Not exact matches
Backblaze has always prided itself on providing possibly the world's least - expensive service for backing
up data — $ 50 a year for unlimited storage — but its new product, called B2, targets data that
developers and companies
still want
to access.
James Davis, who sold the land
to the
developer and
still lives on five acres, told commissioners «I have no intention of breaking it
up» for sale
to a mall or store.
The
developers are
still willing
to pony
up the $ 1 million license fee if the casino amendment could spell major revenue for cash - strapped regions of the state.
Developers that are trying
to make the game appealing will
still be covered
up by the all the bad games.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways
to use the gamepad, and I've seen cool ways that even
developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull
up the full map on the gamepad (I'm
still laughing when I discovered that many of the loading screens in that game can be skipped)
There is
still hope for the series
to continue, however, as Miyazaki concedes that he wouldn't rule out other
developers from his studio taking
up the mantel, as was the case for Dark Souls II.
We're certain that
still won't stop many players but when a sequel's major new feature is a revamped track editor it does begin
to feel like the
developer has given
up trying
to think
up any new ideas themselves and wants
to see if you've got any instead.
Last March, indie
developer Capy Games announced that it would be teaming
up with Cartoon Network
to bring Jones - Quartey's new IP into the video game space; this process began, according
to Jones - Quartey, when the idea for the new show / game was
still raw and uncemented.
If you qualify and happened
to miss out on the notice, you can
still sign
up through the iTunes Connect
developer portal using the direct link: analytics.itunes.apple.com.
Notion Ink hopes
to get app
developers passion's fired
up with their upcoming «Genesis»
developers contest, but according
to the site, that's
still «coming soon».
On this point, the
developers all agreed that while the Android Market had made fantastic strides in just the last few months, it
still has
to step
up its game.
For an OS that's
still playing catch
up to iOS, and one which is plagued by fragmentation in its main, fully supported app store, the introduction of a completely separate store on a completely separate product which
developers now have
to to consider seems relatively awful
to me.
At the same time, he mentioned how there's
still room for growth in this regard, with the Polish team aiming
to catch
up with the largest
developers.
Still like I have said before the options are there however it is
up to the
developers to use them.
Thankfully the
developers have at least acknowledged that people want
to party
up with their mates and intend on adding that feature in, but it's
still jarring
to see the game get launched without it.
Montreal has
still managed
to pump out the disappointing A Matter of Family Batigirl DLC for console owners, while Arkham Knight
developer's Rocksteady are apparently helping bring the PC version, which had its development outsourced
to Iron Galaxy Studios,
up to scratch.
Happily, the
developers never force you into any complex platforming or situations that require split - second timing of jumps so you're able
to work around the controls even in the few instances where some precision is needed, but it's
still something I would have liked
to have seen polished
up.
this was the one thing with move that seemed
to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not
to mention the gamecube visuals...
still not sold on Move though... for me
to really want one, I want
to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console...
developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only
to a wired mouse / keyboard... need
to see how it works though, as it is not always that simple... just saying that if it does what its supposed
to... it could end
up being the answer
to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform
to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has
to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The answer
to that particular question when it pertains
to Serious Sam is that the games do indeed look decent, although be warned they're
still nowhere near
up to today's visual standards, not that we would really expect them
to be unless the
developers choose
to do a true makeover in the same vein as Halo HD.
According
to the
developer, the PS Version
still needs some extra time
to polish
up and will be released soon after the other versions.
It's a perfect example of the quirky, yet lovingly crafted experiences that could only be sprung
to life through the creative minds of indie
developers, and further proof that the Wii U
still has a few tricks
up its sleeves in the waning months before the Nintendo faithful inevitably make the Switch.
They
still pay the same
to market and publish the game as they always did, but the
developer side of the cost equation has gone way
up.
Still, I wouldn't be surprised if we end
up seeing a couple new indie RPG
developers rise
to promise over the next few years and I'm perfectly fine with that — I can always use more fun RPGs
to play!
My first thought was that Microsoft could be gearing
up to re-reveal the game at E3 with a new
developer (Microsoft own the IP), but Platinum Games is
still listed as the
developer on the Xbox Store listing.
The company aims
to replenish its line -
up — already saturated by the likes of Mafia, Max Payne, Borderlands and Civilization — with at least one new intellectual property each year, VP Alan Lewis has told Gamasutra, while
still allowing its
developers plenty of time
to do what they do.
If it weren't for dumb
developers being LAZY and not just locking save data
to ps3's and just locking the save data
to the psn account like burnout paradise does and I can
still back
up that save data
to my flash drive as long as I only use that save data on the account it was saved from then I wouldn't need plus for cloud storage.
One area on which Milestone do slip
up is in how fans and team objectives are handled, a long - running grievance within the racing genre, albeit one that other
developers still seem
to struggle with as well.
Well, nothing speaks more of emotional endings than FFX, but that is all
up to the
developers; whether they want tears due
to death or other emotions is
still to be seen.
This week, a bunch of really interesting things happened, from Valve waking
up and telling their fans they are
still making games,
to Epic Games shutting down Paragon and rumours that Microsoft might want
to buy EA or another big game
developer / publisher.
Still, the system didn't live
up to my hopes as a
developer.
Immediately this is of benefit
to the
developer, because not only can you straight
up ignore these should you so wish, but if you choose
to still indulge then you're basically buying non-impactful assets.
You can
still divide
up how you want your payment
to be, whether it be completely for charity, or split between Humble Bundle, Charity, and / or the
developers.
Now, we are picking
up some inside information from one of the
developers (
still unknown) who are gearing
up to develop games for the console.
Avalanche Studios and its cohort of
developers have gone a long way
to capture the essence of its super hero line -
up while
still ensuring plenty of heart - warming Disney magic throughout.
Even after 10 years of trying, I
still look
up to some ex-Bizarre
developers as the shining example I try
to follow...
The Wii U can
still pull off enough power against the Xbox 720 and PS4, but at some point,
developers will hit a brick wall and it won't be able
to keep
up (cross format games).
And the counter keeps going
up with over $ 95.000 at the time of this writing and
still 23 days
to go before the project is closed and the
developers Gears for Breakfast get the money.
Developers of a game engine currently in beta say their product will allow people to make games without coding, but that it will still appeal to more knowledgeable developers who just want to speed
Developers of a game engine currently in beta say their product will allow people
to make games without coding, but that it will
still appeal
to more knowledgeable
developers who just want to speed
developers who just want
to speed things
up.
Alan Wake
developer Remedy has said that the long - delayed game may
still come
to PCs, but that it's
up to Microsoft.
Battlefield 1943 destroyed any remaining doubt that digital
still needed big - box retail
to prop it
up, and highlighted the freedom that removing the cost of physical production could offer the
developer.
The
developer Yager Productions, which was set
up to make Dead Island 2, was forced
to file for bankruptcy shortly after, although Yager as a whole is
still going strong and working on a new game called Dreadnought.
Developer Retro Studios is
still keeping quiet on the gameplay specifics, but have managed
to pick
up a few snippets of info - such as the fact that the X-Ray visor is making a welcome return, and it's being upgraded slightly
to include a new wall - piercing beam that'll let you seek out cowardly enemies and frazzle them before they even know you're there.
Though Nintendo has its
ups and downs more than any other console
developer in the gaming industry, and even if Nintendo has left a bad taste in your mouth for years, it'd
still be pretty difficult
to imagine a gaming landscape without Shigeru Miyamoto.
Created by first - time
developer Airship Syndicate and published by THQ Nordic, Battle Chasers: Nightwar is the result of a successful Kickstarter campaign promising
to pay homage
to old - school RPGs while
still offering
up a fresh take.
In the first part of my PlayStation Experience round -
up I covered the majority of the bigger announcements made during the keynote presentation - and there were certainly some doozys - but a large proportion of Sony's 100 + minute show was devoted
to the smaller titles from the more independent
developers, and another chunk
still had been dedicated
to showing off newer material for PlayStation VR.
Though the game is
still in its early stages, the
developers say they want fans
to be involved and you can sign
up to help provide feedback on the game, make suggestions for features and play test it months before release at anno-union.com.
We are
still running the same amazing workshops, led by inspiring app and games
developers and designers who work in the industry, but we're also gearing
up to launch some new projects over the...
I can't wait for a follow -
up that could be freed from the constraints that clearly limited what the
developers ambitionned
to deliver originally... because Deus Ex Human Revolution
still marks the return of true cyberpunk in videogames.
While the approval of the program rules is a significant step, industry leaders caution that the PUC
still has work
to do before
developers can begin constructing projects and signing
up customers
to participate.
I'd love
to make all these wind
developers live in the CLOSEST house
to the wind generators, if they do that and
still have no complaints i think it's fine
to put them
up.