Sentences with phrase «strategic game locations»

As part of a separate game update, players started the year with the new Oasis map that features Overwatch's first jump pad, allowing them to get high up to strategic game locations.

Not exact matches

The same logic applies to this game, and even to Battlefield or every other FPS game that revolves around controlling strategic map locations: the team that controls most of the map is more than likely to win the match.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Successfully navigating the turbulent turns of the New York city circuit requires a lot of skill if you want to finish with a fast time or respectable race position, while the narrow design reminiscent of the first WipEout game forces you to be strategic when overtaking opponents - you really have to meticulously memorise the layout of the track and remember braking points and boost pad locations to maximise your speed, but it's very rewarding when you get into a flow, blast through every boost pad and glide into every twist and turn at full speed.
Warpath was a nice option for those seeking a slightly more strategic mode as every player converged on a single location, but regardless of which game type you found yourself in, running through the maps in groups was almost a necessity.
【 About the Game 】 《 Cards Wars: Heroic Age 》 is a special strategy game, including battlefield situation, strategic location, class configuration as common miniatures game.Yet this game highlights the battle process feature, as well as the hero \'s skills.Also, you can follow different natural paths to explore and cultivatGame 】 《 Cards Wars: Heroic Age 》 is a special strategy game, including battlefield situation, strategic location, class configuration as common miniatures game.Yet this game highlights the battle process feature, as well as the hero \'s skills.Also, you can follow different natural paths to explore and cultivatgame, including battlefield situation, strategic location, class configuration as common miniatures game.Yet this game highlights the battle process feature, as well as the hero \'s skills.Also, you can follow different natural paths to explore and cultivatgame.Yet this game highlights the battle process feature, as well as the hero \'s skills.Also, you can follow different natural paths to explore and cultivatgame highlights the battle process feature, as well as the hero \'s skills.Also, you can follow different natural paths to explore and cultivate...
Each alien encounter can be tackled the same way, and rarely do they entail anything more than scripted gun battles in locations built to showcase the game's penchant for strategic cover - based gameplay.
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