Sentences with phrase «story decisions»

Of course, as a writer, you don't just have to make story decisions.
What this feature does is allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices.
Throughout the game, you make various story decisions, and these choices affect which path you go down about 20 hours into the game.
You'll make important story decisions, roll dice to test your abilities, collect weapons, magic, and companions to be used in a strategic card game that will reveal the outcome of your most devastating encounters!
The one thing that holds me back from fully embracing Tully is a late story decision that I'm still wrestling over.
Story decisions aside, Abrams continues staging the most exciting action scenes done in any Star Trek property.
It was neat seeing them all so charged up and the different story decisions they made to compete with Crows» seemingly unstoppable popularity.
Beginning with an interactive live - action film directed by Neil Huxley (Avatar, Watchmen) and shot by Director of Photography, Fabian Wagner (Game of Thrones), the «Campaign That Never Forgets» faithfully recreates the award - winning Nemesis System, driving viewers to make key story decisions during the siege of a fortress in Mordor.
BioWare still plans for players to make story decisions by themselves even without a team.
Tales from the Borderlands is said to play like a Telltale game as well, so that means being given the opportunity to make your own decisions within the story
Even the otherwise enjoyable story decisions that pop up after a planetary conquest can cause a cascade of problems that fail a mission (mostly when they interact with the problematic tyranny meter).
The gameplay and story decisions in The Banner Saga 3 all seem logical, and will hopefully satisfy longtime fans of the series.
Alliances made, faction strengths, and important story decisions are all things that carry over from your dead character to the new one, and as a result, the story of Sunless Skies is truly infinite.
I love interactive story - based games, especially those done by Telltale because you're given the chance to play as your own character right from the start with multiple dialogue choices and story decisions.
Generally, Spielberg's story decisions are equally astute, with the film not shirking some of the difficult moments, such as the mistreatment of a captured enemy soldier.
The story decisions are baffling.
The difficulty with the story decisions that are made for these Hobbit films lies in how the general production quality, the visuals, the sets and much of the acting deserve better than the muddled mess we've gotten out of nearly six hours of movie.
Screenwriters Rhett Reese and Paul Wernick, who co-wrote the script alongside Ryan Reynolds, admit that they could have been more cognizant about those story decisions.
The story decisions are often presented as multiple - choice responses, which are coded as conditional loops, or «if - then statements.»
Instead of the game having Cole and Zeke as a knock - off Batman & Robin duo like the entirety of the last game, we have additional characters which add to the magnitude of the stories decisions and plot.
That's a story decision, of course, but it's also a reflection of the technical limitations of a smaller studio, beside a larger, triple - A operation with more staff on hand.
Revealed at the game's sneak preview during San Diego Comic - Con, Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
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