And it is
the story of a crowd of people who were fed.
It is
the story of a crowd of people who had little in common except that they were hungry — for food, for healing, for truth, for Jesus.
Not exact matches
For example, if he tried to get a shy
person to retell a
story he enjoyed in front
of a large
crowd, he ended up putting that
person into an incredibly uncomfortable situation.
Jesus among the multitude, Jesus among the
crowd, Jesus with the
people, this is one
of the themes
of the Gospel
story.
One way is to urge
people to become a character in the
story: You are on the edge
of a
crowd listening to Jesus.
To front - load the
story by saying
people were being treated in animal stalls, and only later point out it was a free clinic held in a county fairground (rural area, large
crowd... likely the only suitable place that passed health and safety requirements for such an event), and to not mention that many if not most
of those taking advantage
of the free medical care were likely farm workers and not here legally... is beyond poor reporting.
An example
of a guilty
person facing the wrath
of the
crowd can be found in the
story of the woman caught in adultery (John 8:1 - 11).
With
crowd funding and the number
of people apparently eager to believe such
stories — and presumably willing to put their money where their mouth is — why hasn't this happened?
The Iraqi girl's
story has been released as part
of a number
of horrific accounts from girls and women kept as sex slaves by Islamic State and Boko Haram Two girls thought to be around seven or eight years old died in blasts in a
crowded area near a market in Nigeria, killing one
person and wounding 18
Both serve a purpose for a certain
crowd, but the kind
of person who connects with Jason Brody's
story likely won't fall for simple co-op and a forced - but - functional competitive side.
With the rise
of crowd funding,
people honestly think it's fine to use someone else's creation to create their own
stories and profit off it!
Ether One is a peculiar game in many ways — it at once stands out in the
crowd, but is also part
of a wave
of non-violent first
person games, seemingly following in line with The Stanley Parable and Gone Home, two games which expertly present new ideas on game design and storytelling (allowing gamers to break a narrative, and highlight the importance
of contextual
stories).
A couple
of weeks ago, inspired by a nap at the new Whitney, Jerry Saltz solicited
stories of people making out, or more, in museums — a pastime he worried was getting harder and harder, so to speak, now that museums were so
crowded.
Since
people are naturally drawn to
stories and
people that are different, the goal is to tell the real
story of the brand, and set it apart from the
crowd, making every piece
of communication authentic and personal.»
There was standing room only as 350
people crowded into the Uniting Church hall on Tuesday evening to hear Mick Dodson, Aboriginal and Torres Strait Islander Social Justice Commissioner, and Barbara Nicholson, a local Indigenous woman, speak
of the past policies
of forcibly removing Indigenous children from their families and to share
stories of their own removal.