Sentences with phrase «story in the previous game»

Amongst Total War: Rome II's many failings, Creative Assembly took out the dynasty drama that made such compelling stories in previous games.

Not exact matches

As with previous games in the series, the story of «Persona 5» focuses on a Japanese teenager.
Correction: A previous version of this story stated that Rava's class action lawsuit against the Oakland A's concerned a hat giveaway at a «Mother's Day game» in 2004.
From Pitino's past at UK to the coaches previous meeting in the 1996 Final Four (when Calipari was the head coach as UMass) this game is crawling with intriguing story lines.
Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of gameplay works really well and fits the story well.
Not only is there a very interesting story to it, but it expands beyond the two previous games mentioned as it is three dimensional in it's base building and you can dig deeper or higher like in Gnomoria and with the same benefit of the deeper you dig the rarer the materials you find.
Like in the previous games in the series, it features a brilliant story, challenging puzzles and intense combat which are all better than ever.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
We all know that there is going to be a Story Mode in Mario Party 9 as there has been in previous installments of the Mario Party series; however, we shouldn't expect too much from it when compared to the games before this one.
Fans of the series may see this as a disappointment because the story from the previous games isn't moved forward in any substantial way.
The characters in the story will enter dungeons that are set up like any other Experience game, but the battle system is vastly different from previous titles.
The gameplay loop in previous Far Cry games revolved around climbing towers, revealing a host of icons, and then chasing down a grip of fetch quests with the occasional story bit wedged in.
This new game takes back everything that worked in the previous entry (relationships, support) and adds some very addictive elements, like the castle management or this three - headed story you'll want to explore completely.
Instead, the traditional «overtime» mode that may have more story content as in previous games is coming as paid DLC this time out.
Like last year's subpar «The Conjuring» spinoff «Annabelle,» this direly routine ghost story marks a huge comedown in production values and performance quality from the series» previous entries (which earned a combined $ 258 million worldwide), despite the presence of longtime Wan collaborator Leigh Whannell behind the camera and always game - faced elder scream queen Lin Shaye in front of it.
Action - Swing into action in The Amazing Spider - Man 2, a game that builds on the story of the previous game with an...
Meanwhile, the game itself looks to be stacked up pretty well against the competition as its supposed to have a much more open world than previous Lego games, tons of disguises, a lot more vehicles to use than in other games, great voiceover cast, and a great story line.
What Fire Emblem Warriors lacks in story originality, it greatly makes up for it with superb artwork that makes characters from previous Fire Emblem games look exactly like we always pictured them and as for the cut - scenes, they're like miniature movies.
The overall story behind the game takes a very similar plot structure to the previous game, which basically means there are more twists and turns than the crooked street in San Francisco.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Like in the previous game, the story focus is split between characters» relationships and their evolution and the events at large, making the whole world feel alive and believable, in true Trails series» fashion.
Monster Hunter Stories is an upcoming turn - based RPG with a much larger emphasis on storytelling than previous games in the series.
Which is something previous Silent Hill comics were guilty of exploiting with their random character name drops and familiar location or game creatures that in the end served no real purpose to the story.
However, up to this point, it has appeared to be the same linear style of LEGO story that has comprised previous games in the series.
As with previous Housemarque games, the story merely serves as an excuse for all the action featured in Nex Machina, and core gameplay remains its primary focus.
The story seems to be an antithesis to that of the previous game, which saw John Marston, a former outlaw, attempting to atone and redeem himself (title hint), whereas the new trailer paints Arthur Morgan as someone relishing in the dastardly deeds of an outlaw.
Territory Control What little we know of Red Dead Redemption 2's story is that instead of being an ex-outlaw like Marston was in the previous game, Morgan will be an outlaw during the game's events, at least for a while.
Usually, due to the skill and dedication of the developers, that approach didn't detract from the quality of their games — just look at Red Dead Redemption and the previous GTA titles — however after GTA Online became favored over story mode, largely due to the huge amount revenue being brought in by microtransactions, fans are concerned.
Unlike previous games in the series, the story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
Check out the new story trailer for Twilight Princess HD, in case you missed this game on Nintendo's previous two consoles.
Ys VIII Lacrimosa Of Dana is one of the best entries in the long - running action role - playing game series by Falcom, taking the new story - focused approach of the previous entries in the series and improving it considerably.
There's no reward and in the flow of the story it's sort of crazy to even think about helping the monsters who in previous games first created the zombie outbreak and then profited off of it.
LEGO The Hobbit doesn't deviate much from previous games, but is a solid title for fans that have come to expect a humorous recreation of their favorite stories in LEGO form.
Exchanging the old progression system linked to Gym Leaders in favor of the far more interesting and varied Island Trials, adding Totem Pokémon, making Wild Pokémon battles less predictable, filling the world with detail and secrets to discover, and giving story and characters an expanded role are the key features that make Pokémon Sun and Pokémon Moon so refreshing that they may even be enjoyed by those who didn't like previous Pokémon games.
While the core experience feels similar to previous games, a focus on presentation and a new story - based mode made things much more interesting than recent entries in the series.
The story seems to be an antithesis to that of the previous game, which saw John Marston, a former outlaw, attempting to atone and redeem himself (title hint), whereas the trailer paints Arthur Morgan as someone relishing in the dastardly deeds of an outlaw.
Without a story campaign, there presumably aren't any narrative threads directly tying it to the previous Black Ops games, which suggests that using the name is a potentially shallow tactic to hook in fans of the subseries that would otherwise pass on the game were it named something different.
While there is a certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present in previous games), Monster Hunter World does an excellent job of breaking up the hunts with a smattering of important story moments, side activities, and clever diversions.
Since the previous entries in the series were released at a time when the story wasn't complete, each part of the game deals with just a specific arc in the story.
Fortunately, DR3 is more forgiving in this regard than the previous games — there are fewer survivors to rescue and psychopaths to kill, and the main story missions are limited only by the overarching timer, not by countdowns of their own.
The story is largely familiar fantasy tropes with your character being the chosen one who will save the world from a mysterious threat, although this time you do get to play as the son of a treacherous mage in a story that acts as a prequel to the previous two Spellforce games.
The story this time around is a bit more simple than in some of the previous games.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
Sure, this mechanic never needed to be explained in their previous games, but I appreciated Daedalic taking the time to actually weave it into the fabric of the story.
The epic (don't start) conclusion to the Gears of War story will finally wrap up all those questions raised in the previous two games, like what the hell is going on with Adam Fenix and the Locust Queen?
It is not an origin story in the continuity of the previous games that leads to the Lara of previous games.
Just in time to slide in before the PS4 is released, the game will tie up the PS3's Future saga (previous games in the saga being Tools of Destruction, Quest for Booty, and A Crack in Time) before new work on an all new set of stories can hopefully begin for the next - gen console.
In previous Zero Time Dilemma games, in - game text carried the game's storIn previous Zero Time Dilemma games, in - game text carried the game's storin - game text carried the game's story.
While the previous game always use in - game cutscenes to tell the majority of its story, Peace Walker has opted for a black and white graphic - novel style to tell its tale, with some quick - time button presses thrown in for good measure.
On the story front, Hitman: The Complete First Season acts as both a prequel and sequel to previous games in the franchise.
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