Amongst Total War: Rome II's many failings, Creative Assembly took out the dynasty drama that made such compelling
stories in previous games.
Not exact matches
As with
previous games in the series, the
story of «Persona 5» focuses on a Japanese teenager.
Correction: A
previous version of this
story stated that Rava's class action lawsuit against the Oakland A's concerned a hat giveaway at a «Mother's Day
game»
in 2004.
From Pitino's past at UK to the coaches
previous meeting
in the 1996 Final Four (when Calipari was the head coach as UMass) this
game is crawling with intriguing
story lines.
Stealth is not as emphasized
in this
game as it was
in previous entries but the change to a more action orientated style of gameplay works really well and fits the
story well.
Not only is there a very interesting
story to it, but it expands beyond the two
previous games mentioned as it is three dimensional
in it's base building and you can dig deeper or higher like
in Gnomoria and with the same benefit of the deeper you dig the rarer the materials you find.
Like
in the
previous games in the series, it features a brilliant
story, challenging puzzles and intense combat which are all better than ever.
Mortal Kombat X moves forward with a snappier version of the
previous game's fighting and some cool new characters, but the
story and other features around the edges feel a bit rough
in spots.
We all know that there is going to be a
Story Mode
in Mario Party 9 as there has been
in previous installments of the Mario Party series; however, we shouldn't expect too much from it when compared to the
games before this one.
Fans of the series may see this as a disappointment because the
story from the
previous games isn't moved forward
in any substantial way.
The characters
in the
story will enter dungeons that are set up like any other Experience
game, but the battle system is vastly different from
previous titles.
The gameplay loop
in previous Far Cry
games revolved around climbing towers, revealing a host of icons, and then chasing down a grip of fetch quests with the occasional
story bit wedged
in.
This new
game takes back everything that worked
in the
previous entry (relationships, support) and adds some very addictive elements, like the castle management or this three - headed
story you'll want to explore completely.
Instead, the traditional «overtime» mode that may have more
story content as
in previous games is coming as paid DLC this time out.
Like last year's subpar «The Conjuring» spinoff «Annabelle,» this direly routine ghost
story marks a huge comedown
in production values and performance quality from the series»
previous entries (which earned a combined $ 258 million worldwide), despite the presence of longtime Wan collaborator Leigh Whannell behind the camera and always
game - faced elder scream queen Lin Shaye
in front of it.
Action - Swing into action
in The Amazing Spider - Man 2, a
game that builds on the
story of the
previous game with an...
Meanwhile, the
game itself looks to be stacked up pretty well against the competition as its supposed to have a much more open world than
previous Lego
games, tons of disguises, a lot more vehicles to use than
in other
games, great voiceover cast, and a great
story line.
What Fire Emblem Warriors lacks
in story originality, it greatly makes up for it with superb artwork that makes characters from
previous Fire Emblem
games look exactly like we always pictured them and as for the cut - scenes, they're like miniature movies.
The overall
story behind the
game takes a very similar plot structure to the
previous game, which basically means there are more twists and turns than the crooked street
in San Francisco.
With regards to the introduction of
previous Heroes from other
games, it's done
in the similar fashion as to how any new character is introduced, usually by you joining them
in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its
story for the way it does mirror that of one you'd expect from a lesser Fire Emblem
game, but there can be no denying that despite the approach taken, it's
story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Like
in the
previous game, the
story focus is split between characters» relationships and their evolution and the events at large, making the whole world feel alive and believable,
in true Trails series» fashion.
Monster Hunter
Stories is an upcoming turn - based RPG with a much larger emphasis on storytelling than
previous games in the series.
Which is something
previous Silent Hill comics were guilty of exploiting with their random character name drops and familiar location or
game creatures that
in the end served no real purpose to the
story.
However, up to this point, it has appeared to be the same linear style of LEGO
story that has comprised
previous games in the series.
As with
previous Housemarque
games, the
story merely serves as an excuse for all the action featured
in Nex Machina, and core gameplay remains its primary focus.
The
story seems to be an antithesis to that of the
previous game, which saw John Marston, a former outlaw, attempting to atone and redeem himself (title hint), whereas the new trailer paints Arthur Morgan as someone relishing
in the dastardly deeds of an outlaw.
Territory Control What little we know of Red Dead Redemption 2's
story is that instead of being an ex-outlaw like Marston was
in the
previous game, Morgan will be an outlaw during the
game's events, at least for a while.
Usually, due to the skill and dedication of the developers, that approach didn't detract from the quality of their
games — just look at Red Dead Redemption and the
previous GTA titles — however after GTA Online became favored over
story mode, largely due to the huge amount revenue being brought
in by microtransactions, fans are concerned.
Unlike
previous games in the series, the
story dungeons this time around are not randomly generated but intentionally designed, which makes them more interesting, more precisely paced and easier to maneuver through.
Check out the new
story trailer for Twilight Princess HD,
in case you missed this
game on Nintendo's
previous two consoles.
Ys VIII Lacrimosa Of Dana is one of the best entries
in the long - running action role - playing
game series by Falcom, taking the new
story - focused approach of the
previous entries
in the series and improving it considerably.
There's no reward and
in the flow of the
story it's sort of crazy to even think about helping the monsters who
in previous games first created the zombie outbreak and then profited off of it.
LEGO The Hobbit doesn't deviate much from
previous games, but is a solid title for fans that have come to expect a humorous recreation of their favorite
stories in LEGO form.
Exchanging the old progression system linked to Gym Leaders
in favor of the far more interesting and varied Island Trials, adding Totem Pokémon, making Wild Pokémon battles less predictable, filling the world with detail and secrets to discover, and giving
story and characters an expanded role are the key features that make Pokémon Sun and Pokémon Moon so refreshing that they may even be enjoyed by those who didn't like
previous Pokémon
games.
While the core experience feels similar to
previous games, a focus on presentation and a new
story - based mode made things much more interesting than recent entries
in the series.
The
story seems to be an antithesis to that of the
previous game, which saw John Marston, a former outlaw, attempting to atone and redeem himself (title hint), whereas the trailer paints Arthur Morgan as someone relishing
in the dastardly deeds of an outlaw.
Without a
story campaign, there presumably aren't any narrative threads directly tying it to the
previous Black Ops
games, which suggests that using the name is a potentially shallow tactic to hook
in fans of the subseries that would otherwise pass on the
game were it named something different.
While there is a certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present
in previous games), Monster Hunter World does an excellent job of breaking up the hunts with a smattering of important
story moments, side activities, and clever diversions.
Since the
previous entries
in the series were released at a time when the
story wasn't complete, each part of the
game deals with just a specific arc
in the
story.
Fortunately, DR3 is more forgiving
in this regard than the
previous games — there are fewer survivors to rescue and psychopaths to kill, and the main
story missions are limited only by the overarching timer, not by countdowns of their own.
The
story is largely familiar fantasy tropes with your character being the chosen one who will save the world from a mysterious threat, although this time you do get to play as the son of a treacherous mage
in a
story that acts as a prequel to the
previous two Spellforce
games.
The
story this time around is a bit more simple than
in some of the
previous games.
- the developers had to find way to convey the
story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them
in chronological order - Princess Zelda has two main roles
in the
game - The Princess who Seals (Zelda's traditional role, as seen
in previous Zelda
games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
Sure, this mechanic never needed to be explained
in their
previous games, but I appreciated Daedalic taking the time to actually weave it into the fabric of the
story.
The epic (don't start) conclusion to the Gears of War
story will finally wrap up all those questions raised
in the
previous two
games, like what the hell is going on with Adam Fenix and the Locust Queen?
It is not an origin
story in the continuity of the
previous games that leads to the Lara of
previous games.
Just
in time to slide
in before the PS4 is released, the
game will tie up the PS3's Future saga (
previous games in the saga being Tools of Destruction, Quest for Booty, and A Crack
in Time) before new work on an all new set of
stories can hopefully begin for the next - gen console.
In previous Zero Time Dilemma games, in - game text carried the game's stor
In previous Zero Time Dilemma
games,
in - game text carried the game's stor
in -
game text carried the
game's
story.
While the
previous game always use
in -
game cutscenes to tell the majority of its
story, Peace Walker has opted for a black and white graphic - novel style to tell its tale, with some quick - time button presses thrown
in for good measure.
On the
story front, Hitman: The Complete First Season acts as both a prequel and sequel to
previous games in the franchise.