Not exact matches
What better way to tell the
story of your business, than by using the people who are there
working in the trenches each day beside you to help advance your
mission?
Produced by Keith Haviland, who was also one of the producers of Last Man on the Moon, this is a familiar
story, but told through some often overlooked voices — the team at
mission control, that
worked to make Apollo possible.
«The historical
mission of our times is to reinvent the human — at the species level, with critical reflection, within the community of life - systems, in a time - developmental context, by means of
story and shared dream experience... The Great
Work now, as we move into a new millennium, is to carry out the transition from a period of human devastation of the Earth to a period when humans would be present to the planet in a mutually beneficial manner.»
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work Airtel and Tigo begin integration Airtel, Tigo begin integration with new name Source: myjoyonline.com
In this magazine, we have compiled
stories that highlight our
work from each area of our
mission and whose impact affects not only the people across our eight campuses throughout Massachusetts and Maine, but millions of people regionally, nationally, and around the world.
Using a diet and lifestyle program she designed specifically for her brain, she restored her health and has made it her
mission to spread the word about her inspirational
story of recovery (now she rides her bike to
work everyday!).
From their
story to their charity
work and of course, their
mission to bring customers everyday style and comfort, I was in awe.
On the other hand, the scenes between Clooney and Thekla Reuten as they're planning her
mission work far better towards setting up the
story's conclusion.
It has a
story that I struggled to care about (complete with massive expository dumps — yay), a bland protagonist, and overtly repetitive and constraining
missions that
worked against its open world sensibilities.
The mind spins at what a great stylist and provocateur like Brian De Palma or Paul Verhoeven might have done with a
story like this —
Mission: Impossible crossed with Showgirls, maybe — but instead the director Francis Lawrence,
working from a novel by the retired CIA operative Jason Matthews and reunited with his regular leading lady (no relation) for the first time since the conclusion of The Hunger Games, makes it all punishingly matter of fact.
Best of all, you can even
work through
story missions as a duo.
I did my best to level her up outside of
story missions by collecting power - enhancing crystals and talismans, but the game was all too happy to periodically render that
work meaningless.
It starts with a great idea — you're an undercover cop in Hong Kong
working to take down organized crime — and builds on it with strong writing, interesting
story missions, and a pleasantly complicated combat system.
The film has been directed by J.J. Abrams («Star Trek», «
Mission: Impossible III»), who also joins the writing team alongside Lawrence Kasdan (who previously
worked on «The Empire Strikes Back» and «Return Of The Jedi») and Michael Arndt («The Hunger Games: Catching Fire», «Toy
Story 3», «Little Miss Sunshine»).
Progression will, perhaps unsurprisingly, consist of
working through both main
story missions and sidequests, though there's a minor twist on that staple of open - world gameplay.
He meets the father (Falk) of his son - in - law - to - be, who tells hilarious dinner - table
stories about the horrors of life in the Guatemalan bush country, where tsetse flies the size of eagles carry off small children; this fellow also mumbles something about
working for the government, hoodwinking Kornpett into accompanying him on an ostensible
mission against fiscal guerrillas hiding out on a Caribbean isle called Tijada.
The
story in the game
works very well, but the
missions that go along with it don't do justice to the game.
Working with this incredible
story, Affleck and screenwriter Chris Terrio create an old - fashioned suspenseful thriller in which the
mission hangs by a thread at every turn, and in which the tension is occasionally diffused by clever and satirical Hollywood humor.
I also hope they keep the more cinematic style of Other M but step up the writing this time (I still like Other M a lot though and think the flaws it has are greatly exaggerated) It would also be nice to see Samus actually
working as a bounty hunter rather than stumbling on distress signals all the time — They could keep the exploration and worlds of Prime but have Samus hunting targets / completing objectives as some sort of
mission throughout the
story rather than playing through the
story in one go.
There's no overt
mission or threat driving the
story forward; we catch glimpses of how life
works in the Magic Castle Motel and begin to care for those who stay there.
After the dramatic opening scenes, you find yourself alone in the woods of Montana trying to make sense of the carnage you've just witnessed and it is from here that you start taking on
story missions in order to
work your way to the big boss by taking out his lieutenants, who happen to be his siblings.
- Bronze Team
Work - Complete a
story mission in a multiplayer game.
The
story missions are where cooperation takes place and these are great fun to
work through.
It could have
worked with a handful of characters but with a more focused approach on the
story and the
mission structure.
DeVito reunites with cinematographer Stephen H. Burum (Body Double,
Mission: Impossible) to create a unique, dark look to the film, which lends a grittiness to the
story that
works well with Mamet's pulp writing style.
StoryCorps, an organization whose
mission is to record and archive the
stories of Americans from all backgrounds, will
work with high school students across the country to preserve voices and
stories of grandparents and other elders — in any language.
Students, educators and the general public will be captivated by such activities as making their own asteroid belt, learning about the Dawn
mission through
stories and games, and
working the online interactive crossword puzzles.
Mission statement: Ten things I believe about writing Breaking through writer's block, or, how I started writing and publishing short
stories How I published a short
story collection Writing with a day job, part 1: Why I don't write full - time Writing with a day job, part 2:
Work / work balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and reso
Work /
work balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and reso
work balance Networking, part 1: Social media and connection Networking, part 2: Thoughts on conventions How I wrote three novels and binned two of them Querying agents Signing with a literary agent My query letter for Sorcerer to the Crown Revising the novel (again and again and again) Going on submission Selling the novel Love and resource
your
story, your
work, your
mission, have brought me to tears!
[petco -
story - quote] Kristen founded
Mission K9 with the goal to rescue, reunite, re-home, rehabilitate and repair any retired
working dog that has served mankind... Read more»
According to an Oregon Zoo
story, Brianne Zanella, a keeper at the zoo's Family Farm, says, «The catio represents a couple things that are really at the heart of the Oregon Zoo's
mission, as well as our
work with Banfield and the Pixie Project.
If planets become too unstable they'll leave the alliance entirely, so while you're ostensibly trying to
work through the
story missions the reality is that you're more or less performing a juggling act.
Overall: 7.5 The little bugs and glitchies combined with the «meh»
story an voice acting take away from the overall package and drop the score by a bit which is a shame, as Just Cause 2 offers a hell of a lot to do for the creative player, but the
mission design and checkpoints still need major
work
It's an obvious attempt at fan - service which I'm not even against, but for these
missions to
work the campaign needs to be at least twice as long, that way Iden, Del and Hask's
story gets time to breath while also allowing fans like me to get cool moments with classic characters.
«Personal
Mission» plays like a cinematic movie trailer, and
works to really pump up the
story and combat.
However, to move from the hype and glory of
working with them in the first
story mission back to having them simply remain on their respective planets so that we can hand quests in would be a colossal waste.
It's a little weird at times, as even the cutscenes from the standard campaign remain the same, but all in all, it's a scintillating unlockable and quite an impressive amount of
work went into the voice overs and making the
story fit within the
missions that you already played.
Absolutely agree that the core parts of the game should be handcrafted, but I feel like an alternative set of
missions, or mode where the content is procedurally generated could
work to keep players invested even after they've finished the
story.
Players
work their way through each
mission to progress through the
story, to unlock new areas and to level up their characters.
Story mode features 3 locations with multiple
missions or maps to
work through.
Simply running in and attempting to overrun the enemies is not going to
work, but with a little patience, there isn't much in the way of danger throughout the two dozen or so main
story missions.
The game
works on a quest system that ranges from main
story - line objectives to smaller side
missions.
Story missions greatly
work in Battletech's favour here, as they are far less random and appear to have been designed with the aim of presenting players with a tactical puzzle of sorts.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New
story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects
missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim
works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
The main
story became so dark at points, I needed to stop to do a few side
missions to restore my faith that this could all
work out.
The looser plot fits nicely with the
mission structure of the game and gives a gentler push forward than the too -
story driven Conviction, and it
works well.
You will easily spend more than 10 hours
working through the main
story missions and bountiful offering of side quests.
Despite featuring some stilted voice
work, contrived
mission set - ups and a fairly generic plot, The Following as a whole
works on a narrative level far more effectively than the entirely forgettable
story of the base game.
Some of the
missions may feel tenuous at times or downright frustrating, but the
story has a military feel,
missions are challenging, and it
works as a sniper game.
I fire it up intending to progress the
story a bit and the next thing I know, 3 hours are gone and I'm still at the same save point I started at only now I have even MORE
missions to
work on.