Sentences with phrase «strong enemy attacks»

You might find yourself using them just as a way to revive your party or to avoid strong enemy attacks.

Not exact matches

• The Economy ≠ The Stock Market (Irrelevant Investor) see also Strong Jobs Market, Weak Stock Market (A Wealth of Common Sense) • Here's What Happened To All 53 of Marissa Mayer's Yahoo Acquisitions (Gizmodo) • Brexit and Democracy (Mainly Macro) see also Brexit pricing precedents: an empirical study (Macro Man) • Hedge fund fee structure consumes 80 % of alpha (FT) • How to Psychologically Prepare Clients for Bear Markets (Advisor Perspectives) • Kansas» experiment in conservative economics still a bust (Chicago Tribune) • Ego is the Enemy: The Legend of Genghis Khan (Farnam Street) • Be Wary Of Claims About How The Orlando Attack Will Affect The Election (FiveThirtyEight) see also Florida cut $ 100 million from its mental hospitals.
The rangy French international has the ability to spring midfield into attack with strong runs into enemy territory in a manner not unlike a certain Patrick Vieira.
The fast combat that has u flipping around and attacking enemies with you disc is enjoyable and feels good to get in a strong combo is multiple moves that you learned.
As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
During fights, you can do strong and quick attacks with whatever weapon you've equipped, push enemies away with your shield, and evade enemies with a roll.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
She has two regular attacks using Y for a weak horizontal strike that can turn into a 2 - hit combos or X for an stronger, overhead swing that has Thora raise the battle axe handed down by her father up into the air until it gleams then finds it way downward with a chopping into enemies with a sufficient thud.
These include Thor giving you Mjolnir to make a stronger downward swing, a speed - up power, a duplicate for enemies to focus on, healing, a temporary shield, and a javelin to attack from afar.
You control a character who fights through thousands of enemies using a combination of strong and weak attacks.
The game does give you numbers indicating how strong your attacks are, but there's also no reward for defeating most enemies, save for rare health drops or restoring mana via blocking attacks.
Missions involve guiding hero units around the map on seek and destroy sorties or establishing and maintaining bases in order to develop a strong, healthy war machine to fend off enemy hit and run attacks while attempting to destroy their base.
Weapon: Lance): using her Counter skill, she can create a shockwave by defending against an enemy's strong attack.
Azura can sing to buff her allies, Oboro can counter the enemies» strongest attacks, and Niles can deliver devastating deathblows.
Players can perform basic attacks, strong attacks, special attacks and unleashing Focus Energy to unleash a barrage of attacks on your enemies.
Players hack «n slash through thousands of enemies, building up combos with both strong and heavy attacks as they try to take over enemy forts on a large map or complete other level - specific objectives.
Kingsman is damaged in the attack leaving only Eggsy and Merlin (Mark Strong) to fight this new enemy.
Players can lock on to stronger enemies to keep the camera fixed on them, the same as the Z - targeting that first appeared in Ocarina of Time, while rolling to evade and guarding will minimise damage taken from any retaliatory attacks.
Devouring enemies has the added effect of activating your character's burst mode, giving your character stronger attacks, a double jump, and regenerative properties.
The support system allows for each fighter to grow closer on the battlefield, eventually developing a strong enough bond to share special cutscenes and have combined special attacks against enemies.
Faced with these obstacles and a strong, deadly attack from enemies, the Mitchell family bond together to lock the drug game down like they've done in the past.
Players can do punch combos or strong attacks, counter and even grab dazed enemies and start kneeing them in the stomach, tossing them across the level or, if their life is low enough, finishing them off.
The Brave and Default and Bravely Second systems give you great control over battle, allowing you to disrupt enemy turns, guard yourself against strong attacks and build up powerful assaults of your own!
New Battle Features Characters can link up for stronger attacks, «Parts Break» allows you to split enemies into pieces to lower their stats and disable special attacks, and «Giant Battles» impose limits that will challenge the strategist in you!
Her back strong attack is also very useful, as it is an automatic teleport to the back side of the enemy.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
Hero / Heroine: # Warrior: the strong soldier with incredible power who terrifies enemies with «Shake»em off» and «Transformation» skills; # Assassin: the nimble killer with poisoned weapons who terrifies enemies with «Ghost Attack» and «Poison Touch» skills; # Magian: the wise wizard who can cast the lost spells «Blizzard» to freeze enemies, and «Finger of God» to power up your defense towers.
You single - handedly destroy thousands of enemies per battle through various combos made by mixing your strong and weak attacks.
It's in third person, you play as an incredibly powerful hero, and you slaughter hundreds upon hundreds of enemies with a mixture of strong, weak, and super attacks.
Thor can also fly, has a strong melee attack with his hammer, and can also throw the hammer to hit multiple enemies at a distance, both on the throw and on the hammer's return trip.
This new gameplay footage of Dino Batter in its alpha state is cheerful and colorful, showcasing an overall look at the game's main strong points from exploration to surviving by deflecting incoming enemy attacks.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
She can make this attack even stronger by dashing at her enemies from a distance and throwing them in the air.
In simplest terms, players use regular and strong attacks aimed at several zones on their enemy, and likewise must read their opponent's attacks and block those areas accordingly.
Even with how powerful they are, each of these shots are useful in their direct approach even when using a more powerful shot stance (this one being the circle, which is strong attack) in order to dispatch their enemies quicker than before.
Mario can then avoid enemies» attacks by jumping over them; his jump attacks are also stronger.
Fights in Dissidia 012 were given the ability to counteract enemies» strongest attacks by using assisting characters, while navigation is now done through a traditional - styled Final Fantasy world map.
Finally you have Pontius, the knight, the strongest in close - up combat with two weapons at hand: a sword and shield to defend and attack enemies with, and a heavy hammer to bash through stone walls.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
His forward - strong attack creates a wood trap that grabs and holds an enemy in place.
You can charge your strong attack (triangle) although it rarely works seeing as how you are continually surrounded by generic enemies all the time.
Also, have a strong and durable shield to hand to deflect any enemy attacks that slip through.
You can use this to re-fill your health gauge with some weaker enemies, or you can go after a big boss and deal some real damage — as long as you can avoid their stronger attacks (bosses can knock you out in one hit).
In this state, his attacks become quicker and stronger, being able to tear normal enemies into pieces in a matter of seconds.
His jump - strong attack is also a downward log that hits opponents multiple times, which is particularly useful in creating extra damage to fallen enemies.
«Liger Slash» — A claw skill in which Row hits the enemy with strong, continuous attacks — both spells and direct attacks.
When you absorb enough of your enemy's blood, you can later unleash an attack known as «Adrenaline Burst» which is much stronger than a normal attack
The support system allows for each fighter to grow closer on the battlefield, eventually developing a strong enough bond to share special cutscenes and have combined special attacks against enemies.
You learn about the different configurations and how they can be used to affect the different enemies; fast air attacks vs aerial foes and slow powerful blasts vs strong ground for your ship and towers, with some variety mixed in, and boss battles that require both.
For 20 points and 50 points, you can send in an enforcer, a stronger unit with unique abilities that can either attack enemy leaders or buff your clan members.
a b c d e f g h i j k l m n o p q r s t u v w x y z