It's more
strategic than the other game types.
Not exact matches
The same logic applies to this
game, and even to Battlefield or every
other FPS
game that revolves around controlling
strategic map locations: the team that controls most of the map is more
than likely to win the match.
While the combat feels a bit snappier and more reactive
than other games in the series, particularly the ranged weapons, which make Monster Hunter feel closer to a proper third person shooter
than ever before, it's still very much the
strategic, methodical combat that's long been a hallmark of the franchise.
The number of years in the metagame won't change the fact that one
game has more advanced techs
than the
other, allowing for more
strategic variety.
When I think about it, all RPG's have some sort of
strategic element in them (as do all
games really) so to classify them as anything
other than just RPG seems silly.
The Western Front Armies also includes a new progression system that introduces
other unique content into the
game and enables players to dive deeper into the tactical and
strategic aspects of the
game than ever before.
Unlike the Ys series, which focuses on straight on the action, combat in Xanadu Next is a bit more
strategic than in
other similar
games, with a bigger focus on positioning and elemental weaknesses.
If you buy the
game, know that the fights will be more reckless skirmishes
than strategic manuvers like any
other real time strategy
games.
There are moments that feel more
strategic than others in terms of maneuvering around the grid and of course the
game's AI can be quite good at times.
There are
games out there that challenge the
strategic mind, none better for the newcomer
than Rome: Total War II which, as with
others in the Total War franchise features both RTS (Real - Time Strategy) and turn - based strategy elements, so you can either rule from above and conquer Europe with complete confidence in your generals and armies or, you can micromanage and lead your armies into every battle you face, and make no mistake, you will face a lot.
The enhanced enemy AI makes all the enemies in
game smarter
than ever, causing the
game's difficulty to be a bit higher as spellcasters will use their spells to devastate your party in more intelligent ways, while
other enemies may decide to group up, or be more
strategic in their patterns.
Strategic uncertainty is usually formalized with
game theory, assuming that one party in a transaction has more (or better) information
than the
other.