The game, which puts players into the role of an immigration officer in a fictitious eastern European country, beat the Nintendo 3DS life simulation Animal Crossing: New Leaf, puzzle - platformer Brothers: A Tale of Two Sons, first - person
story exploration game Gone Home, the infamous big - budget open - world shooter Grand Theft Auto V, and episodic point and click adventure game Kentucky Route Zero.
Tagged as Game, Game Review, Gone Home, Indie Games, Kaitlin Greenbriar,
Story Exploration Game, The Fullbright Company, Video Games
Rustclad is
a story exploration game where you journey across an alien world to solve a mystery that threatens your colony.
Marie's Room is a short
story exploration game about an unconventional friendship between two classmates.
Not exact matches
Following on the massive indie success of «Gone Home,» the development team at Fullbright is focusing on another
story - based first - person
game in «Tacoma,» which follows one person's
exploration of a space station named «Tacoma.»
January 25: At Snowmen in the Wild, discover what forest animals will do when they encounter a snowman, plus enjoy
games, crafts,
stories, and outdoor
exploration (Milton)
Graphics, soundtrack, gameplay is FAIRLY UNIQUE (I fail to see any other
game combining adventuring and
exploration in first person) and the
story is pretty sci - fi.
Take this
game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good
stories, nice graphics (the graphics of this
game would have been considered amateurish at best on a super nes), gameplay,
exploration, sense of wonder.
Even though the
story is charming and the atmosphere can enchant you, the truth is that Solas and the White Winter is a short and pretty basic
game with simple puzzles, useless
exploration and not too many things to actually do.
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad
story, the fact I cant go through the
game without going online consistenty, and pointless combat, deteriorate what is great combat and
exploration
As Greene's controller, I don't have to run right over there, instead the
game allows me to continue my
exploration, only hopping back into the
story when I arrive at the door to the club.
The
game chronicles the
stories from the Clone Wars series on television, only with the Lego
game series» style of humor, co-op gameplay, and adventure /
exploration motif.
While not central to the
game's
story or open world
exploration, the overall system has helped the small community of players around it connect in their mutual hunt for rare items and accessories.
The main issue is that this
game has favoured
story telling more than gameplay a bit too much and thus the
exploration and narrative sections are longer that the actual fire fights.
Middle - Earth: Shadow of Mordor is now the best LOTR
game, it has everything from
exploration to great gameplay and interesting
story with great dialogue.
Full
exploration given along with a good
story and
game controls.
Key Features: Three
game modes - full sandbox,
story mode and quests Island map
exploration Character Hunger / Thirst Mechanics Base Building Ferry Mechanics to travel from one island to another Hunting Crafting Items Food Cooking Mechanics Power / Electricity Mechanics Gathering Resources Mining and refining of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day / Night Cycle
Levelling up via
story missions alone was impossible in the main
game, as level requirements would jump enough between two main quests to force you into a couple of hours of side quests,
exploration and grinding.
Two movies and change (there's a Captain America: The First Avenger flashback in
story mode) worth of LEGO - fied
game levels, a handful of side missions based on some of the other Marvel movies (Iron Man 3, Thor: The Dark World, The Winter Soldier) and a bunch of free - roaming
exploration to do after the credits roll.
Night in the Woods, the adventure
game focusing on
exploration,
story and character, won the BAFTA for Narrative.
The
game really encourages
exploration and interaction to reveal quests and
story.
As I experienced the opening on the ship, I was imagining all the potential that the
game had to offer with its gorgeous visuals and the possibilities of the open world
exploration, however the abrupt nature of the
story and how it is told manages to spoil a good chunk of the
game leaving the player without a sense of purpose in the world.
Gone Home's remarkable sense of time and place frames a fascinating
story waiting to be discovered in this upcoming
exploration - based
game.
Sense of
exploration and wonder Vibrant
game world and NPCs Brings so many subtle modern gameplay elements The alternate form of
story telling
«The
game appeals to a broad spectrum of video
game fans, from role - playing aficionados to anyone who appreciates
exploration and a gripping
story.»
Retaining the charm of a classic horror
game with focus on survival and
exploration, White Day attempts to bring Asian horror elements into the mix and presents an interesting
story premise that urges you to uncover its mysteries.
Hellblade showed that action
games don't have to water down its
story or be afraid to tackle uncomfortable subjects, as the
exploration of psychosis is a theme rarely touched outside of light adventure or horror
games.
Professor Layton
games present a mix of
exploration - based,
story - heavy adventuring mixed with lots and lots of brain teasers and other puzzles to solve.
It is a wonderful, and in many ways, odd mixture of genres like focusing on Metroidvania for
exploration, point and click
games for the main
story and quests while also offering brawler combat with an RPG progression system.
Personally I still prefer the cast /
story of the first
game, but the battle system and
exploration is soo good!
The Alliance Alive boasts beautiful
game designs, writing, and score, along with an intertwining
story with nine protagonists, strategic turn - based gameplay and gorgeous world
exploration.
It's an arcade - like puzzle
game about cutting the battlefield's grass — a direct contradiction to Zelda «s world
exploration and playing hero to defeat the Big Bad of the
story.
The
game would feature squad - based mechanics,
exploration, and a
story about a team of trained killing machines.
Firewatch is a narrative driven
exploration game with a mysterious
story.
Perhaps the debate should center on narrative, which in adventure
games usually leads the player to the
exploration of locations and identification with a lead character, while in a fighting
game the very code that holds the
story is dead weight on the disc or cartridge.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure
game with a focus on
story and
exploration, inspired by
games like Journey and Shadow of the Colossus.
In part 1 we discussed the origin
story of Lara Croft, the
games use of
exploration, if set pieces hurt the
game experience and our favourite part of the Tomb Raider overall.
The Vanishing of Ethan Carter is a
story - driven mystery
game that focuses entirely on
exploration and discovery, featuring no combat or explosions of any kind.
It's a
story about the consequences of vice, the forsaking of values and a quest for redemption, with a colorful level design and likable features borrowed from
games like Zelda, but there are several interface design choices that make both
exploration and combat bad, ruining the concept of a
game that, I'm not kidding, could have been revered as 16 - bit Dark Souls.
Description: Anoxemia is a
story - driven
exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA.
The Making of The Legend of Zelda: Breath of the Wild is a three - part documentary that focuses on all aspects of Breath of the Wild including the initial work done in «The Beginning,» the seamless
exploration provided by the
game's «Open - Air Concept,» and the epic saga of the «
Story and Characters.»
Hellblade showed that action
games don't have to water down its
story or be afraid to tackle uncomfortable subjects, as the
exploration of psychosis is a theme rarely touched outside of light adventure or horror
games.
Clearly inspired by Zelda: Breath of the Wild and sprinkled with hints of Animal Crossing comes this cute little open world
game that encourages
exploration... [Read full
story]
«Overall the
story never really grabbed me and seems underdeveloped but it's a not a
story driven
game, it's a
game driven by gold and
exploration.
The End is Nigh started as an
exploration of this, but as it unfolded, it really became a
story about my personal struggle with
game development, my obsession with my work, and how it affects my family.»
A highly polished, finely tuned platform / shooting /
exploration game, Cave
Story + uses the appealing visual aesthetic of classic 16 - bit video
games to draw players into a world deep with emotional storytelling.
The first half may move at a snail pace narratively, but it uses those hours of open world
exploration to build an emotional connection between the player and the core cast of characters, a connection that helps make the
game's big
story moments all the more powerful when they arrive in its second half.
Jenny LeClue is a
story - focused
exploration adventure
game with memorable characters, a unique aesthetic, and an epic, tangled mystery.
While the
game mostly consists of first - person
exploration through grid - like 3D environments and 2D battles, it's clear that Soul Hackers was a Sega Saturn title as it occasionally incorporates anime - style FMV content into its
story, which are a pleasure to watch and look good on the 3DS screen, and add life to the
story outside of its conversations with various characters.
Everything that has been said about it is true: it is a perfect open world
game, with
exploration for days, a crafting system that is useful and soothing, collection quests that aren't in your face, a
story line that is laced with a wistful melancholy, and a hero that is a perfect proxy for escapism.