Sentences with phrase «stories around his choices»

Not exact matches

Can we, now that poverty itself is a condition in need of eradication or amelioration, when its stories, revolving around some type of failure, stress the lack of conscious choice?
Explaining his initial choice, he said: «The story of the Jews centers around — one might almost say that it stars — the hazards and accidents, the misfortunes and disasters, the feats of inspiration, the travail and despair, and intermittent moments of glory and grace, that entail upon journeys from home and back again.»
A story which revolves around the kind of choice that every individual must make to be on the side of life rather than death, and which understands that the seeming triumph of the evil one must in the end be endured in love and obedience, can not be dismissed as a neopagan rave - up.
If your child has difficulty coming up with ideas, offer two choices or center your story around a scenario that your child may have recently experienced, seen on a television show or movie, or heard about.
Mark and Kameron's exchange in our last round about the lack of explicit gay sex scenes in Call Me by Your Name, and what that «omission» (or, as Mark more precisely identifies it, deliberate aesthetic choice) has meant to different segments of the film's queer audience, brought to mind BPM, a brainy but also wrenchingly heartfelt film whose story in part revolves around those very questions: how much to show, to whom, and for what purpose.
While the story of the successful man hitting his low point and having to turn his life around isn't original, the film is able to avoid cliche by making some interesting choices in how those themes are explored, which help them feel a little more unique.
Avengers Infinity War takes an interesting choice, basing the story of Stone gathering around Thanos, making him the center of the tale, even as the mighty group of Avengers works against him.
The story of Fire Emblem Fates is built around a central choice — one you inadvertently make the moment you pick up a copy of the game.
The Seduction of Common Sense: How the Right Has Framed the Debate on America's Schools; Real Leaders, Real Schools: Stories of Success Against Enormous Odds; Mobilizing the Community to Help Students Succeed; School Accountability, Autonomy, and Choice Around the World; The Future of Educational Entrepreneurship: Possibilities for School Reform
The two Facing History teachers are collaborating to combine research, history, theater, and documentary filmmaking to show students the importance of preserving memory, stories, and history so they can understand how their own choices can impact others around them.
«For over 11 years, The Allstate Foundation and Facing History have partnered to share stories about today's profound issues with the goal of positively influencing the choices we make that impact the world around us,» said Allstate agency owner Matt Marsh.
A story about the choice of either running away from your problems or making the right decisions to carry on, Pamela Harju's debut novel is an emotional journey about coming of age and moving on even as your world collapses around you.
The first year of Fiction River Presents features volumes revolving around themes such as family, thrillers, offbeat stories, first professional sales, and readers» choice.
During the main story missions you'll rebuild their headquarters and liberating certain sectors will allow the construction of an out post for the faction of your choice, they can then be recruited around the streets to help you out.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
So the game become wrapped around the players choices, so it then become something like the average game you do missions / objective / play the story and sequences unravel, but with a twist you create the story it's not going to be the same if you choose to let someone die opposed to letting them live like 90 % of the games out there.
The story revolves around Lightning and co., six people brought together and given a choice - complete a task given to them by a Pulse Fal» Cie, the enemy of Cocoon - or be doomed to become monsters.
This mode can be completed in around twenty minutes if you don't die, and it's the easiest mode to jump in to for a little action, but if you want the full roster of character choices you'll need to complete the entirety of story mode first.
Each level or «Day» as it is called in the game has a time limit of around six minutes each and depending on your choices depends on how many of these Days you get through and what you actually unravel within the story itself.
The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
The story flows wonderfully around side missions with twists and subtle choices.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
I look forward to going back and playing through a second time to see the differences in the story after making the «other» choice this time around.
The dialogue choices and how Adam approaches the characters around him in general return as a major component not only to the story but also to the gameplay.
The choices are all there and if you like deep stories with plenty of text (there's page after page of it here and I've only heard one single line of audible dialogue in the game after a fair few hours of play) then maybe you'll be able to get around the decidedly low - rent feel of the game.
It is the moral choices that provoke an emotional response, not only from the character you are controlling; but also from yourself to experience and to witness what is happening to the characters around you that become progressively more attached to throughout the course of the story.
With a massive script of around 500,000 words and more than 10,000 choices to make, every player is guaranteed to experience their own unique story during each round - the - world voyage.
You will take on the role of different members of the Forrester household, and determine their fate through the choices you make; your actions and decisions will change the story around you.
Be it stylistic choices that build up a sense of the new and unknown, story beats that are based around surprise and excitement, or how narrative design can work together with things like level design to help players feel excited about the little things they find in the game world.»
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Some of these choices will change the course of the story, as expected, but will also have an effect on the «fragile relationships» of the people around you.
The story was epic, and I believe focusing the story mode around Heihachi was a great choice.
Each playthrough takes around 20 to 30 minutes, and while the story isn't written for choices to lead to earthshattering consequences, it is fun to go back and see how different scenes can play out.
Featuring a story largely based around dialog choices and mini games that put a spin on mundane tasks, like carrying boxes up the stairs and eating perogies, Night in the Woods is a timeless coming - of - age tale.
The gameplay is the same old situation, with dialogue choices and quick time events making up most of your time, but this is simply the formula which Ties That Bind weaves its compelling story around.
Ostensibly, his deceptively simple works (drawings, paintings and animations — reflecting choices of medium, which are solidly within the mainstream tradition of the Japanese graphic story - telling tradition of Manga) is predicated around self - portraits of his alter ego, «Bunny», and his adventures in the contemporary world, surrounded by a host of other reappearing symbolic characters.
Embark on your own epic journey in Banner Saga, the critically acclaimed tactical RPG where your strategic choices directly affect your personal story and the world around you.
a b c d e f g h i j k l m n o p q r s t u v w x y z