Sentences with phrase «story idea development»

Not exact matches

«The marketplace for new ideas has been corrupted by software patents used as destructive weapons,» the story's authors wrote, noting that last year, for the first time, Apple and Google spent more on patent litigation and intellectual property than on research and development, a striking fact that sharply illustrates how incentives have become skewed in the tech industry.
All of this — his deeply felt ideas, his biblical knowledge, his autodidactical education, and his convoluting development of a theme — shows to clear effect in what most critics think his greatest story, «Bartleby the Scrivener: A Story of Wall Street.&rstory, «Bartleby the Scrivener: A Story of Wall Street.&rStory of Wall Street.»
No story of the development of the idea of suffering in the Bible could rightly end except with this outlook on the regenerative task, both personal and social, in which all Biblical ideas culminate.
Packaging the idea - a true story Kath Tudball, Design Director, The Partners Packaging design in the goldfish era Asa Cook, Creative Director, Design Bridge London Phases of innovation for pack development - building an innovation pipeline in luxury packaging Dr William Connolly, Technical Director - Luxury Packaging Innovation, COTY
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
About Blog ConvergenceCoaching and CPA profession thought leaders post inspired ideas related to leadership, management, personal development, trends in the profession and personal stories to help leaders in their profession achieve success.
This same story and idea could have been structured in a different way with better character development and more heart to have the audience feel a bit more sympathy for David or the children.
With three people coming up with the idea for the story (including co-star Queen Latifah (Barbershop 2), and three other screenwriters actually penning the script, you'd think multiple plot developments and well - rounded characters would be guaranteed.
Director Shawn Levy says Real Steel 2 is still in the early stages of development and that he has multiple story ideas for the sequel.
Lawrence (the director) and Haythe dropped one of Matthew's most intriguing ideas, Dominika's synesthesia (she can «read» people via emotion - revealing colors)-- an idea former video music director Francis Lawrence could have surely visualized in a novel, engaging manner — altogether while overextending Dominika's stay at the Sparrow School (a plus for salacious voyeurs, a negative for moviegoers interested in forward - moving stories and character building or development).
It remains funny through discussion of the filmmakers» many diverse movie and toy inspirations, development of story ideas and the characters, and, yes, a bit of the technical aspects driving the animation.
The Game is a tricky, sharp thriller that has some very interesting ideas and a core element of psychological complexity that makes it worthwhile viewing for those who enjoy paranoid thrillers, but one really has to overlook obvious flaws in fundamental story development in order to buy into it fully.
An interesting part of the SuperMemo development story is that the idea of building the mobile version of the solution came earlier than the idea of building its web version.
The site also offers online professional development courses and educatonal news, as well as a community message board that educators can use too share ideas and trade stories
In this session, you will reconnect with and build upon your understanding of the big ideas in OST program quality by learning about the stories (big ideas) behind the Council on Accreditation's updated afterschool and youth development standards and will leverage that knowledge to think about how you tell your program's quality story to your partners.
Skype (School Library Journal, January 2008) It's a Mad Mad Wordle (School Library Journal, July 2009) Ramping up Your Library Website (School Library Journal, January 2010) Empowering Students for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid Of?
You never know what will spark your next story idea or plot development.
I discovered Larry Brooks via a writers» website, and I think that his ideas are well worth looking into: ~ Story Engineering: Character Development, Story Concept, Scene Construction by Larry Brooks (25 Mar 2011) ~ Story Structure — Demystified by Larry Brooks (1 Oct 2009)
During her time as an acquisitions editor, she worked closely with authors from the development of a story idea through its substantive edit and onward to titling, packaging, and jacket copy.
-LSB-...] you've settled on an idea for writing fiction, the development of your story can be daunting.
I hope you'll explain what developmental editors do, as well — how they often start with an author before a word is written, how they support, challenge, and sometimes suggest characters, stories ideas, structure; and how they also line - edit and even suggest new language for character development, dialogue, and other aspects of the literary style.
After you have gathered some good story ideas, choose several that appear ripe for development.
About Blog ConvergenceCoaching and CPA profession thought leaders post inspired ideas related to leadership, management, personal development, trends in the profession and personal stories to help leaders in their profession achieve success.
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
About Blog ConvergenceCoaching and CPA profession thought leaders post inspired ideas related to leadership, management, personal development, trends in the profession and personal stories to help leaders in their profession achieve success.
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
Not only are the people you meet at these events, experts about their destinations or products, they have insider access to interview sources, fact - checking resources, image banks, unique story ideas and the latest news about upcoming developments — all of which can help you write better travel stories.
«Konami Digital Entertainment, Inc. jumped at the opportunity to team up with Columbia Pictures and publish the Battle: Los Angeles video game,» said Careen Yapp, Vice President of Acquisitions and Franchise Development Konami Digital Entertainment, Inc. «We love the movie and it was a great experience working with Saber — there were some great ideas about how to expand the story into a game.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I was sold on the franchise and the idea of working for a development studio built around story first.
It was later in development that hearts became a core story element, and it was from this came the idea for the title Kingdom Hearts.
As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the other «child» of Shigeru Miyamoto), and as Miyamoto was getting inspirations from his childhood stories (for both games), he got an idea to include mushrooms in the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And in fact, after spending a few hours with Akuatica: Turtle Racing, completing its single player story, participating in a tacked on additional mode that best represents the name, and showing my friends the way to go in the local multiplayer option, I still have absolutely no idea what is going on, why the game is called what it is, or what on earth was going through the mind of the team behind it throughout the development of the game.
From there I was able to get freelance story development work with Sony, generating plot ideas according to their remits, which (huzzah!)
Double Fine came out with the idea that they wanted to create a point and click adventure game, but didn't have an exact story in mind or planned yet; so, in lieu of a timeline expressing exactly what they'll be doing with your money, they said your money will go towards our game and a documentary of the entire game development process; which I think is awesome (you can check out the documentary here).
This idea of the development of a generational craft work that spans time explores hand - me - down skills, stories and community, and by extension, cultural specificity and intercultural nature of British society.
For the Walker Art Center's The Green Room blog, John R. Killacky interviews Jones about his new book «Story / Time: The Life of an Idea,» which documents the development of a dance (a «meditation» on composer John Cage's 1958 work «Indeterminacy» in which he reads 90 one - miinute stories) co-commissioned by the Walker where it was performed in 2012.
The job works with limited supervision in the development of story ideas and writes compelling legal affairs articles, features, and specialty pieces for the ABA Journal in both print and electronic formats.
I can't begin to count the number of times I've been alerted to new developments, factual oversights, dissenting opinions, and fresh story ideas by readers using the comments section below my stories and blog posts.
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
Hosted by Brian Fabian Crain, Sebastien Couture, and Meher Roy, it's a weekly show that provides a platform for industry people to have deep discussions about blockchain projects, new developments, ideas, and stories.
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
About Blog ConvergenceCoaching and CPA profession thought leaders post inspired ideas related to leadership, management, personal development, trends in the profession and personal stories to help leaders in their profession achieve success.
Essential job duties of a Columnist are interviewing people who can provide information about a story, communicating with the general public, updating their knowledge of breaking news developments, and developing story ideas.
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Media Production Management — Duties & Responsibilities Lead through example with consistent work ethic, attitude, and professionalism, coordinating news and series production operations and communicating critical and sensitive information with various anchors, producers, reporters, editors, and other relevant parties Oversee the execution of all administrative duties, including personnel coordination, story / VO / intro drafting, live shot review, information analytics / research, and various production planning and logistical concerns Collaborate in all phases of strategic planning with other members of production crew, including topic and information utilization, dissemination strategies, viewer projections, and other relevant metrics Act as a liaison between personnel, vendors, department / unit heads, and other management partners to facilitate information flow, ensure critical and timely communications, and drive operational efficiency Research, develop, and market story ideas to senior production management, providing relevant oversight and administration to all writing, editing, and production tasks, including live - shot management and cut - in production Maintain a strong working knowledge of the all services, equipment, technologies, and other relevant information, including media trends, viewer ratings, story and series development, and general news - related conditions Perform needs - based and situational assessments of policies, protocols, and procedures to improve operational efficiency, manage and optimize program viewership, and best support personnel across production team Facilitate the organization of subject interviews, production shoots, and story development to synthesize all news and series into accurate and effective production successes Identify and utilize talent among team members with the promotion of a performance - based work environment that leverages individual talents for production benefit Provide continuous assessment of production implementation methods, while furnishing oversight and guidance regarding personnel utilization, informational flow, and series organization Manage sensitive news documents, audio / video files and recordings, and information log data in a secure, organized, and professional manner Address key queries and resolve them in an expedited manner, promoting sustained operational efficiency and production success through the supervision of critical and timely problem resolution tasks
We collect personal stories about urban landmarks and future ideas for the sustainable development of cities worldwide.
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