Sentences with phrase «storyline of the game where»

Seen by most as a gentle giant with a bit of an existenstial crisis, Android 16 will play a part in the «What If» storyline of the game where he'll be revived and given a decent shot at taking on Goku and his pals rather than turn his back on the Red Ribbon Army and serve under the Z fighters.

Not exact matches

The last time they made it to the big game was in 1999 where they faced John Elway and the Denver Broncos, and the storyline of that game quickly left the Falcons behind.
Unlike most games where you go into the game selection screen, and then onto the career mode to be given a run down on the story, Pro Race Driver wastes no time to get you right in the midst of the storyline.
Where Rockstar Games is concerned, the main storylines of their games tend to be linear.
A great game typically has a compelling storyline with a plot where the player becomes the main protagonist and hero on a journey through a number of challenges.
The upcoming eBook is written by John Shirley, the storyline picks up where the Watch Dogs video game leaves off, allowing fans to further explore the world of Watch Dogs.
Now, here is where I would love to go into in - depth talk on the storyline and the progression of the story across the life of the game.
In a world of open - world games where the story is an afterthought, microtransactions reign supreme and developers / publishers seem unwilling to deviate from this MachineGames have crafted a singleplayer game with a strong storyline, great gameplay, beautiful graphics and not a microtransaction nor unnecessary multiplayer component in sight.
A post-apocalyptic action game originally released worldwide on June 14th, PlayStation 3 exclusive The Last of Us combines a powerful, cinematic storyline with tense action, adventure and a meticulously rendered environment, developer Naughty Dog created a world where survival is at the heart of every decision in the game.
Continuing on with the N.O.V.A. 3 storyline, this new game takes place only four months after the second N.O.V.A. game where now everything is on the brink of a civil war.
Each of the characters» stories - we'll focus on Sonic's for now, since it's the first storyline to be open to you and obviously the one people will be most interested in - rotates around a hub area where you talk to people, take on side missions and advance the storyline of the game.
In a bid to fit into the timeline established by the G1 (Generation One) cartoons from the mid-to-late Eighties, Fall of Cybertron picks up from where War for Cybertron left off — it follows both Autobots and Decepticons in the last hours of the apocalyptic war on their home planet — and while the game didn't garner a lot of love in the GOTY lists, I found the storyline, combat variety and pacing to be a fantastic immersion into their world.
The game then takes bit of a Crazy Taxi style twist, where the woman demands to be taken to a club on time for a meeting in return for a place on the Solar Crown Tournament; a season of races which form the backbone of the storyline throughout the Ibiza portion of the game.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
Sons of Trigon picks up where the «Sins of the Father» storyline from the core game left off, with the demon lord Trigon ready to break free of his bonds, intent on destroying Earth.
Where Ghost Recon Wildlands differs from previous Ghost Recon games is in the present - day setting (as opposed to the near - future settings of previous titles), new open - world gameplay and an all - new drug cartel themed storyline.
This game basically consists of following a storyline where the King gives your character the task of solving the mystery around who's been stealing public works projects and houses from the Kingdom and causing chaos?!
For fans that haven't had a chance to play Infinity Moment, this is actually a great deal, but for those who keep up with the game series, this is sort of just one of those situations where we feel like more time should have been spent expanding the «Hollow Area» storyline, instead of trying to fluff up the game with older content (even though there are a few updates to the older story involving newer characters)
The game offers a bit more single - player content in the form of a combat - free mode where you explore small areas and listen to storyline audio, and a wave - based survival mode.
Instead of picking up where the original game's storyline left off, Beyond Good and Evil 2 is a prequel, and it appears to have a significantly different tone than the first game.
This is a very nice change that fleshes out the storyline of the game much more, to the point where it feels like it is quite important in the grand scheme of things storywise.
Where the action and gunplay in Bulletstorm reign supreme, the storyline can be extremely hit or miss depending on what kind of gamer you are.
It is a dedicated, educational mode, where you can free roam Ancient Egypt in game, free of combat, storyline or time constraints pic.twitter.com/w1Vztrc0 9W
Its still a whole third of the game world and in terms of the storyline, it just makes sense that you can only go where your faction controls.
This game totally based on interesting storyline where you will enjoy each and every moment of playing this game.
With a positive response, this is called a more condensed version of the original game where you get your powers faster and is more action packed with a smaller storyline.
Unlike most games where you go into the game selection screen, and then onto the career mode to be given a run down on the story, Pro Race Driver wastes no time to get you right in the midst of the storyline.
Fans of the core series where provided with a rich storyline which continued Persona 4's narrative, while fighting game fanatics where given a stage for fastidiously polished, combo - heavy matches.
There's an alternate chapter that takes place in a modern day setting with the characters literally reimagined as part of a sentai team, a whole alternate storyline where you play as Dorothy (who is surprisingly tough for a tiny, prancing girl), a stage where you can play as a group of regular enemies, and numerous alternate costumes of characters from other Konami games.
I also want to find out more about the traveller and where the actions of guardians throughout the storyline take us in the games 4th year.
A concept of progress with failure where you fail the objective, but the game still carries on, although with a possibility of penalty or an altered storyline.
Whilst the storyline of Dungeons of Chaos might not win any awards, that's not really where the game's focus seems to be.
Games like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with focus on storyline and open - world exploration still has a place in the gaming world where publishers are no slowly shifting «games as a service» model.
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