Sentences with phrase «story credits roll»

Endgame objectives with gradually increasing difficulty keep opening up after the story credits roll, acting as a sort of second main course.

Not exact matches

And most Coen films revolve around a simple story line like this, but once those opening credits start to roll, it's kind of like having sex during a blizzard.
When the credits rolled I couldn't believe this was based on a true story.
But it's the true story that makes the film, delivered well, and crafted to stick with you long after the credits roll.
The questions this documentary raises, in between all the human stories and history it teaches, will definitely haunt you as the credits roll.
It's an indelible and surprisingly cosmopolitan note on which to close such a ruggedly pastoral film, one that suggests that Francine's story doesn't end when the credits start to roll — rather, it's only just beginning.
The story campaign entertains and the multiplayer modes entice you to come back after the credits roll, but the out - of - place melee segments, polish issues, and dropped features from the first game make it fall short.
The credits roll and I feel a deep sense of longing, the after effects of a being so absorbed in a story, the world of Alan Wake, that I was temporarily, emotionally displaced.
until the end isn't hard, but right at that last moment before the credits roll, some end titles come up on the screen and just flat - out tell us the ending of the story.
According to Schmoes Know, the latest rumor is that after credits roll, audiences will be treated to a teaser for director Gareth Edwards» «Rogue One: A Star Wars Story,» the 2016 standalone film that details the daring mission to steal the plans to the Death Star.
Once you reach the end of the story and the credits roll there is still plenty to do.
Essentially, this is a comic - book story as told on paper, in that every second of plot is incidental as the end of every thread must return us to the status quo before the credits roll.
Gorgeous animation and fluid, exciting, fast paced action are icing on the cake of a hilarious and heartfelt story of identity and confronting the past, and I was a pile of weeping mush by the time the credits rolled.
Wiseau remains an intentionally mystifying figure as the story is told through the eyes of straight man Greg, but Sestero isn't a strong enough character to carry the story next to Wiseau, and it stumbles several times into formulaic, clichéd territory that renders it forgettable once the end credits roll.
On the Beach at Night Alone is the story of what happens after the credits have rolled on a typical love story.
It's only when the story begins to flounder that I found myself toughing it out just to see the credits roll.
Two movies and change (there's a Captain America: The First Avenger flashback in story mode) worth of LEGO - fied game levels, a handful of side missions based on some of the other Marvel movies (Iron Man 3, Thor: The Dark World, The Winter Soldier) and a bunch of free - roaming exploration to do after the credits roll.
Give credit to Soderbergh for not turning a thoughtful science fiction story into some Hollywood - ized roller coaster ride or tacking on some ridiculous ending to try to explain everything about the film.
I can see by all the other reviews that I'm dramatically in the minority here but if a teen drama around terminal illness is what you're looking for on a Sunday afternoon, then 2014's «The Fault in Our Stars» is much more deserving of your time with characters you'll actually care about and a story that will leave you thinking about life and how to make the most of it long after the end credits have rolled.
I very rarely watch a film twice, I never read a book more than once, and unless it's to pick up a couple of super easy achievements, I'll never ever play through the same story campaign in a blockbusting AAA game once those credits have rolled.
You certainly need a bucketful of patience when watching A Ghost Story and there were those critics who argued that it was really more of an art - project / museum piece (especially the infamous pie - eating scene) but stay with it and you are rewarded with an experience that will actually «haunt» you for a long time after the credits roll.
It's done in A Christmas Story style, only with a caustic and deadpan irreverence that will jolt you before the opening credits have even rolled.
The credits roll, and the whole things ends off with a message that the story is «to be continued in Dragon Quest 1».
Still, this is a compelling, eye - opening true story with a worthy punchline as the credits start to roll.
As the credits roll, and Sia sings a song that offers up the movie's only real message («Never Give Up»), you realize that Lion was, truly, an inspiring true - life story of one man... searching for one thing: another Oscar.
Supplemental story material, multiple outfits, and other collectibles can be found in the many nooks and crannies of Rime's environments, enticing me to return to each level once the credits had rolled on my roughly six hour journey.
So if you find your appetite for a feel - good story more satiated than you expected by the time the credits roll, don't say I didn't warn you.
(And Egoyan even has a «this story is true» disclaimer before the credits roll.)
There are a few intriguing characters and threads of plot dangling aimlessly, but when the credits rolled, I was left wondering why they even bothered with a story in the first place.
«Thelma's story sticks to your bones like a shiver, and sinks deeper for days after the credits have rolled
That coupled with the main story being boiled down to a giant fetch quest put a slightly sour taste in my mouth by the time that the credits were rolling.
The run time of the story mode is short, my first trip through was about an hour and a half before the end credits rolled.
And in spite of the fact that the game will put a scare into you by rolling the credits after you've played your way through the events of The Fellowship of the Ring, all three parts of the trilogy are in fact included in the game's story mode missions.
Supplemental story material, multiple outfits, and other collectibles can be found in the many nooks and crannies of Rime's environments, enticing me to return to each level once the credits had rolled on my roughly six hour journey.»
The story is an emotional roller coaster which will keep you interested until the end credits start rolling.
The Extra Ball button will sometimes flash during the attract mode; if it does, press it to reveal a credits roll and the «story of development».
Having now played four games following the story of Rufus, Goal and Deponia I was again left wondering what happened after the credits rolled.
It's not a narrative that will have you thinking about it long after the credits have rolled, though it is serviceable and entertaining enough; many of the collectibles you obtain during the game will help flesh out the story.
On a personal level I enjoyed the story so much that when the end credits rolled it felt far too short and I was desperate for more.
See a good COD story mode usually keeps you on your toes and from the moment you jump into the action it never really lets you go until the end credits roll.
Ever have those games where you're so invested in the story that you can not wait to get to the ending, to see how it all unfolds before the credits roll?
There's plenty to explore and do even after the credits have rolled, such as setting up your own family business, purchasing all the shops, costumes and weapons, finding all crocodile egs and diary pages of your long - lost mother (which add to the story).
The story is an interesting one that will have you guessing throughout and indeed after the credits roll.
- machine story that sets a bold new course for the franchise by the time the credits roll.
The story that unfolds from the start of the game until after the credits roll is emotionally riveting and beautiful beyond words.
The presentation is top notch, the acting is both great and terrible and the story has enough twists and turns to keep anyone interested until the final credits roll.
Alan Wake starts strong but finishes weak; neither the gameplay nor the story deliver on their potential by the time the credits roll.
Most experienced gamers know the story: you start off weak, with a basic reason to start fighting, then you gain strength and better weapons and options, and eventually you take on the big boss in the climactic final battle, and then perhaps watch a cutscene or just watch the credits roll.
All told, by the time the credits roll the story feels very true to the pulp fiction, treasure hunting spirit: get the treasure, defeat the baddie, and make some friends along the way.
How Joel's actions read by the time the credits roll is wide open to interpretation — that's the genius of this story, really — but he is not what many would call a «good» man.
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