Sentences with phrase «story portion of the game»

If you are done with the story portion of the game, you can also try your hand at some of the «paradise episodes» which are essentially side content to the story mission.
While the story portion of the game can be quite amusing, there are times when the corny factor kicks in.

Not exact matches

The demo also includes a Scenario Mode, which allows players to get a taste of a portion of the game's story, including a few battles and skits.
The trailer reveals a portion of the game's story which sees Kiryu discovering that Haruka has had a baby and Kiryu is trying to learn who the father is.
The game portion of This is the Police simply wears out its welcome, leaving the best parts of a great story at a woeful distance.
The beginning of the right page always details any special setup rules for that portion of the story, and then after that, you'll read specific sections based on what happens throughout the game while also making choices on how you wish to progress.
Unfortunately to get to the chunks of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions of a game that would be long in the tooth at half its actual length.
The choices made here are also referenced at key points of the story and provide a portion of the game's potential for replayability.
Like Persona Q, the Untold portion of the game has a strong focus on characters and their interactions as the story about the Fafnir Knight and Princess Arianna unfolds as they adventure forth into the ruins of Ginnungagap and the Yggdrasil Labyrinth with the hero Flavio and the two mysterious adventurers, Bertrand and Chloe.
The story spans three generations of characters, but who you marry and sire determines the events of that portion of the game.
Just make sure you research the first series and don't use the first game of this series as your entrypoint of that portion of the story.
I haven't yet completed the main story, so this nitpick may not apply to the later portion of the game (think of the bears in Red Dead Redemption).
Some of the missions may also have additional objectives that will reward Behelits that unlock portions of a portrait, which aren't particularly necessary or affect the game's story but add another element to the game for players to complete.
While the contents of the Definitive Edition are yet to be known, it could help tidy up the latter portions of the game while bringing new content and story choices.
Despite how disappointing it could be to only get a tiny slice of the story (this game is effectively a prologue) and how much of a tease it is to only be able to explore a tiny portion of the solar system, we have to look at the bigger picture here.
There is a main story quest line for those who want to learn more about the history of Resonail (as well as a good way to start leveling up your team), but that is mainly for those who may not have access to the online multiplayer portion which is really the meat of the game.
Dragon Quest IX is almost episodic; each portion of the game acts as an almost standalone vignette, a small story sometimes involving a single person, related only to the main storyline in the reward you receive for your troubles.
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
The art direction is amazing, especially if you love the retro asthetic and the controls are tight and responsive (especially if you have a pro controller), there is a bit of a story in there to follow, tons of stuff to find hidden throughout the game and several interesting options to play with and I'm only taking about the shovel Knight Portion of the game.
Positioned as two games in one, the reworked Heroes of Lagaard adds revised dungeon layouts, graphics and system improvements, while the Untold portion refers to a newly penned story mode that sees players adventure with a fixed party, voiced dialogue and animated cutscenes.
From the introduction portion of the game, you jump right into an intriguing story of Wallace finding himself running behind on paying some bills.
Siliconera also wrote, «It is said that the game's main portion actually takes place after you clear the story, boasting a volume of about 100 to 200 hours worth of gameplay.»
However, the story picks up and becomes much more interesting towards the later portions of the game.
Here are some additional screens that were released for promotional purposes that definitely show the single player portion of the game, While I like the direction that the studio is taking, I hope that their execution and delivery on story telling is able to surpass that of Battlefield 3 and 4 and actually deliver us an engaging and interesting story that we can play before proceeding on to the multiplayer of the game which is obviously the highlight of every Battlefield game.
The vignettes are brilliant, so brilliant that some of them were recycled in later games, but if you make the mistake of getting invested in the main story, you might find yourself resenting the time spent during this portion of the game.
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
To The Moon is a heartfelt, emotional story - driven adventure game that will resonate hard with a good portion of players.
To tell the story of The Three Kingdoms, Omega Force broke down the game into multiple chapters, each telling their own unique portion of the story.
One last major portion of the game would be the story.
The trial portion of the game involves you questioning witnesses at the stand, attempting to find lies in their stories.
Going back to the small single player portion of the game, it would've been great if Monolith managed to squeeze in some sort of story mode.
We have a variety of different Otherworlds for the player to explore, and in the «Story» portion of the game, these occur in a set order.
As I have already mentioned, you can mash Square and make your way through a significant portion of the early stages - with the gameplay being as easy, and the story barely non existent, it is far too easy to get disengaged with the game entirely.Then there is the question fo the character designs - look, they were always going to be divisive, but they stand out even more today than they did back then.
There were portions of the game where I had to talk myself into finishing the story mode.
You play the role of a Tau Fire Warrior (one of the newer 40K races) and you wade through hordes of Imperial troops for the first portion of the story and then onto other enemies as the game progresses.
This makes the game a little harder than what it actually is, especially in the later portions of the main story.
However, that doesn't mean we're locking the cast down to just that portion of the story — stay tuned as we roll out the full cast for the game over the next couple of months — it should be pretty exciting.
Dubbing being a big portion since from what i understand there's plenty of story and talking in PSO2 and having speech translated into English is pretty much a must in NA market for games these days.
While the story continues from here and you'll go through a good portion of the game finding out who in your team is a traitor among you, the lack of emphasis the story has on anything from anything after a few hours in the game has one not caring about what comes next, especially when long and uneventful dialogue is met with an odd UI, repetitive dungeons, and Compile Heart's signature never - ending, unintuitive, and redundant tutorials.
Too often, the plot portion of story - driven games is at the mercy of the set pieces dreamed up by designers.
The mandatory story missions that punctuate each section are among the most intense and interesting portions of the game yet lead to different flavors of the same big twist.
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