Sentences with phrase «story than the original game»

This time around Dead Rising will have a more involved, and in - depth story than the original game, said Capcom's Keiji Inafune.

Not exact matches

CBS Films revived the project in 2012, with Robert Cargill and Scott Derrickson writing the screenplay, but the story is based on «Human Revolution,» a prequel game set in 2027, rather than the original game's story.
I won't go into too much detail about the story, considering the original game has been out for more than half a decade, but I will say it does an excellent job of capturing the essence of what I'd imagine Los Angeles to feel like in that era.
The game was a good 50 % longer than the original, and there were more attempts at world - building and story - telling.
Tetsuya Takahashi explains that Xenoblade Chronicles X was developed to allow fans to enjoy exploring a wide open world, but in Xenoblade Chronicles 2, the focus is more on the story (like the original), so it's a more «orthodox» game than its predecessor.
The presentation for the story feels very lacking, with scrolling text and still images conveying the story, and nothing ever really gets fleshed out any deeper than the original game.
- dmc original was a lot more comical - controls were done worst than past games, couldn't do I a stinger for the life of me - protagonist reminded me of twighlight - nothing kept to the original comical badassery of dantes diolgue - the demons infesting the news and media was a terrible story and I would rather not have such a pussy ass demon which were never ever portrayed to be so slimy in past games.
While Van Helsing may not be at the top of most people's lists for characters to base a game upon, there's no denying that he does have some great potential for an action - RPG, as the many adapations of Bram Stoker's Dracula novel have often portrayed him as more of a professional vampire hunter than the doctor that he actually was in the original story.
What I love about that game is the movement and gameplay, not the story and this means that the upcoming Mirror's Edge: Catalyst is what I want more than a remaster of the original.
It's always good to have input from the younger generation of Nintendo rather than just the seasoned professionals, I mean even Shigeru is losing his touch (see: less story - oriented, more gimmick focused Paper Mario like Sticker Star / Color Splash, Star Fox Zero's control wonkiness along with it essentially being Star Fox 64 Remake # 120029, single analog stick for original 3DS, etc) even though he has helped make many of my favorite games throughout his time at Nintendo.
I hope to get the same great DC Comics story in the sequel, but this time we will have beefier consoles and PCs to run it, effectively giving the game even more polish than the original.
Rather than resolve Phantasy Star II «s ambiguous ending or tie in Mother Brain and the Algo System into the latest entry, writer / director Hiroto Saeki crafted an original story with several generations of characters that have nothing to do with those from the previous two games.
The Dragon Age universe is vast in scope with plenty of stories to tell and the great medium of literature is as good place as any to do this, whilst there are few more suitable people to write it than David Gaider the lead writer of the original game, Dragon Age: Origins.
I doubt at this juncture that the live action component will end up w / a production value of anything more than a syfy original type show, which can be cool w / a good story but not necessarily a game seller for me.
Record of Agarest War Zero is shorter than the original, but if you connect this game to the first one's save file, or beat the game once, you get access to a digest mode of Record of Agarest War, where you can replay the major plot points of the game plus «Extra mode» which ups the battle difficulty without changing the story.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The game seems to go into more depth with the story than the original mobile game.
The «Director's Cut» version of the game contains new story elements and challenges that were unable to fit on the original Sega Genesis cartridge (which, by the way, was a custom 64 megabyte cartridge — more than five times larger than any other Genesis cart).
Velocity 2X is more about gameplay than story, but even so, the game has a simple yet decent story, which manages to continue from where the original title left off.
- Original Dragon Ball story and characters - Dragon Ball Super story and characters - More Dragon Ball Z characters from series and movies - Ability to turn off time limit - Ability to pick different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players fighting for themselves, rather than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be tied to stats - More variation in character creation, similar to sports games.
Going in, I knew very little at all, other than the new game had billed itself as a «re-imagining and remake» of the original, as well as being the first in the series to feature a story mode.
Perhaps most notably since the game's inception (besides making the multiplayer even more fun than the original NGJ prototype) is the addition of a story mode for both single player and 2 player co-op.
I had to get the level design team queued up to deliver 12 maps that were of much higher and much more uniform quality than those in the original game, and I had to make sure we had a story and script that worked all the way through.
The story is more captivating than the original game's story and the world is so much more enjoyable to explore.
More often than not you'll wonder why they didn't either just follow the Three Kingdom story arc and leave out the fantasy element, or go full on fantasy and just tell an original story similar to the Warriors Orochi games.
Completing these levels will help unlock additional levels to play from the Pacts section (which includes roman numeral numbered quests and forgotten pacts styled like those from the original), extending the game much further than just the end of the story.
Rather than overlapping or rehashing the Back to the Future movies, the game is an original story that «begins» sometime after the end of the trilogy.
I think they could do something if they went all the way back to the original invasion by the Horde, allowing them to start fresh and trim some of the fat from the story, but I suspect that Blizzard will want this to sit alongside the games rather than offer an alternative version.
The game, which is more an interactive movie rather than your typical first person shooter, won awards for Story, Original Music, and... Read more
I hope though that everyone gets my point, which is they could do so much more with an original story than they could basing it off of one specific game.
The original Life is Strange more than earned its place in the hearts of gamers around the world, with an intriguing story, memorable characters, and also an effective and nuanced look at mental health.
Major features: I reviewed the original Magician's Handbook here, noting that «I did find it a bit «old school» in how the story was less involved than many new games in the genre», but ultimately declaring «If you are a fan of the genre definitely check it out!».
The game is a lot more story - heavy than every other similar game out there, and the story of Drakengard is surprisingly more original and refreshing than most of Square Enix's RPGs.
Toshihiro Nagoshi was present to show a bit more of the game's footage, Rather than in - game footage, this video focuses more on the in - game cutscenes, including new story elements that weren't included in the original game.
Actually the Game Gear version is a slightly different spin on the original — it's the same version as appeared on the SEGA Master System: half of the zones feature a different design than the 16 - bit counterpart, and it has different level design and story elements.
But even then, shooters have a hell of a lot better stories than the original Destiny tale without all the setup the game had.
For newcomers in Divinity: Original Sin II, Bandai Namco included a Story Mode, which focuses on the game's narrative rather than on combat, which is suitable for new players who are trying out the game for the first time, or for players who are only after the sStory Mode, which focuses on the game's narrative rather than on combat, which is suitable for new players who are trying out the game for the first time, or for players who are only after the storystory.
Inspired by the 16 - bit era Sonic, it was meant to pay homage to that fine series, but with original characters and a darker story than most classic Sonic games.
They did add more to the game, though, with a mysterious woman who shows up as an antagonist, fleshing out quite a bit more story than the original release.
Eventually the game evolved into a space story set in the Aries Constelation Star System's Radaxarian town, inspired by Star Wars, as Kōtarō narrates himself on SEGA Japan's AGES interviews, were he also apologizes for the controversial Yanken Pon system (the battle system in which rock, paper or scissors are delivered at random leaving the combats to luck rather than player's skill) a gameplay mechanic he desgined in his attempt to deliver something original.
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