Still going
strong after years of use.
Not exact matches
This made so
strong an impression on her soul that she aspired
after this; but being a maid
of eighteen
years only, she was afraid
of unlucky chances, and was never
used to travel, and knew no way.
After a few
years inside a body the tube will dissolve — it is made
of the same material
used for sutures — and by that time his bronchus should have grown
strong enough to function normally.
Now,
after almost four
years of continuous
use of colloidal silver, my endorsement for this product is just as
strong.»
After an hour
of intense discussion and
strong reluctance towards delaying the
use of SBAC in teacher evaluations for one
year, members
of the Board today ultimately voted for the postponement recommended by an advisory committee — with stipulations.
Using six
years of finance data and interviews with nine principals who led schools both before and
after the district's implementation
of SBB, the report concludes that SBB is off to a
strong start in Hartford.
In fact, the demand for the 240Z was so
strong, that in 1970, less than a
year after the car's debut, Kelley Blue Book rated the value
of a
used 240Z at $ 4,000.
I'm still
using my original unlocked Iphone 2G on T - Mobile for 3
Years after i bought it used from another person who used it on AT&T for two years before me and it's going strong as one of my three ph
Years after i bought it
used from another person who
used it on AT&T for two
years before me and it's going strong as one of my three ph
years before me and it's going
strong as one
of my three phones.
World Housing Solution has designed and built a prototype
of its 180 - square - foot, storm - proof shelter, which can be quickly assembled for temporary
use after a natural disaster but is also
strong enough to serve as permanent housing for the estimated 680,000 Haitians still living in tents
after last
year's earthquake.
Thankfully my trusty backpack is still going
strong after 10
years of use and I have never had to change this.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to
use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best
uses - weapons are designed to be effective when they are
used during the right occasion - Special weapons are
stronger than the original ones when
used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers
after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how
strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a
year of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't
use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Paita sailors who
used to sail north - south direction along the coast called the counter-current «El Niño»,
after the Child Jesus because it had a tendency to appear soon
after Christmas (the reason for this seasonality is not yet fully understood, and some
of the
strongest events peaked earlier in the
year).
I provide play therapy to children up to 10
years of age to help children
use the fun
of play to develop the skills necessary to improve their challenging behaviors and work through some
of the
strong emotions that can be present
after living through a challenging experience.
In a study
of unwed fathers one
year after their children's births, Mincy, Garfinkel, and Nepomnyaschy found,
using Fragile Families data, that
strong enforcement, measured as a city or state's commitment to establishing paternity, increased the chance that fathers had seen their child in the past thirty days and that they had received an overnight visit from their child in the past
year.47 A nuanced set
of findings emerges from a separate study by Nepomnyaschy
of the interactions between father involvement, and formal and informal support payments.48 Both formal and informal support payments one
year after a child's birth raise the likelihood
of father contact two
years later.