Sentences with phrase «story around the object»

You would see an object, but there was no contextual story around that object.

Not exact matches

As you tell the story, you'll pass around each box, and let the kids reach in to feel the «creepy» object.
Your routine can include rocking, singing, a bath, a bedtime story, cuddling with a transitional object (such as a soft blanket or stuffed animal), being carried around the house and saying goodnight to each room — whatever makes sense for your family.
Here the acting is wooden (puppet wooden), lines spoken too fast (as if to emphasize their meaninglessness), the child characters generally acting like adults, adults acting like children, all running around in a simple story, but even more, after awhile, you realize it is about a bunch sets and objects that look like a kid's dreams of military heroism and futile activities carried out in an oddly precise manner.
You can precisely place and move these objects around the viewer, including above and below, to create a complete audio environment with discrete sounds that perfectly follow the onscreen story and fully immerse the viewer in a more realistic, more visceral, and more emotive experience.
Our objective for most of the story missions, which are usually short, revolve around running on the world map from point A to B, while occasionally stopping on the way to fulfill objects.
Structured around the objects being returned after a breakup, this girl - meets - boy story rises far above par due to Handler's deft depiction of the couple's alternately gushing and halting emotions.
The story is told from Min's perspective, a bittersweet diatribe of their breakup arranged around objects, which are artfully depicted in Kalman's full - color paintings.
It was just around lunchtime, so the story goes, when Stefan Michalak saw several unusual silver objects cross the sky in Manitoba's Whiteshell Provincial Park.
Walking through the forested landscape leading up to the house, back story and several plot points are introduced as players look around and examine different objects.
Quick Time Events are how the combat is dictated, you walk around examining objects and talking with people to advance the story along, and you have only a limited amount of time to make dialogue decisions when speaking with others.
The rest of the trophy list centres around achieving and unlocking pretty much everything the game has to offer, although there are some easier trophies such as The Force, It's Calling To You bronze trophy for collecting a certain amount of studs in any given level which can be achieved by breaking the majority of the objects you find in the surrounding environments and destroying enemies in the first story mission.
His debut game, the ball - rolling extravaganza Katamari Damacy, where the player rolls objects into an ever - increasing clump, has enthralled experienced and novice gamers alike all around the world with its addictively simple gameplay, its weird back story, and one of the more infectious soundtracks in video game history.
The game has around 70 story missions, and then there's the Strangers & Freaks missions, some of which unlock various objects for you to find in the city and the countryside, with the potential for the game to last you upwards of 30 hours.
Because unless businesses and brands get their head around the Social Object concept, their marketing will fail, end of story.
Yet perhaps the most compelling story to be told about the artwork centers on the material life of the object itself, a narrative that includes Rauschenberg tussling with the implications of his own evolving artistic strategies in a significant reworking of the piece around 1955.
Instead of being fascinated by Zittel's personal story, we see our own shifting relationship between the use object and the art object; our unique need and obsession around each; our relationship to genuinely significant value structures and the shift and slippage when use objects become art objects.
They use objects that they find, what they see around them, and experiences they have to tell stories with their artwork so that their meaningfulness is never lost.
With art and brands, aren't we just buying the story / meaning around the object?
It is built around the awareness that each object holds a wealth of additional meaning and that there is always a multi-layered story behind it.
Taking her cue from Edgar Allan Poe's short story «The Gold Bug,» in which a man is believed to have been bitten by a mysterious golden insect that in fact helps him find buried treasure, the artist embarked on what she terms «drifts,» a means of collecting objects from around New York while «deconstructing habits of experience and discovering an area or a city.»
Having recently returned from an artist residency in Finland along with Paul Senyol, Durban artist Wesley van Eeden and Hope Project present «BROADCASTS» - A series of paintings and illustrations on found objects, translated from stories by people around the world who Wesley has interviewed.
Saar taps the symbolic richness of found objects, reusing cast iron frying pans as ideally - sized surfaces for portraits — the pans» «seasoning» (the aromatic patina that builds up after frying stuff) becoming part of the object's story, focused around domestic labor.
It was just around lunchtime, so the story goes, when Stefan Michalak saw several unusual silver objects cross the sky in Manitoba's Whiteshell Provincial Park.
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