Overall Metal Gear Solid V: The Phantom Pain has been a blast to play, with plenty of combat options and new modes to add to the games» lifespan, however,
the story feels stretched, and the fact that David Hayter no longer plays Snake / Big Boss is a downside to the game as he brought an iconic voice to the franchise.
Not exact matches
Even if Janzen
stretches too far at points, his
feel for the richness of language as a tool to inform, but also to evoke, makes this commentary a pleasure to read and an experience in rediscovering the ancestral
stories.
It's a day to
feel small, as history overwhelms us with its awful sweep — one unbearable morning frozen in a dense web of action and reaction dating back centuries and
stretching forward until... well, others will get to tell that
story.
[img] http://images.rottentomatoes.com/images/user/icons/icon14.gif [/ img] The Pact
feels as if it's been constructed from an infinite number of inspirations
stretching from classic ghost
story horror cinema to the recent wave of found footage films but at the same time because of such great execution you could never actually call it generic.
But unlike some RPGs that
stretch the length by revisiting old maps and forcing level grinds, the pacing in Xenoblade Chronicles 3D manages to make every moment
feel significant to the weight of the
story, and the character level progression flows seamlessly with the narrative.
The ancillary subplots aren't nearly as interesting this time around (particularly the stuff between Michael Kelly's Chief of Staff and Rachel Brosnahan's reformed call girl), and even the main
story feels a bit
stretched at times with the constant back and forth between Underwood and Raymond Tusk, but there's rarely a dull moment thanks to the excellent writing and performances.
I
felt that the overall running time of the film was far too long for the
story, therefore the plot became
stretched and thin.
It
feels like the filler middle book required to
stretch a
story arc into a full - fledged trilogy.
Into the Woods is a configuration of a wide array of fairy tale characters all brought together via the
story of this couple and the results are a decidedly mixed bag that is quite fun in fits and starts but suffers most of its problems due to awkward pacing that sees a two hour duration
feel like it
stretches to a third.
The strain of what was originally conceived as one
story running the course of two movies, now
stretched to its limits with a third picture, is deeply
felt.
The Eyes of My Mother
feels like a short
story / film that was inappropriately
stretched into a feature.
Though it certainly makes sense why creator Beau Willimon would want to take the series in a slightly different direction — with Frank no longer several steps ahead in his scheming, but rather struggling just to keep his head above water — the
story feels a little
stretched creatively.
Paranoid Park is certainly the filmmaker's most inaccessible effort to date, as the movie - which is chock full of all his expected stylistic quirks, including long tracking shots of people walking - ultimately
feels as though it's about 20 minutes worth off
story stretched out to fill a 90 minute running time.
Though it technically picks up where Skyfall left off, continuing the extended origin
story of the previous three installments, the film
feels more like a back - to - basics exercise — a throwback pastiche
stretched out to an overlong 148 minutes, with some revisionist pop psychology thrown in for good measure.
- Library Journal «Certain bits of information occasionally
feel deliberately withheld for dramatic effect (though they are eventually revealed), and Eva's superstar status at the end of the
story feels like a little bit of a
stretch, but Eva herself is a compelling, deliciously flawed character.»
Even though the singleplayer campaign will last you a little less than five hours, the
story still
feels stretched.
Unfortunately I did often get the
feeling that much like Gears of War: Judgement, the freshness has gone out of the donuts and although the controls have been polished to near peak, the concept and
story has been
stretched a bit far.
Didn't play Rage; Doom 3
felt a bit
stretched — a bit too short of a
story for the length of the game.
I also quite enjoy the horde mode as it brings much more replay ability and
feels more valuable then the whole of the main
story line to be frank simply due to the fact i
feel as though that is what the
story line should of been rather than it being a much more
stretched out boring version of horde.
After playing Naughty Dog's masterful Uncharted 4: A Thief's End, I
felt like I was finally able to bring closure to a
story that
stretched across many years of my life.
I still don't know how Tango Gameworks has managed to build an open world that seamlessly blends into a linear
stretch of
story driven content that doesn't take away from the freedom I
felt just minutes before.
Pokémon main
stories had become notoriously easy to breeze through for veteran players, and by Black and White
stretches of the main
story had begun to
feel more and more like hum - drum obstacles standing in the the way of the good postgame stuff — at least to me.
You can get a
feel for Ebell's role by reading excerpts from three
stories I wrote over a six - day
stretch in March that year in which Bush's climate plans were floated and summarily squashed: