I mentioned in my review of VF5 that, at some point a series»
strange, off - putting design
decisions just becomes that game's style, and can no longer be questioned or critiqued: If you didn't like endless cutscenes and almost no
gameplay, then why are you «playing» a Metal Gear Solid game?
Gameplay in Life is
Strange revolves around conversations, item hunting, and a branching narrative, where your
decisions affect the ultimate outcome of the story.