Not exact matches
Can we, now that poverty itself is a condition in need of eradication or amelioration, when its
stories, revolving
around some type of failure, stress the lack of conscious
choice?
Explaining his initial
choice, he said: «The
story of the Jews centers
around — one might almost say that it stars — the hazards and accidents, the misfortunes and disasters, the feats of inspiration, the travail and despair, and intermittent moments of glory and grace, that entail upon journeys from home and back again.»
A
story which revolves
around the kind of
choice that every individual must make to be on the side of life rather than death, and which understands that the seeming triumph of the evil one must in the end be endured in love and obedience, can not be dismissed as a neopagan rave - up.
If your child has difficulty coming up with ideas, offer two
choices or center your
story around a scenario that your child may have recently experienced, seen on a television show or movie, or heard about.
Mark and Kameron's exchange in our last round about the lack of explicit gay sex scenes in Call Me by Your Name, and what that «omission» (or, as Mark more precisely identifies it, deliberate aesthetic
choice) has meant to different segments of the film's queer audience, brought to mind BPM, a brainy but also wrenchingly heartfelt film whose
story in part revolves
around those very questions: how much to show, to whom, and for what purpose.
While the
story of the successful man hitting his low point and having to turn his life
around isn't original, the film is able to avoid cliche by making some interesting
choices in how those themes are explored, which help them feel a little more unique.
Avengers Infinity War takes an interesting
choice, basing the
story of Stone gathering
around Thanos, making him the center of the tale, even as the mighty group of Avengers works against him.
The
story of Fire Emblem Fates is built
around a central
choice — one you inadvertently make the moment you pick up a copy of the game.
The Seduction of Common Sense: How the Right Has Framed the Debate on America's Schools; Real Leaders, Real Schools:
Stories of Success Against Enormous Odds; Mobilizing the Community to Help Students Succeed; School Accountability, Autonomy, and
Choice Around the World; The Future of Educational Entrepreneurship: Possibilities for School Reform
The two Facing History teachers are collaborating to combine research, history, theater, and documentary filmmaking to show students the importance of preserving memory,
stories, and history so they can understand how their own
choices can impact others
around them.
«For over 11 years, The Allstate Foundation and Facing History have partnered to share
stories about today's profound issues with the goal of positively influencing the
choices we make that impact the world
around us,» said Allstate agency owner Matt Marsh.
A
story about the
choice of either running away from your problems or making the right decisions to carry on, Pamela Harju's debut novel is an emotional journey about coming of age and moving on even as your world collapses
around you.
The first year of Fiction River Presents features volumes revolving
around themes such as family, thrillers, offbeat
stories, first professional sales, and readers»
choice.
During the main
story missions you'll rebuild their headquarters and liberating certain sectors will allow the construction of an out post for the faction of your
choice, they can then be recruited
around the streets to help you out.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the
choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the
story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until
around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
So the game become wrapped
around the players
choices, so it then become something like the average game you do missions / objective / play the
story and sequences unravel, but with a twist you create the
story it's not going to be the same if you choose to let someone die opposed to letting them live like 90 % of the games out there.
The
story revolves
around Lightning and co., six people brought together and given a
choice - complete a task given to them by a Pulse Fal» Cie, the enemy of Cocoon - or be doomed to become monsters.
This mode can be completed in
around twenty minutes if you don't die, and it's the easiest mode to jump in to for a little action, but if you want the full roster of character
choices you'll need to complete the entirety of
story mode first.
Each level or «Day» as it is called in the game has a time limit of
around six minutes each and depending on your
choices depends on how many of these Days you get through and what you actually unravel within the
story itself.
The game is designed to be simple to pick up and start playing, while offering a lot of rich
choices around character customization as well as a deep
story and gameworld you can lose yourself in.
The
story flows wonderfully
around side missions with twists and subtle
choices.
Huge open world, good crime
story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon
choices, fun things to do during or after the
story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive
around the huge open world.
I look forward to going back and playing through a second time to see the differences in the
story after making the «other»
choice this time
around.
The dialogue
choices and how Adam approaches the characters
around him in general return as a major component not only to the
story but also to the gameplay.
The
choices are all there and if you like deep
stories with plenty of text (there's page after page of it here and I've only heard one single line of audible dialogue in the game after a fair few hours of play) then maybe you'll be able to get
around the decidedly low - rent feel of the game.
It is the moral
choices that provoke an emotional response, not only from the character you are controlling; but also from yourself to experience and to witness what is happening to the characters
around you that become progressively more attached to throughout the course of the
story.
With a massive script of
around 500,000 words and more than 10,000
choices to make, every player is guaranteed to experience their own unique
story during each round - the - world voyage.
You will take on the role of different members of the Forrester household, and determine their fate through the
choices you make; your actions and decisions will change the
story around you.
Be it stylistic
choices that build up a sense of the new and unknown,
story beats that are based
around surprise and excitement, or how narrative design can work together with things like level design to help players feel excited about the little things they find in the game world.»
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly
around autonomously — epic
story with dialogue system that allows real
choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Some of these
choices will change the course of the
story, as expected, but will also have an effect on the «fragile relationships» of the people
around you.
The
story was epic, and I believe focusing the
story mode
around Heihachi was a great
choice.
Each playthrough takes
around 20 to 30 minutes, and while the
story isn't written for
choices to lead to earthshattering consequences, it is fun to go back and see how different scenes can play out.
Featuring a
story largely based
around dialog
choices and mini games that put a spin on mundane tasks, like carrying boxes up the stairs and eating perogies, Night in the Woods is a timeless coming - of - age tale.
The gameplay is the same old situation, with dialogue
choices and quick time events making up most of your time, but this is simply the formula which Ties That Bind weaves its compelling
story around.
Ostensibly, his deceptively simple works (drawings, paintings and animations — reflecting
choices of medium, which are solidly within the mainstream tradition of the Japanese graphic
story - telling tradition of Manga) is predicated
around self - portraits of his alter ego, «Bunny», and his adventures in the contemporary world, surrounded by a host of other reappearing symbolic characters.
Embark on your own epic journey in Banner Saga, the critically acclaimed tactical RPG where your strategic
choices directly affect your personal
story and the world
around you.