A more coherent
story than the last game and the inclusion of co-op help to wrap everything up into a very nice package.
Not exact matches
The team selection is the big
story from this
game, with Mourinho's picks now being scrutinised much more intensely
than last term.
To the people saying the
story sucks, it doesn't at all and even gets strongly emotional when you are forced to do something terribly heart breaking late in the
game, now that is a gripping and sad emotional moment granted it doesn't
last long enough but it is better
story and more emotional
than anything in halo or gears and that is one scene on a handheld!
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a fun
game but its definately a remake just like GTA 5 and
Last of Us both GTA 5 and
Last of Us are
games that have an actual
story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
The combat feels refined and engaging, it looks fantastic and the
story feels considerably more grounded
than the
last two
games.
Just translate / port
games like Xenoblade and The
Last Story, and the rest over and they will sell more
than the cost to port it over to the west, plus more and more will get into these
games.
There's barely any
story and the
game lasted less
than 2 hours, but I liked it but wish they could've did more with it.
- for Sonic's 25th anniversary
last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby
story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher
than the Genesis but lower
than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
A cinematic adventure, not one of the three
games lasts longer
than 12 hours, and they all feature Hollywood - inspired action sequences, traditional cinematographic framing techniques and even the standard overarching
story arcs you'll find in any successful filmic trilogy.
The
game is even more cinematic
than the
last one, and this chunk of the series had one of the better
stories I've seen or read in a long time.
Instead, one of many
stories that select the
last three months, the mode in WWE 12 PC
Game is a unique event, which is more
than half of Wwe
games for pc and two WrestleMania events (27 per year) consists occurs.
Conversations seem to
last an eternity at times, and the main
story feels lazier
than any other part of the
game.
I'm not hating on Nintendo but they are known for remaking
games I will agree that super smash bros for Wii u is a fun
game but its definately a remake just like GTA 5 and
Last of Us both GTA 5 and
Last of Us are
games that have an actual
story and have open worlds and are not just straight up fighting
games they have more going on with them
than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the
game and how well it is designed but I will agree that super smash bros for Wii u was one of the better
games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6
game never the less super smash bros for Wii u is not a new
game and is the 4th remake of the series
While both
games featured real - time elements to some extent, I'd be more comfortable calling The
Last Story an action - RPG
than I would Xenoblade Chronicles.
Each new
game introduces new mechanics and is progressively more ambitious
than the
last in terms of
story, music, gameplay, scale (size of the
game map) and extras.
With the upcoming release of The
Last of Us Remastered, and the increase in
stories lately of how much better the
game looks and plays
than it's PlayStation 3 counterpart, why wouldn't Naughty Dog use what they've learned to make an Uncharted HD Remaster?
While the Kickstarted project was expected to be delivered in full in November, it was explained in an open letter
last week that the
game - and more to the point its
story - had «turned out to be bigger and more ambitious
than first envisioned.»
Admittedly, you're only paying for slightly better graphics and a better draw distance
than the
last - gen versions, but the
game itself is classic Lego action platforming fare that's packed with
story missions, side - quests, collectibles and all your favourite Marvel stars.
The
story itself is pretty solid and a lot larger in scope
than in the
last game.
According to
games journalist Stuart Campbell, the
game's recent iPhone release from
last month, Zookeeper DX Touch Edition, finally explains everything once you complete its Normal mode, and the
story is much more tragic and heartfelt
than you'd expect.
«Since we showed you our first gameplay reveal of Uncharted 4: A Thief's End, more of the
game and
story have come together, and it's become clear to us that this
game is much more ambitious
than we originally envisioned», Naughty Dog's Bruce Straley & Neil Druckmann said
last year.
If you are looking for a good
story game to be played in short bursts, there is no better choice
than Last Day of June.
Writers are often employed at earlier stages of projects to help shape the overall
game and
story design rather
than being parachuted in at the
last minute to fix pre-existing text,» says Ryalls.
The
story returns to familiar locales, but it feels different every time because of the journey the characters have gone since their
last visit, replicating yet another emotional phenomenon from everyday life better
than any other
game I have played.
2001: Pikmin, Animal Crossing, Golden Sun, Luigi's Mansion 2002: Eternal Darkness, Legend of Starfy (Japan) 2003: Mario & Luigi RPG series, WarioWare, Baiten Kaitos 2004: Mario vs DK 2005: Geist, Battalion Wars, Trace Memory 2006: Wii Sports, Drill Dozer, Electroplankton, Chibi Robo, Elite Beat Agents, Excite Truck (debatable revival of old IP that is different
than 80's installments) 2007: Wii Play, Diasaster: Day of Crisis (not released in NA), Hotel Dusk 2008: Wii Fit, Wii Music, Art Style series which consists of dozens of
games that are all new IPs in their own right, Fossil Fighter, Endless Ocean 2009: Rhythm Heaven 2010: Art Academy, Glory of Heracles (in NA), Line Attack Heroes (in JP), Wii Party, Flingsmash, Fluidity 2011: Steel Diver, Xenoblade, Pushmo 2012: Sakura Samurai, Dillon's Rolling Western, The
Last Story, Nintendo Land, Spirit Camera (debatable spin off of other IP) 2013: Pandora's Tower, Kersploosh!
The
last two episodes really pick up, where the unique
story really comes into its own and feels far more intense and well - paced
than the rest of the
game.
This hard - hitting head - to - head
game has an all - new
story mode, presenting a surely more appealing Batman vs Superman battle
than last year's grim flick, while also introducing a new Gear system that lets you augment your fighters» abilities and customise them to your liking.
Just like the studio's
last game, Injustice: Gods Among Us, the
story will see you controlling multiple characters which is a great way to try out a wide variety of the roster rather
than settling on an old favourite for the entire
game.
Berseria worries me slightly, given its heavy ties to Zestiria's
story, but Velvet already strikes me as a far more compelling character
than Sorey of the
last game.