This way, leaderboards add
a strong game element to the learning journey and drive learner engagement.
Not exact matches
The more holding, carrying, rocking, swaying, swinging, caressing, stroking, hugging and
game playing we do, the more we provide the necessary sensory stimulation for brain growth and the vital
elements that promote a
strong parent child bond.
The
game boasts a
strong narrative that shows the dangers and strains associated with gang membership, and promotes a
strong sense of morality via
game elements inspired by classic gang movies, such as «New Jack City,» «Boyz»n the Hood» and «Menace to Society.»
It adds a few unique gameplay
elements, such as isometric camera movement, but the
game lacks in categories like speed,
strong personality and a compelling narrative to drive it above a
game like Hotline Miami.
It seems that it's quite a disturbing
game, obviously the horror
element is
strong, but were you really striving to offer something that is more horrific than anything seen before?
Some books will be about the history of the
game \'s creation, some will focus on particular
elements like level design, story, and music, some will investigate the subculture that has formed around a
game, some will bring in outside art, science, and media, some will have a
strong autobiographical
element.
Whilst the social
element can contribute to the experience, the core
game provides a
strong enough hook that it works despite this.
We talked at length about the
game in our preview from E3, but Monolith explains further how they manage to carefully select what
elements of MOBA are
strongest here.
Game: Fieldrunners Developer: Subatomic Studios What We Said: «Aside from its derivative Tower defense gameplay, Fieldrunners works because it has a
strong strategic
element.»
For those who did not get a chance to play the original Call of Juarez
game, this is a
game set in the old west and it takes some very
strong story
elements and weaves those into a western based FPS.
Even as The Place Beyond the Pines careens from one situation to the next, evolving and adapting to its new
elements as it goes along, what remains constant is the sense of authenticity in every scene, a mysterious and evocative atmosphere supplanted by earthy cinematography and a moody score,
strong empathy for each of its damaged characters, and powerhouse performances from a
game cast.
This is more important than in most Mario
games as there are a lot of RPG
elements; currency helps to make your party
stronger.
The puzzle
elements are not exactly the
strongest point in the
game, and the tedious cursor controls just make them feel tacked on.
In a step - up from the original
game, State of Decay 2 features
strong RPG
elements allowing you to mould your survivors into specialists.
It's a good idea for a
game like this, and the quality of the prose here is
strong, but a few
elements keep it from being all that it could have been.
Utilizing
strong curriculum,
game mechanics, creative storylines, gaming engines,
strong graphics, and gamification
elements, Designing Digitally's team of experts will create an innovative
game - based learning experience for your organization.
After the jump, Kojima talks about his «
strong urges» to create a non-MGS title as well as express his «regret» over putting all the story telling
elements in the cutscenes and his ideas about how he can change storytelling in video
games.»
Some of my favorite
games involve
strong story - telling
elements to enhance character - development and the overall experience.
I wish there was maybe a bit more depth to it and that the co-operative
element was
stronger for when you do have friends round, but all done and said Marvel Legendary is a great deck building
game that earns a hearty recommendation from me.
But that's okay, because combat in Bound by Flame is the
game's single
strongest element, although flaws still abound.
Bierzerkers has the
strong Viking men and women, all the
elements of a good battle arena
games, and of course, the unlimited supply of beer.
Less enjoyable than the mysterious story, though, are the
strong horror
elements the
game tries to implement.
One of the
strongest gameplay design
elements in The Legend of Zelda series is the unique core mechanics the
games are typically built around.
That's a good thing, because the story told within the first Darksiders was one of the
stronger elements of the
game.
I'd go as far as to say that I wouldn't worry about a
game that Shinji Mikami was working on might be adversely affected by his trying to be «too Western», as he has proven his ability to unite the
game design philosophies and settings from both sides of the Pacific in his past
games to great effect, taking the
strong elements of both and rejecting each side's weaker
elements.
We announced earlier that we are exploring multiplayer
elements for our future
games, but that doesn't mean those
games wouldn't have a
strong narrative.
Alien Swarm is almost exclusively a multiplayer
game whereas Alien Breed has a very
strong single player
element to it.
The majority of
games launched on the platform are simple to play and contain a
strong competitive
element.
The exploration and platforming
elements are
strong in this
game and care must be taken to ensure you don't become trapped and can't climb out.
The
game blends RPG
elements, fast - paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the
strongest survive.
Each individual
element still isn't as
strong as one would expect to find in a
game focused toward guns or stealth, but Watch Dogs still manages to surpass most other
games in this genre.
The
game, to me, is riding on two major
elements to have a
strong chance of success.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're
stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain
element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
The
game does a great job conveying a sense of fear and tension through its audio design, and this is by far Uncanny Valley's
strongest element.
Some
games that are out now feature a
strong focus on multiplayer, while others still have some single - player
elements.
While the randomization is
strong, there are clearly more
elements needed to help the
game feel more diverse as it takes just a few hours to begin seeing the gaps in the illusion.
Must... be...
strong... I actually also enjoy Mario Party
games, and the melding of a story and adventure
elements makes me view this with interest.
This title is the first one on a home console, and will be taking advantage of the
stronger hardware to improve on many key
elements of the previous
games.
Besides these new
elements, NG16 will contain all of the familiar features which makes the event truly Nordic
Game: A
strong program with some of the best speakers (legendary designer Hideo Kojima, and Tim Sweeney, the father of the Unreal engine, are among them) from the global
games industry to inspire you and make you think, a string of refined networking events such as the Gala Dinner and the renowned Nordic party to ensure that you mingle with old friends as well as connect with new peers from the industry.
Later your diver delves into open waters and a
stronger sci - fi
element takes over the once peaceful lagoons of the
game.
Multiplayer is another
strong element of the
game and gives the players access to some fun multiplayer modes, classes and maps with up to 24 players.
The racing
element of this
game is very
strong as while you're not on the clock, you are racing to destroy your opponent before they destroy you.
The
game will focus on a
strong narrative with an overarching puzzle
element that can only be solved by the community at large.
It's an easily accessible
game with
strong RPG
elements, charming characters, a
strong narrative as well as a world that is a delight to explore and craft in.
Game Features; — Compelling Adventure: A narrative adventure through love, life, and loss, following the explorations of orphans Scarlett and Finn — Emotional Journey: A striking psychological adventure that is part coming of age story, part personification of the tightly - wound forces of sibling bonds, and part exploration of the deeply - rooted effects of sorrow and loss — Puzzle Exploration: Context - driven puzzles engage the intellect while the story captivates emotions — Gorgeous Visuals: Scarlett's journey comes alive in every scene with lush scenery, vivid effects, unique characters, and a lovingly hand - crafted feel —
Strong Pedigree: Created by veterans of Disney Black Rock Studio & the writer of The Room —
Game as Art: Mysterious & surreal
elements emerge, with interpretation left to the player
The flexible and creative gameplay
elements are
stronger than ever, backed by arguably the best engine to date for such a
game.
The
game also has a
strong local multiplayer
element, for full split - screen enjoyment, including a variety of different challenges.
While other
elements such as the variety of level styles to choose from impact the
game - experience, I found the character selection with different traits the
strongest impact to change - up the conventional running and jumping experience you're used to with platformers.
If either Billy or Rebecca die, it's
game over, so there's a
strong element of tension and strategy in keeping both characters alive, and Resident Evil 0: HD Remaster makes it pretty clear how to best use each character to solve a puzzle or fight effectively.
He added that among 3D fighters, he's «always leaned a little towards Tekken» than Virtua Fighter or Dead of Alive, but he said he felt the latter two
games also have
strong elements.