I don't want to work on any games that don't have some kind
of story component because that is the draw for me.
If Telltale released the complete game in full, and then released
additional story components as DLC then I'd be fine with that, but breaking up the baseline story is just another thing entirely.
It's hard to tell how often this will actually come up, if it will get played out like the optional stage shows in Fashion Forward, if it replaces features like the contests present in previous games, or if it will have a
structured story component.
«I don't want to work on any games that don't have some kind of
story component because that is the draw for me,» Barlog said.
In the broader sense, games like Wolfenstein II: The New Colossus offer a more
focused story component, but it doesn't feel the same as CoD.
The idea: A set of
additional story components that will allow readers to dive deeper into the evolution of a story, source and reference material, and the reporting process, without interrupting the reading experience
As for his cup of proverbial tea, Barlog said, «I don't want to work on any games that don't have some kind
of story component».
EA didn't say if NBA Live 18: The One has
a story component, but we'd be surprised if it didn't.
For example, does your murder mystery have all
the story components that readers expect?