Sentences with phrase «story exploration game»

The game, which puts players into the role of an immigration officer in a fictitious eastern European country, beat the Nintendo 3DS life simulation Animal Crossing: New Leaf, puzzle - platformer Brothers: A Tale of Two Sons, first - person story exploration game Gone Home, the infamous big - budget open - world shooter Grand Theft Auto V, and episodic point and click adventure game Kentucky Route Zero.
Tagged as Game, Game Review, Gone Home, Indie Games, Kaitlin Greenbriar, Story Exploration Game, The Fullbright Company, Video Games
Rustclad is a story exploration game where you journey across an alien world to solve a mystery that threatens your colony.
Marie's Room is a short story exploration game about an unconventional friendship between two classmates.

Not exact matches

Following on the massive indie success of «Gone Home,» the development team at Fullbright is focusing on another story - based first - person game in «Tacoma,» which follows one person's exploration of a space station named «Tacoma.»
January 25: At Snowmen in the Wild, discover what forest animals will do when they encounter a snowman, plus enjoy games, crafts, stories, and outdoor exploration (Milton)
Graphics, soundtrack, gameplay is FAIRLY UNIQUE (I fail to see any other game combining adventuring and exploration in first person) and the story is pretty sci - fi.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
Even though the story is charming and the atmosphere can enchant you, the truth is that Solas and the White Winter is a short and pretty basic game with simple puzzles, useless exploration and not too many things to actually do.
This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate what is great combat and exploration
As Greene's controller, I don't have to run right over there, instead the game allows me to continue my exploration, only hopping back into the story when I arrive at the door to the club.
The game chronicles the stories from the Clone Wars series on television, only with the Lego game series» style of humor, co-op gameplay, and adventure / exploration motif.
While not central to the game's story or open world exploration, the overall system has helped the small community of players around it connect in their mutual hunt for rare items and accessories.
The main issue is that this game has favoured story telling more than gameplay a bit too much and thus the exploration and narrative sections are longer that the actual fire fights.
Middle - Earth: Shadow of Mordor is now the best LOTR game, it has everything from exploration to great gameplay and interesting story with great dialogue.
Full exploration given along with a good story and game controls.
Key Features: Three game modes - full sandbox, story mode and quests Island map exploration Character Hunger / Thirst Mechanics Base Building Ferry Mechanics to travel from one island to another Hunting Crafting Items Food Cooking Mechanics Power / Electricity Mechanics Gathering Resources Mining and refining of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day / Night Cycle
Levelling up via story missions alone was impossible in the main game, as level requirements would jump enough between two main quests to force you into a couple of hours of side quests, exploration and grinding.
Two movies and change (there's a Captain America: The First Avenger flashback in story mode) worth of LEGO - fied game levels, a handful of side missions based on some of the other Marvel movies (Iron Man 3, Thor: The Dark World, The Winter Soldier) and a bunch of free - roaming exploration to do after the credits roll.
Night in the Woods, the adventure game focusing on exploration, story and character, won the BAFTA for Narrative.
The game really encourages exploration and interaction to reveal quests and story.
As I experienced the opening on the ship, I was imagining all the potential that the game had to offer with its gorgeous visuals and the possibilities of the open world exploration, however the abrupt nature of the story and how it is told manages to spoil a good chunk of the game leaving the player without a sense of purpose in the world.
Gone Home's remarkable sense of time and place frames a fascinating story waiting to be discovered in this upcoming exploration - based game.
Sense of exploration and wonder Vibrant game world and NPCs Brings so many subtle modern gameplay elements The alternate form of story telling
«The game appeals to a broad spectrum of video game fans, from role - playing aficionados to anyone who appreciates exploration and a gripping story
Retaining the charm of a classic horror game with focus on survival and exploration, White Day attempts to bring Asian horror elements into the mix and presents an interesting story premise that urges you to uncover its mysteries.
Hellblade showed that action games don't have to water down its story or be afraid to tackle uncomfortable subjects, as the exploration of psychosis is a theme rarely touched outside of light adventure or horror games.
Professor Layton games present a mix of exploration - based, story - heavy adventuring mixed with lots and lots of brain teasers and other puzzles to solve.
It is a wonderful, and in many ways, odd mixture of genres like focusing on Metroidvania for exploration, point and click games for the main story and quests while also offering brawler combat with an RPG progression system.
Personally I still prefer the cast / story of the first game, but the battle system and exploration is soo good!
The Alliance Alive boasts beautiful game designs, writing, and score, along with an intertwining story with nine protagonists, strategic turn - based gameplay and gorgeous world exploration.
It's an arcade - like puzzle game about cutting the battlefield's grass — a direct contradiction to Zelda «s world exploration and playing hero to defeat the Big Bad of the story.
The game would feature squad - based mechanics, exploration, and a story about a team of trained killing machines.
Firewatch is a narrative driven exploration game with a mysterious story.
Perhaps the debate should center on narrative, which in adventure games usually leads the player to the exploration of locations and identification with a lead character, while in a fighting game the very code that holds the story is dead weight on the disc or cartridge.
We get to see new alpha gameplay footage of Failsafe, a first person parkour adventure game with a focus on story and exploration, inspired by games like Journey and Shadow of the Colossus.
In part 1 we discussed the origin story of Lara Croft, the games use of exploration, if set pieces hurt the game experience and our favourite part of the Tomb Raider overall.
The Vanishing of Ethan Carter is a story - driven mystery game that focuses entirely on exploration and discovery, featuring no combat or explosions of any kind.
It's a story about the consequences of vice, the forsaking of values and a quest for redemption, with a colorful level design and likable features borrowed from games like Zelda, but there are several interface design choices that make both exploration and combat bad, ruining the concept of a game that, I'm not kidding, could have been revered as 16 - bit Dark Souls.
Description: Anoxemia is a story - driven exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA.
The Making of The Legend of Zelda: Breath of the Wild is a three - part documentary that focuses on all aspects of Breath of the Wild including the initial work done in «The Beginning,» the seamless exploration provided by the game's «Open - Air Concept,» and the epic saga of the «Story and Characters.»
Hellblade showed that action games don't have to water down its story or be afraid to tackle uncomfortable subjects, as the exploration of psychosis is a theme rarely touched outside of light adventure or horror games.
Clearly inspired by Zelda: Breath of the Wild and sprinkled with hints of Animal Crossing comes this cute little open world game that encourages exploration... [Read full story]
«Overall the story never really grabbed me and seems underdeveloped but it's a not a story driven game, it's a game driven by gold and exploration.
The End is Nigh started as an exploration of this, but as it unfolded, it really became a story about my personal struggle with game development, my obsession with my work, and how it affects my family.»
A highly polished, finely tuned platform / shooting / exploration game, Cave Story + uses the appealing visual aesthetic of classic 16 - bit video games to draw players into a world deep with emotional storytelling.
The first half may move at a snail pace narratively, but it uses those hours of open world exploration to build an emotional connection between the player and the core cast of characters, a connection that helps make the game's big story moments all the more powerful when they arrive in its second half.
Jenny LeClue is a story - focused exploration adventure game with memorable characters, a unique aesthetic, and an epic, tangled mystery.
While the game mostly consists of first - person exploration through grid - like 3D environments and 2D battles, it's clear that Soul Hackers was a Sega Saturn title as it occasionally incorporates anime - style FMV content into its story, which are a pleasure to watch and look good on the 3DS screen, and add life to the story outside of its conversations with various characters.
Everything that has been said about it is true: it is a perfect open world game, with exploration for days, a crafting system that is useful and soothing, collection quests that aren't in your face, a story line that is laced with a wistful melancholy, and a hero that is a perfect proxy for escapism.
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