Not exact matches
Stages also
fit well into a chronological
sequence where
stories have set narrative patterns.
This is very
fitting since the
story revolves around sweet Leo, a fur trapper in the early 1800's who is mauled by a bear (in one of the fiercest visual
sequences I've ever seen), forced to watch his son get killed in front of him by fellow trapper Tom Hardy (who was supposed to be taking care of him), and then left for dead in the cold, harsh wilderness.
While some parts of the
story are told by Diary entries, a good chunk of it is told via hand - drawn cartoon-esque
sequences of still pictures, and while this are certainly quite pretty, they don't
fit in with the overall tone of the game giving it a rather stitched together feeling.
Like I said, Dragon Quest VII is a
sequence of short
stories, so with systems like Nintendo 3DS where you can bring it to work, play it for a little bit, then put it down, I thought that being able to basically bring the game anywhere you go would be a really good
fit.
This
sequence fits better with Castelli's second version of the
story, which is really the first.