Not exact matches
Perhaps
strong competition
for places in the first team will help and if it was me I would every now and then pull out a video of a
game like Watford to remind the players what can happen if they slack off and make them recall how bad those times
feel.
Personally I've never
felt Barcelona have a fantastic defence, and if you asked me to compare it to Bayern Munich's defence
for example, I'd say Bayern's was
stronger, and in two
games we managed to score 3 goals against Bayern, so I
feel we can score against Barcelona, though that's just opinion.
That is what these
games are
for, to get me back into the swing of things and I
feel that is coming each
game that I'm getting better and
stronger.»
Danny has started 23
games already
for Arsenal and I have a
strong feeling that Monday will make it 24.
To be honest with you mates i have a
strong feeling that we'll win our two remaining
games if we really want to & of course we need to win i believe Bayern will beat there 2 remaining
games too so lat just take it one step at a time and hope
for the best we still have a chance guys come on
well i know the guys in england belittle the spurs the whole time (the fans outside of england do nt really
feel the hate, because in switzerland
for example is the hate on chelsea muuuuuch
stronger ^ ^) you got ta be real and accept that spurs are a top 6 team, and drawing against them isn't such the worst result and the «pundits» and a lot of guys here always bash arsenal that they don't have the title mentality to get a point from a win and a win from a draw, so i think in the years before, we would have well lost the
game, so i am happy with the point, and the fight of the guys
I do
feel a bit sorry
for Ospina though, and wonder if he had been tested a bit more in the last couple of
games it would have put him in a
stronger position, whereas we have not really seen what he can do.
Arsenal has nothing to lose if Iwobi is allowed to continue play in the Ozil position, he can only get better and with Ozil sending signals, i hope Arsenal do sell him January, i have a
strong feeling with all the gossip of manu, real madrid, Barca and others wanting him his just
games being played by his agents to get arsenal to give him a better deal, in truth Arsenal would be stupid to give Ozil any raise, this is a gentlemen who no one came in
for over the summer.
Ever since the Euros I had a
strong feeling that Draxler knew Arsenal would be the best fit
for his
game to elevate, especially with his great connection with Özil when he's cutting in from the left wing.
Time
for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of
for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous
for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question
feel good about the way their future potential employer
feels about them)... in order
for us to become dominant again we need to be
strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as
for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal
for a club of this size and financial might... the fact that we could find money
for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul...
for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid
for Suarez, or that we couldn't get Higuain over the line when he was being offered up
for half the price he eventually went to Juve
for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness
for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
He's
strong and rebounds and finishes well, but his
game lacks a level of offensive diversity — he's all right hand and doesn't have an outstanding
feel for scoring.
I started googling way back in may who could we be buying gonzalo higuian, julio cesar and wayne rooney but realize going by history wenger just as no interest in buying world class players, he wants 2 buy d grade players and turn them up to koscienly nd nasri that will take years while da arsenal faithful pay handsome figures
for dismal performances, fans allowed wenger 2 get away when he gets away with these lucky matches of fenerbache been
strong on paper but a waste of tym on the pitch, also it happen at bayern but they put a slighty weak team but wenger runt his mouth around of how good da team was after that 2 - 0 win, not forgetting it was bould that got the team defense looking solid while wenger moan about referee decisions and no blame on team, I just
feel we (arsenal) have allowed wenger and co to misuse us, so now our main target aim is benzema yet giroud plays more often than him
for france, can any1 see how wenger is lowing our standards and expectations at arsenal, I wil be over da moon if wenger does not sign an extension wit us, after the gilberto days and disaterous results and teams we play, his approach to the
game defensely which is pathetic and his annoying behaviour.So what if manu and chelski haven't really bought they are already
strong it was seen last week now we should be worried about our selves since that villa defeat, jst imagine what the man's and london money maniac's are goin 2 do to us, I can see it already coming from wenger, if we find the right player we will buy him, after sept2, we didn't find da right player but the squad can challenge
for the title, its so sick having 2 hear that crap, just take him psg, I just wish the fans would say we had enough of this bullshit transfer policies its time we stood up against these pigs of directors by protesting!
The traditions slipping is one of the reasons (alongside ticket prices) that many of the fans who have been going to
games for decades no longer
feel a
strong attachment to the club.
These are all
for varying reasons that extend back to my youth, and are not particularly
strong feelings, other than if I am watching a
game on Sky or BT, I will usually want one side to beat the other.
I
feel fitter and
stronger with every
game and more comfortable and
for me, it's about getting
games, but at the same time contributing and making sure I leave here having made an impact.
My only comment is before the
game I had a
strong feeling that we would «batter -» and fry - Blackburn and
for me morally it means more than the 8 - 2 against Manchester to be beaten in their stadium on a rainy day.
With Wayne Rooney back to his inspired best, I genuinely
feel United will be too
strong for a Liverpool side who have tended to come good in the crunch
games, against the best teams, but have played more
games than most since the turn of the year and were tired and lethargic at home to Tottenham on Monday.
I would describe my self as a kind, warm hearted person, who has a
strong work ethic, i am very determined to succeed in life, i want to go to college
for Video
Game Design and Computer sciences, I like to make a woman
feel good about herself, because everyone has lots of potential the only...
«The whole process of making this
game, everything that is involved, has been, in many ways, a healing process
for myself, and I
feel like a much
stronger person
for creating it,» she said.
If I'd come out of Dead Island with a burning desire
for more Dead Island, Riptide would go down a lot easier, but since that original
game started out
strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already
felt like more than enough, instead just becomes a tiresome exercise.
the
game has alot going
for it in regards to races and tracks and cars... and that's what made things worth the gaming experience... AI is not
strong but the races and the
feel you just had to get through the next race with your AI team mate and place as far as you could drives you on.
Though
Strong previously wrote
for cable (the HBO movies Recount and
Game Change) and this
feels like it could easily have gone that route too, instead it became one of 2013's biggest commercial triumphs on the big screen.
As
for Natalie's mother's work — that was more of a challenge, because most of that science is invented, but I wanted it to
feel rooted in reality (the pun
game is
strong).
I'll have liked if stages had alternate spawn points
for some of the
stronger enemies since I remember being disappointed the Cranebirds didn't appear after being beaten, nor
felt as intimidating as in the first
game.
The opening of the
game's primary story that focuses on Artyom and the Dark Ones is
strong, but then it vanishes
for a large of the chunk of the
game, only to re-emerge later in powerful fashion before fizzling out once again with a weak final third of the campaign and endings (there's two available) that will likely leave quite a lot of people
feeling a little unsatisfied, something which is becoming horribly common in
games these days, although others may quite enjoy it — it's a hard call to make.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections
for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing
for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would
feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up
for Classic Sonic - the character setting
for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers
strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The crowdfunding campaign is a good way
for us to start relationships with our partners on a
strong foot, where they
feel confident that the
game will be great, and my team and I have a
strong understanding of what will make the
game amazing
for our fans.
-- Nintendo previously made Zelda
games by making small areas and connecting them together —
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're
stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control
for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for snowboarding — Can mine rocks which can be solid
for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for rupees or used
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
I was so bored and it was so repetitive so there it sits in my
game case unfinished waiting
for a day when I
feel strong enough to take on not only the
game but hte bordem that will ensue once I stick it in the PS4.
No worries, gang, as I'm delving into some personal favorite
games of mine, doing my best to pick out what I
feel is the
strongest negative
for each.
The whole
game has a
strong retro
feeling, and it certainly isn't
for everyone, especially those who've cut their teeth on Castlevania: Symphony of the Night.
The multiple platforms its available on and (what
feels like) a
stronger push
for global localization has made this one of the titles I can bring up with lots of
gamers.
After we finish, we'll do a video ranking the
games from worst to best, but
for now, I wanted to take a look at who I
feel are the ten
strongest protagonists from the franchise.
The
feeling of being on a forgotten star ship and not knowing what was going on made
for a powerful encouragement to proceed that only grew
stronger as the
game went on.
Feel free to say otherwise but Virtual Air Guitar is mostly known by Xbox
gamers for Kung - Fu High Impact on Xbox 360, it received mixed reviews but has a pretty
strong fanbase, especially
for a Kinect
game.
But I digress, aside from the lack of any real narrative, the
game does have a very
strong Destiny or Halo vibe and the core concept
feels very familiar
for somebody who has played either series.
Another thing expressed was the idea that people
felt that Twilight Princess was too big a
game, and that affected the need
for a
strong foundation during development.
The
strongest thing
for me in this
game is and always will be the dialogue which is not only very funny, but really well placed and makes some of the more serious aspects of the
game feel light hearted.
The atmosphere evokes
feelings of relaxation, which I fear hint at a
game that will quickly take a turn
for the dark, but will connect with players on a
strong emotional level.
It can be annoying at times, sure, but the
feeling you get from outsmarting your opponents, the one that's kept me playing Street Fighter
games for over a decade, has only grown
stronger here.
You'll notice I wrote a lot more
for Nintendo than anyone else and that's because I
felt the
strongest for them during their E3 conference and they're the only ones who actually had more than 2 of the
games they showed come out.
On the other hand I think older
gamers, especially those with a soft spot
for the original Outcast, will absolutely love to return to it with modern visuals being a
strong selling point, but also because the
game maintained the same
feeling gameplay from the original.
Those ideas build on some action
game essentials, like dedicated buttons
for fast, weak attacks versus slower,
stronger ones, to create a battle system that replicates the
feeling of the franchise's combo - centric fighting, while adding tools
for more strategic play.