Sentences with phrase «story missions works»

Not exact matches

What better way to tell the story of your business, than by using the people who are there working in the trenches each day beside you to help advance your mission?
Produced by Keith Haviland, who was also one of the producers of Last Man on the Moon, this is a familiar story, but told through some often overlooked voices — the team at mission control, that worked to make Apollo possible.
«The historical mission of our times is to reinvent the human — at the species level, with critical reflection, within the community of life - systems, in a time - developmental context, by means of story and shared dream experience... The Great Work now, as we move into a new millennium, is to carry out the transition from a period of human devastation of the Earth to a period when humans would be present to the planet in a mutually beneficial manner.»
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In this magazine, we have compiled stories that highlight our work from each area of our mission and whose impact affects not only the people across our eight campuses throughout Massachusetts and Maine, but millions of people regionally, nationally, and around the world.
Using a diet and lifestyle program she designed specifically for her brain, she restored her health and has made it her mission to spread the word about her inspirational story of recovery (now she rides her bike to work everyday!).
From their story to their charity work and of course, their mission to bring customers everyday style and comfort, I was in awe.
On the other hand, the scenes between Clooney and Thekla Reuten as they're planning her mission work far better towards setting up the story's conclusion.
It has a story that I struggled to care about (complete with massive expository dumps — yay), a bland protagonist, and overtly repetitive and constraining missions that worked against its open world sensibilities.
The mind spins at what a great stylist and provocateur like Brian De Palma or Paul Verhoeven might have done with a story like this — Mission: Impossible crossed with Showgirls, maybe — but instead the director Francis Lawrence, working from a novel by the retired CIA operative Jason Matthews and reunited with his regular leading lady (no relation) for the first time since the conclusion of The Hunger Games, makes it all punishingly matter of fact.
Best of all, you can even work through story missions as a duo.
I did my best to level her up outside of story missions by collecting power - enhancing crystals and talismans, but the game was all too happy to periodically render that work meaningless.
It starts with a great idea — you're an undercover cop in Hong Kong working to take down organized crime — and builds on it with strong writing, interesting story missions, and a pleasantly complicated combat system.
The film has been directed by J.J. Abrams («Star Trek», «Mission: Impossible III»), who also joins the writing team alongside Lawrence Kasdan (who previously worked on «The Empire Strikes Back» and «Return Of The Jedi») and Michael Arndt («The Hunger Games: Catching Fire», «Toy Story 3», «Little Miss Sunshine»).
Progression will, perhaps unsurprisingly, consist of working through both main story missions and sidequests, though there's a minor twist on that staple of open - world gameplay.
He meets the father (Falk) of his son - in - law - to - be, who tells hilarious dinner - table stories about the horrors of life in the Guatemalan bush country, where tsetse flies the size of eagles carry off small children; this fellow also mumbles something about working for the government, hoodwinking Kornpett into accompanying him on an ostensible mission against fiscal guerrillas hiding out on a Caribbean isle called Tijada.
The story in the game works very well, but the missions that go along with it don't do justice to the game.
Working with this incredible story, Affleck and screenwriter Chris Terrio create an old - fashioned suspenseful thriller in which the mission hangs by a thread at every turn, and in which the tension is occasionally diffused by clever and satirical Hollywood humor.
I also hope they keep the more cinematic style of Other M but step up the writing this time (I still like Other M a lot though and think the flaws it has are greatly exaggerated) It would also be nice to see Samus actually working as a bounty hunter rather than stumbling on distress signals all the time — They could keep the exploration and worlds of Prime but have Samus hunting targets / completing objectives as some sort of mission throughout the story rather than playing through the story in one go.
There's no overt mission or threat driving the story forward; we catch glimpses of how life works in the Magic Castle Motel and begin to care for those who stay there.
After the dramatic opening scenes, you find yourself alone in the woods of Montana trying to make sense of the carnage you've just witnessed and it is from here that you start taking on story missions in order to work your way to the big boss by taking out his lieutenants, who happen to be his siblings.
- Bronze Team Work - Complete a story mission in a multiplayer game.
The story missions are where cooperation takes place and these are great fun to work through.
It could have worked with a handful of characters but with a more focused approach on the story and the mission structure.
DeVito reunites with cinematographer Stephen H. Burum (Body Double, Mission: Impossible) to create a unique, dark look to the film, which lends a grittiness to the story that works well with Mamet's pulp writing style.
StoryCorps, an organization whose mission is to record and archive the stories of Americans from all backgrounds, will work with high school students across the country to preserve voices and stories of grandparents and other elders — in any language.
Students, educators and the general public will be captivated by such activities as making their own asteroid belt, learning about the Dawn mission through stories and games, and working the online interactive crossword puzzles.
Mission statement: Ten things I believe about writing Breaking through writer's block, or, how I started writing and publishing short stories How I published a short story collection Writing with a day job, part 1: Why I don't write full - time Writing with a day job, part 2: Work / work balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and resoWork / work balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and resowork balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and resource
your story, your work, your mission, have brought me to tears!
[petco - story - quote] Kristen founded Mission K9 with the goal to rescue, reunite, re-home, rehabilitate and repair any retired working dog that has served mankind... Read more»
According to an Oregon Zoo story, Brianne Zanella, a keeper at the zoo's Family Farm, says, «The catio represents a couple things that are really at the heart of the Oregon Zoo's mission, as well as our work with Banfield and the Pixie Project.
If planets become too unstable they'll leave the alliance entirely, so while you're ostensibly trying to work through the story missions the reality is that you're more or less performing a juggling act.
Overall: 7.5 The little bugs and glitchies combined with the «meh» story an voice acting take away from the overall package and drop the score by a bit which is a shame, as Just Cause 2 offers a hell of a lot to do for the creative player, but the mission design and checkpoints still need major work
It's an obvious attempt at fan - service which I'm not even against, but for these missions to work the campaign needs to be at least twice as long, that way Iden, Del and Hask's story gets time to breath while also allowing fans like me to get cool moments with classic characters.
«Personal Mission» plays like a cinematic movie trailer, and works to really pump up the story and combat.
However, to move from the hype and glory of working with them in the first story mission back to having them simply remain on their respective planets so that we can hand quests in would be a colossal waste.
It's a little weird at times, as even the cutscenes from the standard campaign remain the same, but all in all, it's a scintillating unlockable and quite an impressive amount of work went into the voice overs and making the story fit within the missions that you already played.
Absolutely agree that the core parts of the game should be handcrafted, but I feel like an alternative set of missions, or mode where the content is procedurally generated could work to keep players invested even after they've finished the story.
Players work their way through each mission to progress through the story, to unlock new areas and to level up their characters.
Story mode features 3 locations with multiple missions or maps to work through.
Simply running in and attempting to overrun the enemies is not going to work, but with a little patience, there isn't much in the way of danger throughout the two dozen or so main story missions.
The game works on a quest system that ranges from main story - line objectives to smaller side missions.
Story missions greatly work in Battletech's favour here, as they are far less random and appear to have been designed with the aim of presenting players with a tactical puzzle of sorts.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
The main story became so dark at points, I needed to stop to do a few side missions to restore my faith that this could all work out.
The looser plot fits nicely with the mission structure of the game and gives a gentler push forward than the too - story driven Conviction, and it works well.
You will easily spend more than 10 hours working through the main story missions and bountiful offering of side quests.
Despite featuring some stilted voice work, contrived mission set - ups and a fairly generic plot, The Following as a whole works on a narrative level far more effectively than the entirely forgettable story of the base game.
Some of the missions may feel tenuous at times or downright frustrating, but the story has a military feel, missions are challenging, and it works as a sniper game.
I fire it up intending to progress the story a bit and the next thing I know, 3 hours are gone and I'm still at the same save point I started at only now I have even MORE missions to work on.
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