Sentences with phrase «story quests just»

That's the main loop of the game, the story quests just guide you through the game unlocking more features as you go.

Not exact matches

You could just do the main story, focusing on main story quests and skipping all the optional stuff.
If you've been on the fence or just don't think it will work for you, let these inspiring stories keep you on the quest.
The story is poor, and the ending to the main quest just bad.
No story or characters to care about and all the quests are just fetch quests.
The main story is just boring full of uninteresting characters but the side quest lines save the game from being a utter snore-fest.
The quests are fun and the story from Xenoblade just blows you away.
All of the side quests are very well done and while some are just the average go here and retrieve this the majority of the quests feel fresh and have their own back story that adds to the game.
Sadly, for those players who haven't heard of this DLC or who haven't gotten that far in the story, you're on the clock with this one... This quest expires on February 8 and it's not clear if it will ever be offered again, so just a heads up.
And that's where the film becomes something more, because in the story Layton finds this quest for more than just OK.
His story is about more than just his attempts to get people to accept him as a her; his quest for identity and his lost family is played out against the backdrop of the early years of the Troubles, as his friends get more and more involved in IRA factions while he does his best to keep from getting involved in things that are too «serious.»
Before getting into how spectacular the action sequences truly are (and trust me, they save the blockbuster from plundering to the bottom of the ocean), it must be said that Oscar - nominated Kon - Tiki directors Joachim Ronning and Espen Sandberg have no idea whose story the movie should actually belong to, starting out as Henry Turner's (Brenton Thwaites) quest to free his cursed father at sea Will Turner (Orlando Bloom in a glorified cameo along with Keira Knightley as his partner Elizabeth Swann) to locate the Trident of Poseidon subsequently lifting that curse, and while the ultimate goal of the movie for all characters is finding said artifact for different reasons, by the end it's hard to fault the audience if they have forgotten all about that plot element and are just living in the moment of Jack Sparrow and company battling an army of decomposing, undead ghost pirates led by Captain Salazar.
Generations strips out a lot of story and circumstance from the main game in favor of adding tons of new weapons, quests, armor sets, and just about everything else.
Is Stories We Tell just Polley's quest for her own identity?
It starts as an intriguing enough mystery, evolves into a suitable second - act quest; however, some third - act «twists» just derail whatever narrative momentum the story manages to build, and muddles both the mythology and character relationships developed up to that point, leaving us with an awkward ending that doesn't feel much like an ending so much as a chapter break.
The game developed by Crate Entertainment doesn't just stop at bringing a classic ARPG experience in the current age, but it also enriches it with lots of content, mountains of loot, a gritty story filled with varied quests and choices that will influence its outcome; there's also a very interesting growth system which allows players to mix classes together.
Across the original radio broadcast's hour - long running time, reporter Anya Bourg managed to not only tell the compelling story of Carl King's years - long quest for justice for his wrongly imprisoned friend, Colin Warner, but also pull us into the lives of these individuals, sketching in personalities with just enough detail for us to feel like we have a sense of who they are as people.
Unchained Blades is a challenging adventure that requires a methodical and patient attitude towards progression, a good thing as the amount of time you'll put in completing the main story and the secondary quests just about suits the $ 30 price tag.
It's just the newest chapter in humanity's quest to improve the way we tell stories.
Photographer Pete Thorne does just that in his aptly titled project «Old Faithful,» leading him on a quest to tell the stories of the most charming geriatric pups he can find.
In the first game side - quests were generally just fetch - quests with no story to them or reason for what you were doing: you just went and did stuff because that's what the static little box of text told you to do.
The structure of the story also made me feel like I was just following quest markers at the beginning.
I'm at the final story mission, just doing some side quests that I mostly ignored in the original playthrough.
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible main story I absolutely hated what they did with the main quest but I absolutely love the side quest of just randomly going town to town beating a bad guy for the citizens.
Despite the simple combat, the heavily evident grind, the lack of a true overworld, absence of real exploration, and the extremely limited shop options (there's just one that rotates stock) and side quests, the story held on to me for several hours.
There are no right or wrong answers since the story moves along just fine no matter what you say — you're allowed to use random symbols and the English alphabet, proving that the game doesn't really care as long as you keep on with the main quest.
These are fun at first, but just like the missions in Laegrinna's story line, the quests soon become repetitive and boring.
Whilst the powers allowed players to have some fun, ultimately, we were disappointed by just how brief the experience was, how very few meaningful side quests actually existed and how poorly the story was handled, in particular the good vs evil mechanic and the development of other supporting characters.
No story as to why this is happening no questing just simple grab and play.
I just hope that, in the never - ending quest for technical excellence and untold amounts of «achievements», games designers don't jettison the art of telling a story.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and gameplay that favors using your mind over your thumbs.
There is so many side quests and mini-games to do in the open world that as soon as you are let loose you can spend hours just getting lost in all of that stuff without even touching the story.
It would be fine if I was just starting out, but being a higher level now means that enemies are also pretty strong (in story quests, etc.), so I kind of need some tricks up my mage - robe sleeves.
The size isn't overwhelming yet it's just big enough to immerse you into the game while playing the story and it's side quests if you choose.
With all that said, the story of Wander's doomed quest to save his lifeless love Mono, the unspoken bond between Wander and his horse Agro, and the dark, misguided quest to fell this wonderful world's statuesque colossi is still just as sharp 12 years on.
Developed by Team NINJA, the main story of Ninja Gaiden 3: Razor's Edge revolves around the stealthy ninja Ryu Hayabusa and his quest to lift a curse from his body before it murders him (I feel Ryu should just ignore his quest and use some Gold Bond and he will feel better in a jiffy).
And chances are, that quest marker is just going to send you on an aimless trip all over the surface fetching items for short stories packing as much meaning as a weekly drunk text from my dad.
The story was lackluster, the good / evil mechanic was hardly embellished upon, the game world felt uninspired and hollow, supporting cast were almost neglected for the most part and the complete lack of meaningful side quests meant that Second Son was just a shadow of what it could have been.
The combat is pretty standard, the quests are just like all the quests ever coded and the story - line is uninspired.
So without a compelling narrative to dress things up, it soon becomes painfully clear that the campaign is just a long string of fetch quests — usually to the opposite side of the map, and usually for the slimmest of story advancements.
The Story mode does do one weird thing, where some narrative portions are rendered with in - game graphics but then suddenly switch to a slideshow of the anime with voice - over, going so far as to even include a side quest that is literally just watching a slideshow.
The story was just the right length too, and even once that was finished, players could still explore the town to go on plenty of side quests while collecting Chinpokomon and continuing on your quest to become cool.
You can also just unlock your new elite specs provided you have enough hero points saved up and assign skills while waiting for the rest to download before starting the story quest.
And this is almost exactly what Mount & Blade: Warband gives you, the ability to either follow a story path, pick up side quests or just head in a completely opposite direction and claim success on your own turf.
I feel as if speeding through just the main story missions would cause someone to miss out on crucial parts of the overall narrative if the side quests were to be skipped.
God of War is also quite long; focusing on just the story will take you around 15 hours, and then there are loads of side quests to complete as well as collectables.
The story is the best and most gripping part of it all, the side quests aren't just fetch and grab, they make all the characters feel like they gave importance then in the main story they just kill them off making the sorrow of the characters dying even worse if you do the side quests.
It's a credit to Sidebar Games that the side quests are just as engaging as the main story and it's fun to get to know the characters, particularly with the humourous writing.
While there was a story attached to the game, you were free to explore this world, do side quests or even just mess around with the residents of Liberty City and get in trouble with the police.
If you just want to complete the campaign, the games gives you more than enough time to complete every story quest, however, the same can't be said about side - story missions with other characters.
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