Sentences with phrase «story as a game developer»

Game design, artistic skill, and talent are not as important as your personal story as a game developer.

Not exact matches

She added that the Gamergate incidents, as well as the stories of sexism in the industry described by many female game developers, have spurred some women to tell Edwards that they're thinking about leaving the industry or discouraging their daughters from working in it.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the developers, and all the time they're facing down an unchanging release day.
@soulfulDAGGER: They mentioned something about story content for the future, i guess unlike a certain other developer they care about ensuring the main game runs as perfectly as possible first.
Phoenix Online Studios describes themselves as an independent game developer and publisher dedicated to «compelling and cutting - edge» story driven titles in every genre.
For Team Meat's part, the developer tweeted that if its next game, Super Meat Boy Forever, a sequel with six new story chapters and twice as many bosses as the original, continues this trend it might even think of manufacturing its own Amiibo just like Yacht Club did.
Nice to see this game will likely have dual audio for those of us who like to hear the games native language, I don't buy games like this if it's only available in English, not after the likes pandoras tower, arc rise fantasia, the last story etc, the voices in those games was make or break for me, I really appreciated Platinum giving us the option in the Wonderful 101, and they'll most likely do it with Bayonetta 2 as well, I don't know why Japanese game developers or publishers (whoever makes the decision) can't just leave them in there as an option, it's not like they lose anything by doing so, fyi, this game looks AMAZING.
His team had planned to make the type of polished, extended edition of their game that other Capcom developers had done with Resident Evil games, but the project has changed into a full - blown re-make that tells Dead Rising 2's story as it would unfold with a different — and popular — character who killed zombies in Dead Rising 1.
Another Kickstarter success story, developer JanduSoft's crowdfunded creation takes welcome inspiration from games such as New Super Mario Bros., Joe & Mac, Metal Slug, Castle Crashers, and Trine, but falls far short in piecing everything together into something that's memorable enough for the right reasons.
Along with Troy Baker, the developers will explain the gameplay, story, the Nemesis System, and more as the game reaches its release date of October 7.
This followed one console generation later and of course had amazingly beautiful graphics, Heavy Rain took the helm as the developer's best game yet, grabbing awards at gaming conventions including E3 as well as post release awards; showing gamers yet again that they can sell a top notch movie story while giving the players control.
Never the less its a great game and amazing story telling that should be experienced by as many people as possible to show support for indie developers but also help raise awareness about mental health
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
Developer: Publisher: Disney Singleplayer: Yes Splitscreen: yes Multiplayer: No PEGI: 7 You can be forgiven for being apprehensive about yet another movie tie - in game, especially one that deals with the such a beloved series as Toy Story with which many people have grown -LSB-...]
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Once let loose in an open world gamers can be trusted to be about as morally reliable as your average politician, and so the developers clearly decided not to let that actually get in the way of the story they wanted to tell.
Since Human Revolution is such a story - driven game, I'll be quick on story details; You'll be playing as one Adam Jensen, ex-SWAT and contender for Gruffest Voice Ever, who's now working security at Sarif Industries, a leading researcher and developer of augmentation tech.
and Geek Reply even wants the developers to reach the stars: «If Trüberbrook «s gameplay and story is half as engrossing as its art style, the game just might be a contender for game of the year when it releases in 2018.»
Even the stories behind the games they developer are interesting, and Crashlands being their most ambitious project will most than likely have a great one as well.
The developers used the time travel mechanic to help flesh out the game's world as well as it's story.
The developer has also stated plans for more content in the future, including more playable characters, more game modes, additional story cutscene, as well as other exciting additions.
Metroid: Other M marks an unprecedented collaboration with world - renowned developers Team Ninja, and provides fans with high - energy, action - packed game play as it delves deeper into the back story of famed deep - space bounty hunter Samus Aran.
The game takes place between Mass Effect 2 and 3 in terms of time - line, but as everything occurs so far away, the developers have managed to essentially compartmentalise this story from the previous game.
As a developer myself, I can say for sure it's much easier to come up with trophy support for a game than to create some add - on with extra missions and story like they did.
The above question is what our Game Developer Research division, in the form of Alistair Wallis and a cadre of helpers, has been pondering for the last few weeks, and we just debuted a Gamasutra story with the results, as follows (we're selling the report to outsourcing firms and other services companies so they can get a head start on who lives where in the North American game bGame Developer Research division, in the form of Alistair Wallis and a cadre of helpers, has been pondering for the last few weeks, and we just debuted a Gamasutra story with the results, as follows (we're selling the report to outsourcing firms and other services companies so they can get a head start on who lives where in the North American game bgame biz):
This writeup started as a writeup for a March 2010 talk at the Game Developers Conference - here's the keynote from that presentation, a summary set of slides covering this story - 201003-GDCfate-03.pdf 9.6 meg PDF, 23 slides.
Basically, the developers have taken the Gal * Gun VR game / engine and added a story and a few extras then repackaged it as Gal * Gun 2 — but they have taken out the VR mode.
The five - minute clip features heartwarming stories, including that of a young couple who fell in love due over their mutual appreciation for FINAL FANTASY VIII, professional wrestler Xavier Woods and his admiration of the series, as well as video game developers recounting the lasting effect of several key titles.
Bungie, the developer of the game, and the team responsible for the epic Halo series of shooters, has clearly done a lot of research to build its fiction - the Destiny world is a rich amalgam of myths and fantasy tropes; the alien races that you fight — the Fallen, the Hive, the Vex — all have military hierarchies and back stories inspired by Tolkien, Asimov and a dozen other genre writers, as well as Roman and Medieval history.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
The Jonathan Santlofer - penned «What's in a Name» can be had via the developer's website here, either as a download or direct read, and is the sixth of a planned eight stories to be released before the game's launch next week; «a tale of murder and identity that is both heartbreaking and terrifying» awaits.
Released for multiple platforms (each scoring in the 88 - 92 range), the second game from The Unfinished Swan developer Giant Sparrow is structured as a collection of short stories about a cursed family in the Pacific Northwest, taking place at various points in time from the early 1900s to the present day.
Virginia is a First Person, narrative based, noir adventure game set in the early 1990's with an evident inspiration from 90's television shows such as The X-Files or Twin Peaks, yet developer Variable State still manages to tell a rich and engaging story in their own unique way.
The game does allow for added story after you finish the first part, clearly through DLC, an obvious knock on developers that blatantly cut off a substantial part of a game and package it as, umm..., DLC.
We don't want to cut out half of the story or make sacrifices that change the game, but if a device will support what we're doing, we'll absolutely put it out because we want as many people as possible to play these great games that our developers make.»
While most studios would have been content with mere recounting the story of a squinty - eyed cowboy marionette, developer Twisted Pixel frames the game as a live performance.
Hopefully, Konami does NOT pass the MGS franchise to various developers, which dilutes Mr. Kojima's original story as well as game mechanics.
There's areas where they could've made few chapters out of or add more plot to the plotholes since the story is quite thin on details and plot but the developer decided against it and release the game as quickly as they could.
Since Squaresoft developed Super Mario RPG 20 years ago, other developers have established both the handheld Mario & Luigi games and the primarily console - based Paper Mario games as ongoing series, offering simplified takes on conventional turn - based RPG combat with a lot of creative and funny stories, characters, and locations that go beyond the Mushroom Kingdom gamers already know.
Never Alone is a great game and one I didn't think they could improve on, though it does seem they are going to with even more story and puzzles as developer E-Line Games has announced that Neve...
A controversial cover story argued that developers would be more successful if they focused on cashflow as much as polygons, while Eutechnyx's Kev Shaw wrote pointlessly about how games should be pointless, and DirectX 9 changed graphics programming forever.
As Gaming Trend's Lead News Editor, I have written up dozens of news stories on patch notes, apologies from developers and publishers for broken games, and frankly been subject to quite a bit of disappointment when new IP like Destiny, Titanfall, and Watch Dogs, games with enough hype to set the world on fire, were mediocre at worst, and underwhelming at best.
In an attempt to get some greater recognition and stir up some interest in the series again, the developer decided to take the series» RPG elements and cross it over with the farming elements of A Story Of Seasons (formerly known as Harvest Moon) for this latest game.
As part of their goal to make some of the best looking games that offer us experiences and stories unlike any other, Bethesda and the developers under their umbrella have had their work cut out for them over the past few years.
As Sony began to fully embrace the Share button as one of the «killer features» of the PS4, many game developers began to express concerns about the potential for spoilers, the details of their immaculately - drawn worlds and stories spilling out across social media in an unruly mess of trolling and outragAs Sony began to fully embrace the Share button as one of the «killer features» of the PS4, many game developers began to express concerns about the potential for spoilers, the details of their immaculately - drawn worlds and stories spilling out across social media in an unruly mess of trolling and outragas one of the «killer features» of the PS4, many game developers began to express concerns about the potential for spoilers, the details of their immaculately - drawn worlds and stories spilling out across social media in an unruly mess of trolling and outrage.
Developers discarded a huge opportunity of new and engaging story in another galaxy, instead decide to play safe and made an awkward clone of a previous games, even going as far as reusing previous assets (models, animation, mechanics).
Unfortunately that mea culpa only further illustrated just how out of touch the developer is as their proposed changes really do nothing to address the core issues with this game, namely that PvP is in its most broken state in Destiny history largely due to a strive for «balance» that has neutered all weapons useless and that there is no real end game to keep players involved once the story is concluded.
Although it's clear why the developers went with this kind of ending, it still feels somewhat unfair as they were essentially forcing players to keep buying the games in order to eventually see the story's actual ending.
As the developers describe this game, this is an «epic story told without words, set in a changing world separated into diverse chapters, ranging from the craggy peaks of mountains to the musty depths of underground caves.
Reflections is a fascinating looking game which feature's the unique «Story Teller System», which is described by the developer as a system that «allows anything that happens to feed into the narrative.
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