Sentences with phrase «story missions»

"Story missions" refers to specific tasks or objectives that are part of a larger narrative or storyline in a video game, where players follow a structured plot line, complete objectives, and progress the story. Full definition
Like the vanilla game, The Following has a series of main story mission and dozens of side missions.
This also really decreases the amount of story missions as there is only one narrative which might actually be in the games favor.
Most interesting is the challenge mode, where players play through story missions in score attack fashion.
This update will include new story missions, gameplay, boss encounters and weapons.
It's worth stating that this time investment represents little to no grinding with a focus on completing story missions.
It's incredibly fun to just do story missions with your friends, or just mess around in the open world.
Best of all, you can even work through story missions as a duo.
The beta will include the opening story mission as well as cooperative and competitive modes.
Thankfully, the main story missions do a good job keeping things fresh and preventing the feeling of repetition.
Keep in mind, however, that not all materials can be purchased: some must be earned from story missions.
The side missions mix up the gameplay a little, and give you additional experience points, but you will find yourself sticking to the main story missions for the most part.
I played through some of the early story missions which didn't seem the least bit entertaining.
So expect an open world where you can climb any surface and find lots of side - missions and collectibles to keep you entertained between story missions.
This set of music tracks can be set to play during story missions.
Stocks with huge drops will eventually return to their former price — this can take either time (waiting it out) or by completing more story missions.
You can see some snippets from the game's first story missions in the video above.
The main story missions took me around 20 hours to complete.
You don't simply begin to wander around at will, you must take your time with a few story missions first before the city begins to open up.
Your next story mission shows up just as soon as you finish the last one.
The mission variety can leave a lot to desire however, with story missions only running about 10 hours and other side missions having little diversity.
This means that you and a co-op pal can't start story missions at the same time together.
The massive amount of optional hub content is just as fun as the main story missions because the writing is intelligent and humorous.
The game could use additional features, like online play or challenges, but is far from disappointing with just story missions.
This can make rushing story missions feel awkward at times even if you decide to do so.
You'll have to proceed through the main story missions until you can leave the simulator.
Destiny 2 includes a good 10 - 12 hours of story missions alone.
Once I got a new ship from an early story mission, speaking with the engineer to build new rooms and systems in it was one of my favorite things to manage.
While story missions move the plot forward and open up new areas, there is plenty to do on the side — so much so that you can be occupied for days.
While this may be worthwhile after you complete the final story mission, we don't recommend it during the early stages of the game.
Some players were stuck with permanent night time after completing certain story missions.
Most story missions require huge amounts of power to undertake, which also ensures that you can't move into areas that your characters are not powerful enough to handle.
I love how they just gave up putting companions into story missions, so now we get one minute long conversations and that's it.
You may find that loop does nothing for you, and put the game down satisfied after you finish the last story mission.
Most story missions involve some form of wave defense, which fits in line with the genre they're aiming for while still offering a few special surprises.
The expansion brings 58 new cards that you can get by completing 35 story missions across three acts.
Rather than feeling like a reward, story missions became something I started to dread, which probably wasn't what the developers were going for.
No doubt that story missions give you more than 100 hours of gameplay and at times it does challenge you to complete the task but not differently enough.
The game consists of a single story mission that takes around 1 - 2 hours beat, and some accompanying cutscenes.
I did finish every last percentage point of the story and I have to say I enjoyed the random side quests and hunting more then the central story missions.
It's frustrating that the game doesn't have this option, especially when there are 100 + story missions that have you fighting against AI.
Each chapter of the game sees you exploring the vast open world, but gives you specific story missions to complete.
Main story missions introduce new mission types at a regular pace, so that gameplay doesn't get stale.
You'll also start to unlock additional story missions that always kick off in a unique way.
I wish that there were more story missions though.
And finally, there's a collection of separate side story missions that provide more backstory on your favorite characters.
Open world do tend to be repetitive, but during story missions usually attempt to mix things up.
That being said, the various story missions are kind of cool and make it a great tie - in to the movie.
The actual story missions themselves don't fare very well.
For instance, you can only play an assigned story mission together if you and your friend have both progressed far enough.
a b c d e f g h i j k l m n o p q r s t u v w x y z