Like the main game the length of play is dependent on if you do everything available to you, or if you just go through the main
story quests only.
Not exact matches
She not
only shares her own
stories, but helps others feel they are not alone in their challenging
quest to find the right person for them.
Knothole Island is not a DLC that is worth the price off admission it does add new weapons, treasures, and achievements which are good, but the
story is ok and the
quest is a repetitive go back and change the weather every now and again, the
only reason i would recommend this is for the new cool weapons and a couple of achievements but that is hardly a reason to recommend this mediocre DLC, if you still want to give this a shot buy the platinum hits edition of Fable 2, and don't waste your Microsoft Points.
Rare have thrown out the notion of character progression, you can
only pick your avatar from a randomly generated lineup, there's no overarching
story, no real end goal outside of becoming Legendary, and the few types of
quest in the game are merely there to feed the delights and monstrosities of human interactions.
Its archetypal
quest story — coloured by a psychedelic flash of freakism — the
only thing recommending it, the film follows the exploits of the titular beastie (voiced by Mia Farrow) as she leaves her enchanted forest to find out what's happened to the rest of her kind.
At the same time, there's always been that higher journalistic calling when a
story becomes a
quest, and so it is that the members of the Spotlight team rarely walk when they can run, pausing
only to scribble furiously into notebooks — so much so that I did wonder at one point whether cassette recorders had made it to New England.
Nice review,
Only played it for an hour and 30 mins since I got it friday, Quite fun but it's a bit repetitive in the
quests so far and the
story is non existent.
Suffice to say, clearing up the Zorah Magdaros
story isn't the end of Monster Hunter World; there are a number of powerful monsters that
only make their presence known in the game's High Rank
quests.
QUEST is not
only a resonant
story to follow Father's Day, but also a perfect season opener, highlighting as it does the creative and daring among us.»
Indeed, not
only is this movie a wonderful parody of all hero -
quest stories, it is also an extremely sharp satire of contemporary popular culture, all the while being a super-enjoyable traditional three - act narrative with a cathartic climax and happy end.
Across the original radio broadcast's hour - long running time, reporter Anya Bourg managed to not
only tell the compelling
story of Carl King's years - long
quest for justice for his wrongly imprisoned friend, Colin Warner, but also pull us into the lives of these individuals, sketching in personalities with just enough detail for us to feel like we have a sense of who they are as people.
The
quest to be the best is a familiar film
story, but if director - writer Chazelle has achieved anything here, it's a deeply and richly different take on that journey — not
only examining the cost of struggle but the reward of it, showing both what it takes to be great and what happens when you don't have it.
Whether a single great - American - novel or a series of epic
stories that change a generation, called writers like heroes on an epic
quest, and
only the achievement of their goal will quench the fire that drives them on.
But I don't want to give too much of the
story: it would spoil the scenario, the
only thing I can tell is that Seth
story is more an identity
quest, and Pandora is more political.
These gameplay elements result in the difficulty curve for the
story missions, side
quests and Dojo challenges being
only as hard as the player would find the puzzles, exploration and combat.
Some of the aether current and
quests are accessible
only after you complete the level 67 main
story quest.
A new
quest that
only appeared at the end of another set of optional
story missions, themselves triggered by
story progress.
Hitman, besides a couple prologue missions that act as a tutorial,
only comes with one main
story quest set in Paris that tasks the player with taking out two targets at a fashion show.
When you're out in the harsh wilderness or return to base in NLA (the
only human base on the planet), you can visit several districts for main missions, armour and weaponry, side
stories and affinity
quests.
The multiplayer modes in Destiny are more akin to the PvP battlegrounds in MMO games than the multiplayer modes you'll find in most top - tier FPS games in that here's no separate multiplayer progression, you're able to take on bounties that amount to
quests that can
only be completed in the multiplayer matches, and your performance in the matches translates into the same experience that you earn while playing the
story and patrol missions.
It adds up to Blue Reflection having a very different feel of progression than other RPGs; there's
only a few distinct areas in the game that you revisit throughout the
story and side
quests.
The result is an entertaining sandbox experience marred
only by a carbon copy
story and the unvarnished fetch -
quest nature of its missions.
I'm maybe four hours in and I've
only left the starting area once, briefly, to complete a
quest necessary to move the
story along.
If you didn't do every single one of the side
quests, or if you didn't look for all of the collectables, then you've
only experienced part of the
story.
While there are still side
quests to complete, you
only get to start accepting the majority of them once you beat the game's main
story.
The
story only returns in vague pieces spread out by lengthy
quests and side missions.
Not all the villains will be part of the main
story arc though, with some
only appearing in side -
quests, such as Calendar Man and Zsasz.
Some areas took me close to half an hour to walk from one area of the map to another to complete a
quests,
only to spend a lot of time searching for the next place I needed to go to advance the
story.
Side
quests can be found from any NPC, but the main
story quests can
only be given by Slade.
Not
only that but I actually see other players in the same areas as me when I'm not focusing on
story quests.
Although a continuation of Xenoverse, there's
only so much canon and original
story available for time exploration, and as such more than 100 parallel
quests have been reworked from the first title.
Admittedly, you're
only paying for slightly better graphics and a better draw distance than the last - gen versions, but the game itself is classic Lego action platforming fare that's packed with
story missions, side -
quests, collectibles and all your favourite Marvel stars.
Most of the notes can
only be collected after reaching a certain point in the
story or after completing certain side
quests.
In the storyline, the player - character gets to battle and capture this Legendary Pokemon
only after completing the main
story quests and becoming the Grand Champion of the Alola Islands, following the trial of defeating all the other island champions.
These
quests not
only establish more backstory, but they also mix well into the
story.
Only one at a time can be accepted, but players can generally accept
quests in any order they want (within reason), meaning that they can visit their favorite time periods and characters first and experience the
story in the way most preferable to them.
Often in these off - the - beaten - path missions you will come across characters that add a lot to the overall
story, and you will gain powerful new jobs that you would not have been able to acquire if you
only followed the main -
quest.
I was
only able to get a small amount of time logged but I feel confident that the
story narrows down as the
quests get completed.
The gameplay is close to impeccable for an open - world shooter, with
only a few caveats like a terrible save system, too - strict skill progression cordoned off by the main
story quests, and overly linear gun progression.
These
quests remain sparse causing players to crave for more
story oriented activities, and backstory that may
only be quenched by the slowly recurring
story quests.
For all of their convoluted relationships,
quests and all the arbitrary specifics of their canonical
stories, the
only thing that puzzles me about Namco's fighting game mythologies is how some people actually manage to care about them.
But here too there are more ambitious plans: side
quests, further elements to the main
story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will
only see a small portion of what's there.
But it isn't
only this moment as well, many side
quests task you with similar missions, and even the odd
story mission does the same, you travel around the city collecting things for people and after a while these missions just become draining.
Optional
quests often send you out to do a variety of different things like capturing monsters that you've
only slain before, and some
quests might even allow you to fight a monster you didn't get to see during Monster Hunter World's main
story.