Sentences with phrase «strong game experiences»

We believe that a strong vision executed by a flexible team is the best recipe for engaging and strong game experiences.

Not exact matches

«The defence I play with is full of experienced players who have played many games in strong national teams.
That's also what makes it the most jarring of the Kart games for players who aren't used to the style of this particular entry: it's the only one of them my wife refuses to play with me, as my Super Mario Kart muscle memory remains strong, and there's just not much you can pull from experience with the rest of the series to help you combat that.
He is quick, strong, has technical ability and big game experience.
As has been proved in the first four games, which have netted the Gunners 10 points from a possible 12 and already secured us a place in the next round, Wenger had a strong enough squad to do it without too many problems and you could say that the experience and playing time on the pitch has been very useful for the young Gunners and the fringe players who would otherwise not have featured much.
Don't really understand lucas silvas» logic, yes I understand it's hard to say know to the lure of Real Madrid but surely the boy must realize that if the likes of khedira are struggling to get game time what hope does he have, why go to Madrid to rot on their bench only to be sold elsewhere for a inflated price in a few years, I think silva is the real deal imo and will likely into a Xabi Alonso type player, if we were to move for him a bigger stronger more experienced dm would have to be bought aswell imo
With it being a home game against Brighton you would certainly expect us to, and even though Arsene Wenger picked a fairly experienced and strong side in the Europa League this week, he still was able to rest key players like Ramsey, Ozil, Lacazette and Alexis Sanchez.
Some of the strongest factors related to success and «peak performance» in championships across all major sports include: big game experience, leadership (from star players and coaches / managers), consistency and error control.
i can maybe see it happening in a few years time but not at the moment my tip for d / m would be joel matip (he could be an underrated option) might be cheaper option than carvalho and has good experience in the german league only being 23 6 ″ 5 (that's matic height) can play both c / b and d / m and big strong build and quick reads the game well maybe a double raid on shalke for him and draxler would fill to problem positions in one window in jan
He is strong, and experienced and we need this in our team as it will be a tough game against a physical and capable side.
The teams around us are just stronger, and their squads have a lot more experience when it comes to the «nitty gritty» side of the game.
Our one win came against a very youthful Ipswich side but in the other games we've come up against much stronger teams in terms of experience.
A big, strong center back with a commandin type of play, a player who can read the game is wat we need in our so loved, enternin bt not trophy winnin team.i agree wit Filipino Dan our best signin always cums sum were as a suprise not from da Barclays league.Am sure the man u saw sagna, flamine and some good players we have at our club can still find the defender we despartely nid.An experienced goal scorer would be better to partner Robin vp as ADE has failed to stand up in big games.
@ Annoyed, I also must admit that I slightly underestimated Boro, evn thou I was the one who used to mention to not do that here, I also agree with you about the suggestion of bringing the young guys up to get experienced for the next season.But franckly my friend, please watch the reply of the game again, The boro defense were so opened for an usual full attack Arsenal way of play.In the 1st half they were evn panicking evrytime we attacked of which we shoud have taken advtges but did nt happen.The more attack you launch on pressure to your opponent, the more chance you have for scoring a goal.And we did have the opportunity from the fact that Boro's defense were desorganised during the 1st half and the 1st 20mn of the 2nd half, counter attack launch opportunity were a lot but we just did nt take them, which means that Its us who did nt take our chance at best but not Boro is the good team.Hull city!!? i totaly agree that they are much stronger and physical team, as well as newcastl or westham or portsmouth or Avilla.But that game yestday was not so tight as the same we played agst those team tht I mentioned above, we could have clearly won that game if we played a bit stronger, did nt even need lots of our skill capacity but just a bit of acceleration, then we could have had more chance to score, watch the reply and u will see yourself.
But the game complements the movies and offers a family - oriented online gaming experience free of charge, although the optional subscription has strong benefits.
Everything that you expect to see visualized in «Solo,» based on your experience with previously stated «Star Wars» mythology, gets served up on a silver platter, from young Han Solo's first meeting with Chewbacca to Han winning the Millennium Falcon in a card game from its original owner, Lando Calrissian, and making the Kessel Run in less than 12 parsecs (that parsecs are a unit of distance, not time, is properly explained at last), to the fact that Wookiees hate to lose at three - dimensional chess and are strong enough to rip people's arms from their sockets.
Suggested for anyone who doesn't get scared by a strong experience, as this game is not intended for the faint of heart.
It has problems that appear to largely stem from being built as an afterthought atop a single - player focused game, but many of the ideas it has for a multiplayer Final Fantasy experience are pretty strong, and there's a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well.
Aero Porter is a game that never should have been fun, but against all odds, delivers a strong and entertaining experience that offers a lot of replay value.
The whole multiplayer experience is a total missed opportunity that could have been a strong factor to this games success, if given the proper attention.
Movies that it beat that you could also watch: ’92 was a strong year, and you're never going to go wrong with the Aaron Sorkin fireworks in A Few Good Men, but if you haven't experienced The Crying Game, even if you know the «twist,» do yourself a favor and watch it immediately.
The job is for a Mission Designer and High Moon is seeking someone with «A strong passion for online cooperative games,» a strong familiarity with Destiny and at least three years of multiplayer design experience.
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as...
The strongest card in this games deck is the style, it has a great color palette that does a fantastic job of setting the right mood throughout the experience.
By just fighting the bosses you will be reward with enough experience to grow strong enough to finish the game.
the game has alot going for it in regards to races and tracks and cars... and that's what made things worth the gaming experience... AI is not strong but the races and the feel you just had to get through the next race with your AI team mate and place as far as you could drives you on.
Frustrating platforming, a lack of depth, and a relatively short campaign do hamper the experience, but the pure fun of this game and its strong boss battles helps ease the pain.
The easy pick up and play aspect of the game is really one of its strongest suits, offering you the ability to go through the experience with a friend in a laid back yet enjoyable approach.
Whilst the social element can contribute to the experience, the core game provides a strong enough hook that it works despite this.
They would need to supply strong enough hardware to provide gamers with a proper Call of Duty experience (not dumbed down, like the Wii versions.)
I do have concerns over the suitability of this kind of game on the PlayStation 4 as it is in no way harnessing the power or functionality of the console, but it is definitely offering an experience which perhaps plays to an underrepresented part of the market and it makes a strong offering.
It's the game we've wanted to create for a long time and, building on our strong relationship with Formula One Management Limited, we're now able to bring Codemasters» long - standing expertise in track design and AI to create a FORMULA ONE racing experience quite unlike any other.»
Despite drawing from experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the game a strong sense of originality which the platform needed at the time.
Gamers are conditioned to be a cynical bunch, especially when it comes to big publishers and console makers peeling off digital copies of older games, but this year held strong value for PlayStation Plus subscribers, particularly those looking for new experiences.
The game is full of adorable visuals and characters, within a troubled world that is sure to delight anyone looking for a strong narrative and puzzle experience.
I believe that if they are trying to add a multiplayer or co-op to this game I think is going to be a hard game because they see how popular is dark souls and skyrim so Nintendo is trying to do the same but better a big open world with co-op and aonuma said that link will get rewards, experience will learn new moves and become strong so he can enter to new areas.
Attack on Titan 2 is one of the strongest anime video games I've ever played, not because of a perfect story mode or graphics, but because it creates a unique gameplay experience that could only ever be done with an Attack on Titan game.
But in general none of the new features really adds anything to the single - player experience and the only reason the game doesn't end up being a significantly bigger disappointment is that the quality of the stage design remains as strong as ever.
The bottom line: You won't likely get these gigs without a strong portfolio showing your experience in creating games — or at least developing game concepts — as well as some programming and animation chops.
Like a good novel or cinematic experience, these types of games often have a strong narrative thread, appropriate for English Language Arts (ELA) classrooms.
In an ARG experience, the realism of the story is strong at the beginning and the player might not be sure whether they are even playing a game.
Utilizing strong curriculum, game mechanics, creative storylines, gaming engines, strong graphics, and gamification elements, Designing Digitally's team of experts will create an innovative game - based learning experience for your organization.
Our attention to detail produces experiences that educate, engage, and entertain learners through the use of game mechanics, custom content gamification, strong instructional methodologies, and the latest technologies.
These games have combined great game play with strong storylines and believable characters to create experiences that are incredibly strong and compelling.
Research shows that not only can games and simulations immerse learners in deeper, more authentic experiences, they can also lead to strong behavioral changes.
Extrapolating from their experience to a «game over Amazon» proclamation will need something stronger to peg the assertion on.
This workshop will cover how hunting games and play can build stronger recalls and a better walking experience.
«We believe Call of Duty Online will attract tens of millions of loyal fans in China, and our game platform and operational expertise to run massive multi-player online games can provide strong support to deliver the immersive and highly interactive game experience to game players in China,» claimed Lau.
It became a title that showed that games are not simply methods to tell tangible stories, but that experience and emotion are as strong, if not stronger vehicles for gameplay — an ideology that has seemed to stay with thatgamecompany, the company that was born out of the success of fl0w.
Another strong argument can be made that the story in most MMOs is weak due to the sandbox nature of the game; although many gamers are perfectly content with their own day - to - day experiences in the game serving as a unique, non-contrived storyline of sorts.
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