Not exact matches
Across my time with the
game, I discovered and took part in many of the mini-dramas unfolding across the massive map, where players form alliances or
strike out on their own to survive as long as possible in a harsh
environment.
The player's black square is only a fraction larger than those that make up the
game environment, though the
game environment blocks are outlined in various neon colors, creating a
striking effect.
You're essentially transforming the
game's surrounding
environment from dull and inert place into a colorful,
striking world.
Played out in a
striking environment, the
game's lead «Black» intends to escape; sneaking through numerous stages past cameras trained on his every step as he tries to escape the system that is keeping him and his fellow citizens enslaved.»
The
game's
environments are
striking and varied, from the stormy oceans of Titan to the red trees and green skies of Nessus.
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to
strike -
environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the
game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the
game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
Graphically, The Walking Dead: Michonne is excellent as the animations of the character models are fluent, while the
game possesses a visually
striking comic book cel shaded art style that looks just as good as the second season of The Walking Dead and Tales from the Borderlands with the characters and
environments living up to the quality associated with The Walking Dead comics and prior seasons.
The graphics and animations are excellent as the character models move fluently, while the
game possesses a visually
striking comic book cel shaded art style that looks even better than previous Telltale
games such as The Walking Dead: Seasons 1 and 2 with the characters and
environments looking nothing short of amazing.
For one, it offers a new
environment for
game players to socialize with one another and
strike up conversations.
EM: Many of the
game's most
striking details embed themselves in the
environment, such as puzzles etched in the sides of cliffs or the plant - covered buildings falling to ruin, so do you see a need to create an aura of wonder and mystery guiding these decisions, or is there something altogether different at work?
The graphics of Heist aren't overly beautiful or
striking compared to other modern 2 - D
games such as Rayman Legends or the more recent Inside, but there is still a strong attention to detail in the
environments and character models here.
The
game's heady mix of eerie
environments, subtle - yet - challenging puzzles, and oppressively creepy atmosphere have clearly
struck a chord with both fans and press alike.