Not exact matches
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing
on super
easy mode, the
story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment
on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
But just in case you find the game too difficult, try playing
on an
easier setting as Dark Witch Music Episode: Rudymical has four available (
Easy, Normal, Hard and Lunatic, but Lunatic can only be unlocked by beating every stage once), you can of course skip the 1 Player
story mode and try out the split screen co-op
mode instead, as you and a friend go toe - to - toe against the bosses you couldn't beat, armed with a single Joy - Con Controller each.
While it does provide for
easy hits, early
on, the
story mode's later fights get increasingly difficult; Akuma will do that to you.
I usually play games
on Easy to Normal
modes, it's not like I mind the challenge, but whenever I play a game, I just want to get the
story and enjoy it first, then I try
on harder difficulties, that is if they reward appropriately.
To level up weak weapons quickly, go to
story mode, chapter 1, verse 2 (to the castle)
on easy mode.
The game isn't terribly long however, and you can get it over with in about twenty hours if you're playing
on easy mode (there are three difficulties:
easy, normal and hard) and are simply going through the
story missions, one after the other.
The Banner Saga also comes with three different difficulty
modes, and the game encourages players to take things a little
easier if they want to focus
on the
story, but it's the choices that you have to make that really make the game hard.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and
easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o
Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one -
on - one duel maps
on a single 3DS that let you determine who the real special ops squad leader is.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing
on super
easy mode, the
story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
It tries really hard to please both jaded vets and exuberant fanboys, and for the most part, it succeeds, even if the
story mode's a little short and
on the
easy side.
Story mode is
easy, even
on sick, and can be completed in less than 8 hours.
Basically, in addition to an «
easy mode» which makes you massively overpowered in exchange for not being able to complete the bonus challenges / achievements, there's a very welcome option to «skip this section and continue
on with the
story».
Overall I would say that the game is a wet dream for any hardcore fan but also available enough for newcomers to get behind another fighting game, just go
easy on the
story mode and you will do fine.
But just in case you find the game too difficult, try playing
on an
easier setting as Dark Witch Music Episode: Rudymical has four available (
Easy, Normal, Hard and Lunatic, but Lunatic can only be unlocked by beating every stage once), you can of course skip the 1 Player
story mode and try out the split screen co-op
mode instead, as you and a friend go toe - to - toe against the bosses you couldn't beat, armed with a single Joy - Con Controller each.
its not the best bond game but its good
on story mode its
easy and good for beginners i would rec - amend it
Getting through «Survival»
mode on easy is, well, super
easy - and we imagine it is exactly as
easy in «
Story»
mode.
Explorer
mode is the
easiest of the bunch and is designed for people who just want
easy combat with a focus
on the
story.
Most surprising is the new difficulty system added to the game, which lets you select between three difficulty
modes in case you want to play
on easy and really blast through the gameplay to get right to that generic JRPG
story goodness.
I'm able to soundly trounce the first character in the
story mode, but character 2 takes me down
easy, as does any attempt at the arcade vs. computer
mode, mainly due to not being able to keep a bead
on the character.
Successfully complete Vergil
Story mode on the
Easy difficulty setting to unlock Coatless Vergil.
In the
story mode you can play the game
on easy, normal, or ninja while you will have to unlock the even harder Samurai difficulty and Speed Run
mode.