Sentences with phrase «story holds the potential»

Not exact matches

In addition, to reach students with the potential a career in manufacturing holds, CME forged a partnership with Edge Factor, a cutting edge media company whose eduFACTOR.org educational resources platform brings fascinating manufacturing stories to light.
In a narrative account, the historian offers events in a sequence designed to evoke in the reader's imagination the contrasting elements and potential configurations discussed above, with the expectation that the reader will hold them together in an emerging synthesis as the story progresses.
-- that plot's twist, in stories of both congregations and poor societies, seeks the potential of a group to adapt its nature to meet new circumstances and reflects a struggle to lay hold of the skills and resources that enable transformation?
It makes sense that a newspaper guy like Capehart would make this observation, since while part of the joy of the blogosphere and Twitter is that they make us all potential journalists, it's the job of trained and experienced reporters to hold politicians and other public figures responsible for their words and actions (how depressingly rarely they do it in practice is a story for another day, and for many a Daily Show segment).
However, in order to be taken as a serious government - in - waiting, politics has to come first and I was somewhat concerned recently to hear the following story about a member of the shadow cabinet: he had apparently already told David Cameron that he didn't want a higher profile post than that which he currently holds in advance of the general election, because he didn't want to give up other interests on account of time commitments or potential conflicts of interest involved in a different post.
What I liked is the fact that there was a lot of potential, with this type of story, to resort to melodramatics and they hold back from it, for the most part.
Bottom line, there's something a little minimalist about this dramatically promising story, and it grows harder to deny that the more sentimentality, dry spells and excessive dragging slow momentum, to the point of holding the final product shy of a rewarding state, flirted with enough by lovely scoring and visual style, some worthy story elements, strong performances - particularly that of Gene Hackman - and inspired direction to make «Bite the Bullet» a decent and sometimes gripping western drama, despite lost potential.
When all the evidence is collected, they may have to hold themselves accountable for any story that falls short of its potential.
LP: I hold works in translation to the same standards as I do my other books: I look at the quality of the writing, the story, the new perspective, and the potential audience for it.
Eventually, as share prices surpass what might reasonably be considered fair value, the story really starts to evolve... Management pitches an ever more ambitious acquisition & investment strategy (debt & pension liabilities are no longer perceived to be a potential risk), and most shareholders are inevitably forced to buy into it... simply to justify the fact they continue holding their shares, despite the escalation in valuations.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
As the story unfolds, you'll find that the mystery extends not only to your town and neighbouring region, but a mystery that holds the potential of world destruction.
While this is a heart - warming story in many respects, the potential for equity held in the property to be divided in a way that is unfair on one joint owner and their benevolent families is a real one — and a risk families and their loved ones need to take seriously at the point of purchase, when legal protection by way of declarations of trust can be put in place easily.
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