Sentences with phrase «stories around design»

We hang our hat on telling compelling stories around design, and the award will serve as another way for us to highlight the best of automotive style and what constitutes a truly well - designed vehicle, inside and out.

Not exact matches

Then Blankenship queues up a PowerPoint presentation on a laptop, showing Michael a family tree he has designed around the biblical story of Abraham.
Meanwhile, commercial radio succeeded in galvanizing whole nations around a new kind of experience: professionally produced stories, musicals, and immediate news — all designed for the ear.
N., an interior design ace, often starts with a colour story and builds a whole world around it.
Bloggers around the world have gathered together to share posts which provide current or soon - to - be breastfeeding mothers with a wealth of well - researched information, personal stories, and statistics designed to help you have the most successful breastfeeding experience possible.
From their story to their charity work and of course, the best designed scrubs around, I was in -LSB-...] Read more...
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
The best visual design in the world doesn't mean a thing unless there's someone around with a rudimentary sense of story.
«Armed and Underground: Production Design» (7 mins., 1080i / 16x9) brings production designer Jon Gary Steele into the interview mix for an insider's view of the film's carefully - aged sets (the industrial - site exterior was a real location in Fontana, CA, but the massive interior was built on a soundstage), while «Crash Course: Stunts» (11 mins., 1080i / 16x9) taps stunt coordinator Lance Gilbert to tell, among other stories, the one about crawling around on the floor with his kids» Hot Wheels cars to plan the armoured - truck chase scene with Antal.
Gutierrez uses a clever device — having the story not only narrated, but designed around a group of school kids visiting a museum.
Some books will be about the history of the game \'s creation, some will focus on particular elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Solo is a superhero origin story, as such its ceiling is somewhat limited: it's designed around the pleasure of recognition, rather than discovery, the solving of mysteries which didn't need to be solved rather than exploration of a wider universe.
Unlike previous games in the series, the story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
Featuring Patrick Warburton as stately narrator Lemony Snicket and Neil Patrick Harris clowning around as the nefarious Count Olaf, it's a family - friendly caper with some nifty tricks up its sleeve, designed to introduce the story to a new generation of fans whilst retaining those who have loved the books for the past 18 years.
Soon he meets the owner / operators, Dick and Mac McDonald (Nick Offerman and John Carroll Lynch), and they are only too happy to show him around their small but well - designed facility, and then explain over dinner how their arrived at their «overnight» success story after more than 20 years in business.
The work is broad ranging from a school beginning this work through a campaign aimed at sharing stories of self to another school designing curriculum that fosters language around race to elementary - aged students to another school struggling with how to engage parents of color.
The story of Souhegan High School in New Hampshire surely describes what high schools should strive to become: oriented around creativity and questioning, designed to ensure that students are known as individuals and will be aggressively targeted for intervention if they begin to fall behind.
Design a welcoming entry experience that tells a story about your school's values and mission and gives a sense of how to move around the building.
This one - page film guide on the film West Side Story the musical adaptation of the play Romeo and Juliet, set in 1950s New York, incorporates themes around street crime, immigration and the American dream, is designed to support pre - and post-screening discussions of character, genre and the key themes of the film for use with primary school pupils aged 7 and over.
To accomplish this, try designing your course content around a narrative, story, or scenario.
For over a decade Sean acted, directed and designed sets for the Interact Story Theatre, a professional theatre company that has served more than 4,000 schools, museums, libraries, and festivals around the world.
It includes articles from researchers around the world, including a report on a professional development program in Germany, and the story of how one Canadian province designed an evidence - based program.
The company's offerings are designed around our stories and include lessons on everything from self - motivation, perseverance, and ingenuity to personal integrity, goal setting, and calculated risk.
Why would anyone spend months writing a book, researching a story, paying hundreds — editing costs around US$ 1,000 for a standard sized book, cover design — a couple hundred, reviewing it, proofing it, sending out free copies — at your expense — to key reviewers — in the hopes that they -LSB-...]
The Best Friends Pet Adoption Center will inspire and educate visitors from around the country via adoptable dogs and cats housed in a playful, gallery - style setting designed to help tell a story about the problems and solutions facing our country's homeless pet population.
A programme based around the life story of Anne Frank, the history of her time and their meaning for us today has been designed especially for upper secondary vocational education (MBO) students.
The Design Hotels ™ Book tells the story of handpicked hotels across hundreds of destinations around the globe, and of the original hoteliers who brought them boldly to life.
Designed in the Mission style in 1940 (it replaced an original hot springs hotel that had been on the site since 1891), the 98 - room hotel comprises a series of two - story buildings set around a central courtyard and garden.
Adjacent to the Art Deco Building is The Setai's 40 - story glass residential tower featuring The Ocean Suites surpassing all around it in elevation, views, and design with 1 - 4 bedroom suites and complimentary services.
Next to it is our 40 - story glass tower that surpasses all around it in elevation, views and design.
In Pranamar Villas and Yoga Retreat you will find elegantly designed luxurious and comfortable two story villas that are set around the pool and have private lounging areas.
From character development, story and art design to music and gameplay, Igarashi will discuss the challenges and triumphs in bringing Bloodstained: Ritual of the Night to fans around the world.
Hardcore Gamer said, «The Fall pushes itself when it comes to providing a story worth sticking around for, but its excellent puzzle design and captivating setting is what'll keep you anticipating the next installment.»
Hardcore Gamer said, «The Fall pushes itself when it comes to providing a story worth sticking around for, but its excellent puzzle design and captivating setting is what'll keep you anticipating the next instalment.»
«The story is designed around this one person lost in a strange world.
Yes, Dead Rising 4 continues the series» path to the absurd in much the same way as Saints Row in which the story is played mostly for laughs alongside a bevy of weapon combinations designed around that same premise.
Happily there's another mode to help take up your time, and it takes the decent 2D platforming of the story mode and plays around with it, introducing new features and better level design.
Sadly, engaging boss battles, badass weaponry, and some of the most impressive level design around just can't overshadow the poorly told story that's glued together with endless waves of the same enemies that are more of a nuisance than a challenge.
The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
But he's the absolute worst to be around, which maybe explains why a better story, more interesting level design, and smarter enemies all opted to stay hidden.
The story as I have mentioned before revolves around finding a Ganesh tusk and it will take you to exotic locations which are very well designed.
It's got a pretty weird story since it was designed around the idea of a virtual reality - type thing in the mid-90's when this idea became feasible.
Be it stylistic choices that build up a sense of the new and unknown, story beats that are based around surprise and excitement, or how narrative design can work together with things like level design to help players feel excited about the little things they find in the game world.»
A year after starting there, they dissolved, just as a team was forming around one of my designs, a reverse «The Prisoner» story about an ex-soviet spy.
The single - player story campaign seems designed to take a back seat to the competitive and cooperative multiplayer modes this time around, so bear that in mind as there are plenty of ongoing challenges when playing online, but Drake's latest adventure can be a mixed bag.
Technical prowess alone does not account for stories about space bounty hunters and / or surprising gendered embodiment — or the humor / delirium in designing game concepts around an Italian plumber.
Free Radical Design's comedy shooter contains three mini-games, which players can discover by picking up cartridges hidden around the maps in story mode.
Game studios often say «design first, writing second,» but in practice this means that the story is clumsily filled in by a writer or two (often to excessive length) around design sections already conceived, creating a disjointed mess, instead of the whole design being aimed at telling a story.
KEY FEATURES — Stunningly detailed pixel graphics — 10 challenging, well - designed boss battles — Hypnotic electronic score by composer Karl Flodin — Modern take on the classic Metroidvania genre: Players can freely explore the world at their own pace — Organic storytelling: The environments tell the story, along with some holo - tapes that are scattered around the drowned cities — Plausible plot driven by real - life issues: Explore the effects of climate change and technological progress
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