Again, this is largely because Shyamalan keeps his set - pieces confined and is forced to slow everything down to get a feature's worth of
story out of the premise.
Not exact matches
There are more
stories out of the bible that have been proven impossible and or wrong by science than have been shown to have any credibility... Of course I'm talking about actual science... not that christian science and creation «science»... which use scientific sounding things and jump to ridiculous unjustifyable conlusions, or that create incorrect premises and then make up answers to suit the question
of the bible that have been proven impossible and or wrong by science than have been shown to have any credibility...
Of course I'm talking about actual science... not that christian science and creation «science»... which use scientific sounding things and jump to ridiculous unjustifyable conlusions, or that create incorrect premises and then make up answers to suit the question
Of course I'm talking about actual science... not that christian science and creation «science»... which use scientific sounding things and jump to ridiculous unjustifyable conlusions, or that create incorrect
premises and then make up answers to suit the questions.
Lot's
of mysteries
out there... but I find working with the simplest, most consistent
premises works better than making up random
stories which have contributed nothing to the growth
of knowledge or technology.
The writers actually did an admirable job
of creating a
story out of the game's
premise.
There are elements
of the
story that push the believability
of Andrew's obsession a little too far, but overall, how Chazelle is able to craft a psychological thriller
out of this simple, off - beat
premise, is one
of the best cinematic accomplishments
of the year.
At least part
of the credit belongs to screenwriter Diablo Cody, who seems to have set
out to write a greatest - hits Jonathan Demme movie — complete with full - length live musical numbers, kitsch décor, and a wedding — while taking another go at the basic
premise of her script for Young Adult: the
story of a nobody returning to nowhere.
You'd think that co-writers Chris Morgan (the «Fast & Furious» franchise) and Hossein Amini («Drive») could squeeze a little fun
out of the
premise, but it's an incredibly somber affair that takes things far too seriously considering the fantasy elements involved in the
story.
I already knew the general
premise of the
story — mother
of a murdered daughter is fed up with no progress in finding the killer and rents
out three billboards to point
out the fact that police haven't done anything.
Disney's attempt to capitalize on the sci - fi trend, especially on the rampant popularity
of Star Wars, doesn't quite pan
out, despite the intriguing
story premise.
While the
story doesn't have any twists or turns worth writing home about, the style it possesses is one -
of - a-kind and gives the game solid character to flesh
out the package around the core gameplay
premise.
In the hands
of del Toro, the strangest
of premises is transformed into one
of the most consistently beautiful love
stories to have played
out on the big screen in years — and it's largely down to the strong sense
of innocence and humanity that stops it from playing
out like an interspecies freak show.
There's no gangster counterpart to Ja - sung's cop in this
story, but Park still wrings plenty
of suspense
out of the
premise.
That's the basic
premise of directors Chris and Paul Weitz's raunch fest American Pie, a sweet coming
of age
story wrapped in the same hilarious gross
out comedy
of There's Something About Mary.
And indeed, this prequel / sequel hybrid doesn't quite make sense, muddling its
premise by straining to keep Snow White herself
out of the
story (she's always just off screen) while spinning a tale that feels so derivative that we feel like we've seen it all before.
The
premise is a fish -
out -
of - water
story about a middle - aged woman who re-enrolls in college to finish her final year and finally earn her degree.
The
premise of the
story revolves around United Nations employee Gerry Lane (Brad Pitt), who travels the world trying to stop the zombie infection that is crushing armies and governments, not to mention threatening to completely wipe
out humanity.
The
story plays
out more like The Incredibles than an episode
of «The Proud Family,» but as it stays true to the characters, it doesn't feel entirely
out of place and the quirky
premise seems excusable.
Danish director Isabella Eklof's feature - length debut stands
out in Sundance's international narrative competition for its seductive
premise — the
story of a drug lord's girlfriend, and an ensuing love triage set against the backdrop
of a port side along the Turkish Riviera.
But after introducing that creative
premise the
story sort
of peters
out of original ideas.
He uses still shots
of street life as the visual connective tissue between capturing meetings held by various minority groups: Columbians celebrating a World Cup victory and then taking their party to the pavement; a mature LGBT community circle discussing the venue for future meetings; a Halal butcher blessing chickens prior to slicing their throats and having their still - twiching bodies dragged through various grubby processing machines; a group
of Hispanic activists gathering
stories of small business being forced
out of their
premises due to unfair rent hikes; and even a group
of Christian urban beautifiers who are seen descending into intense prayer when one
of their number explains that her father is dying.
For example it drives me absolutely loopy in the fourth Harry Potter book that the whole
story is built on the
premise of a contest that Harry is entered into and has to win in order to get into the center
of a maze in order to be teleported
out of the school grounds to face Voldemort - when there were countless easier ways that he could have been whisked from the
premises by Voldemort's right hand man disguised as a trusted teacher!
Born
out of a conversation between two skilled writers, the anthology required four writers to begin a
story with the same
premise: a promise
of raising a town's people from the dead, for a price.
Naturally players are still required to survive for as long as possible against the waves
of undead, and there are objectives in place that tell a short
story for those interested, but the overall
premise of a near standalone level experience is still much the same as recent Zombie
outings.
The
story of Forces held a promising
premise, but it shows one
of its weaknesses right
out of the gate: its storytelling.
For those
of you may have paid attention to the games
story (I thought the
premise was laid
out in the title) you continue taking the role
of the new war mage, but now your mighty order has been destroyed.
Josef Fares returns with A Way
Out, an exclusively co-op experience, based around the simple
premise of a revenge
story, in which you have to work closely with your new found partner to escape the clutches
of the law, and beyond.
The
story begins with your character moving to the town
of Portia to inherit your father's decrepit old workshop in the hopes
of restoring it to its former glory, it's a simple
premise that is short and sweet, quickly moving
out of the players way to allow them to create their own narrative.
The
story's
premise and tutorial battles all happen rather quickly, which I enjoy from these types
of games because I want to get right
out into the action.