The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin
story lacks the depth and resonance of some of Paper Mario's earlier games, causing it to feel as two dimensional as its main character.
I think the Short Pause review hits on all the same points I'd make about the game: It's a challenging, fast - paced, side - scrolling action game; it's old school by design, and
the story lacks depth; the environments are sterile, if a bit repetitive.
Not exact matches
The Associated Press delivers in -
depth coverage on today's Big
Story including top
stories, international, politics, lifestyle, business, entertainment Best Defense A stunning profile of Ben Rhodes, the asshole who is the president's foreign policy guru His
lack of conventional real - world experience of
The game has all the components of a good leisure side - scrolling semi-strategy, with upgradable units, shops, money, grenade throwing and so on but it
lacks depth: there is no
story really, there is no premise, tutorials are silly as the whole writing overall, enemies are not explained (nor their skills), and strategy pretty much boils down to clicking on whatever units cools down first (to produce that unit and storm the enemy's portal).
Good production values for a low budget film and good acting from the main characters and most of the cast and good pace but the
story feels empty, cliché, flaw and
lack of
depth.
While it may have the Fire Emblem name in its title, the character roster leans a lot towards more recent entries of the franchise, and since the
story lacks any significant
depth, it is not for all Fire Emblem fans.
A few good
stories crop up, but we hear from so many participants that the tales
lack depth.
While I can enjoy «life
story» films, they tend to end up as little more than «greatest hits reels»; they zip through major events in a brisk, superficial way that usually
lacks depth.
While the writing was great and the casting was fantastic, there was a
lack of
depth to the
story that left me feeling really disappointed.
While it may
lack much
depth in the combat and
story department, I still had some fun times while playing co-op.
It
lacks an in -
depth story and the game - play can be repetitive, however the other areas to which this game excels more than makes up for it's
It also features a voice - over, a la «The Wonder Years», which was done by writer - director David Mickey Evans (Beethoven's 3rd and 4th), but the words
lack the
depth, not really adding to the feel of the
story.
The set designers are VERY indebted to classic films and the script is mostly weak, humourless and
lacks anything called «character
depth» or «
story development».
It is but they say the game is not long and
lacks a in
depth story.
Overall though the
story lacks true
depth and has no real peril that seems strong enough to really effect our lovely lead actress.
That's Tokyo Mirage Sessions #FE: a zany, effervescent blend of beloved JRPG series Fire Emblem and Shin Megami Tensei that
lacks story depth but puts on a good show.
The
story lacks the wit and
depth Allen has brought to his best sprawling dramas such as Crimes And Misdemeanors.
While the narrative format and
lack of a truly compelling
story development are liabilities that make this a very flawed and overly preachy way to spend 88 minutes, the acting is still superb all around, as is Carnahan's dialogue between people of
depth.
Surrogates is a good science fiction idea that is either too shallow and underdeveloped to provide the
depth necessary to make a lasting impression, or it's a case of a rich and deep
story that had been stripped away of all of its high concepts due to
lack of budget, studio meddling, and a director who prefers big action sequences over scenes of talking heads.
The combination of nostalgia and sentimentality can work provided there is more
depth — something that's simply
lacking with our
story and characters.
It's also less artistic than Woody's finest, but what it
lacks in flourish it makes up for in energy, and we can appreciate the way writer - director Adam Brooks (screenwriter for Bridget Jones: the Edge of Reason and Wimbledon) takes the time to build up the
story's many fine small touches to give the larger ones the
depth and interest necessary to soar when it needs.
Sure, it
lacks the poignant, manipulative power of the Toy
Story sequels, but there's still a surprising amount of
depth to this DeGeneres deep dive.
II surpasses the first movie through its complexity and
depth, but the first flick wins the competition due to its heart - or
lack thereof, toward the end of the
story.
The
story feels rushed and
lacking any real
depth.
It has
depth not only in
story but in just a wealth of content that never leaves you with a
lack of things to do.
However, the entire film
lacks a
depth of character or
story.
The
story is interesting enough but
lacked any real
depth and I don't really think it merited a film about it, certainly not so soon after the events.
That's not the
story being told in this film, and it doesn't really comfortably fit in, but it gives some
depth that would otherwise be
lacking.
A wonderful ensemble piece, The Safety Of Objects makes up for
lack of
depth by providing a multiplicity of
stories.
Both cuts of the film sadly contain Franco's novice camerawork and total
lack of
depth in both character and
story.
Kirkus says, «while the writing certainly
lacks the
depth and polish it takes to win major literary awards, there is no denying that Hocking knows how to tell a good
story and keep readers coming back for more.»
The
lack of background and
depth kept it moving and fit the
story.
On the whole the reviewers praise Rules For Old Men Waiting for its
depth and lyricism, but some felt that Pouncey over reached himself at times, pushing his points too hard, and that the
story lacked drama (essentially it is the
story of an old man in an old house with his memories).
While most readers were held riveted by the
story, some felt it was too neat and
lacked depth: What troubled me was the ending, which was too neat.
However, it's too easy for panels to feel flat and
lacking in
depth, especially as Martin favors positioning the camera in a non-dynamic way in the more quiet scenes of the
story.
Unfortunately, the
story may detract with its
lack of
depth and confusing plot.
Furthermore, the
story is too short and
lacks depth.
A complete
lack of
story and gameplay
depth, The Assembly is nothing more than a failed tech demo if I'm being completely honest.
I'm tired of being bombarded with games that look like they were drawn by a 5th grader, offer as much
depth as a wading pool, and have a (
lack of a)
story that makes Dr. Seuss tales seem like classic novels.
A lot of MMORPGs
lack the
depth of a
story, it is just poorly made up and has no history or background of what happened earlier at all.
The Berserk franchise fits the «Musou» style very well and the Berserk
story gives a
depth and a length that the genre generally
lacks.
A short campaign length and
lack of overall
depth make it hard to say anyone will be running through the game a second time, but multiplayer does give players the opportunity to use that same force of nature they became so familiar with in the main
story on a much larger level, and more importantly against other players.
Whilst the graphics are attractive and the A.I are well programmed, the
story severely
lacks any
depth and the missions are quite basic and by the numbers.
In FACT, DoA has NEVER been revered in the least by the fighting game community, and the laughable
lack of
depth to the gameplay, mindlessly mediocre roster, convoluted - to - all - hell
story, and inadequate balancing has worked to the demise of the series as being anything other than a halfway decent distraction every now again.
It just hasn't felt the same and the recent
stories / characters have
lacked the
depth of 1 - 4.
The game
lacks depth, diversity and a good
story to keep things together.
However, there is a real
lack of
depth that can really be felt while going through the
story mode.
Sadly, the shallow
story mode coupled with gameplay that
lacks any real
depth, makes it a title that is also very hard to recommend to anyone who is serious about their fighters.
Soul Calibur V can be offer you an incredible amount of fun if you have your friends over, but the
story mode is way too shallow,
lacking any real
depth, much the gameplay itself.
It
lacks depth in the
story department and can feel a bit dragged out towards the end, however there's some solid groundwork in the combat design to keep players coming back for another slog.