and the developers Gears for Breakfast get the money.
Developers of a game engine currently in beta say their product will allow people to make games without coding, but that it will still appeal to more knowledgeable developers who just want to speed Developers of a game engine currently in beta say their product will allow people to make games without coding, but that it will still appeal to more knowledgeable developers who just want to speed developers who just want to speed things up.
Alan Wake developer Remedy has said that the long - delayed game may still come to PCs, but that it's up to Microsoft.
Battlefield 1943 destroyed any remaining doubt that digital still needed big - box retail to prop it up, and highlighted the freedom that removing the cost of physical production could offer the developer.
The developer Yager Productions, which was set up to make Dead Island 2, was forced to file for bankruptcy shortly after, although Yager as a whole is still going strong and working on a new game called Dreadnought.
Developer Retro Studios is still keeping quiet on the gameplay specifics, but have managed to pick up a few snippets of info - such as the fact that the X-Ray visor is making a welcome return, and it's being upgraded slightly to include a new wall - piercing beam that'll let you seek out cowardly enemies and frazzle them before they even know you're there.
Though Nintendo has its ups and downs more than any other console developer in the gaming industry, and even if Nintendo has left a bad taste in your mouth for years, it'd still be pretty difficult to imagine a gaming landscape without Shigeru Miyamoto.
Created by first - time developer Airship Syndicate and published by THQ Nordic, Battle Chasers: Nightwar is the result of a successful Kickstarter campaign promising to pay homage to old - school RPGs while still offering up a fresh take.
In the first part of my PlayStation Experience round - up I covered the majority of the bigger announcements made during the keynote presentation - and there were certainly some doozys - but a large proportion of Sony's 100 + minute show was devoted to the smaller titles from the more independent developers, and another chunk still had been dedicated to showing off newer material for PlayStation VR.
Though the game is still in its early stages, the developers say they want fans to be involved and you can sign up to help provide feedback on the game, make suggestions for features and play test it months before release at anno-union.com.
We are still running the same amazing workshops, led by inspiring app and games developers and designers who work in the industry, but we're also gearing up to launch some new projects over the...
I can't wait for a follow - up that could be freed from the constraints that clearly limited what the developers ambitionned to deliver originally... because Deus Ex Human Revolution still marks the return of true cyberpunk in videogames.
While the approval of the program rules is a significant step, industry leaders caution that the PUC still has work to do before developers can begin constructing projects and signing up customers to participate.
I'd love to make all these wind developers live in the CLOSEST house to the wind generators, if they do that and still have no complaints i think it's fine to put them up.
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