We believe that a strong vision executed by a flexible team is the best recipe for engaging and
strong game experiences.
Not exact matches
«The defence I play with is full of
experienced players who have played many
games in
strong national teams.
That's also what makes it the most jarring of the Kart
games for players who aren't used to the style of this particular entry: it's the only one of them my wife refuses to play with me, as my Super Mario Kart muscle memory remains
strong, and there's just not much you can pull from
experience with the rest of the series to help you combat that.
He is quick,
strong, has technical ability and big
game experience.
As has been proved in the first four
games, which have netted the Gunners 10 points from a possible 12 and already secured us a place in the next round, Wenger had a
strong enough squad to do it without too many problems and you could say that the
experience and playing time on the pitch has been very useful for the young Gunners and the fringe players who would otherwise not have featured much.
Don't really understand lucas silvas» logic, yes I understand it's hard to say know to the lure of Real Madrid but surely the boy must realize that if the likes of khedira are struggling to get
game time what hope does he have, why go to Madrid to rot on their bench only to be sold elsewhere for a inflated price in a few years, I think silva is the real deal imo and will likely into a Xabi Alonso type player, if we were to move for him a bigger
stronger more
experienced dm would have to be bought aswell imo
With it being a home
game against Brighton you would certainly expect us to, and even though Arsene Wenger picked a fairly
experienced and
strong side in the Europa League this week, he still was able to rest key players like Ramsey, Ozil, Lacazette and Alexis Sanchez.
Some of the
strongest factors related to success and «peak performance» in championships across all major sports include: big
game experience, leadership (from star players and coaches / managers), consistency and error control.
i can maybe see it happening in a few years time but not at the moment my tip for d / m would be joel matip (he could be an underrated option) might be cheaper option than carvalho and has good
experience in the german league only being 23 6 ″ 5 (that's matic height) can play both c / b and d / m and big
strong build and quick reads the
game well maybe a double raid on shalke for him and draxler would fill to problem positions in one window in jan
He is
strong, and
experienced and we need this in our team as it will be a tough
game against a physical and capable side.
The teams around us are just
stronger, and their squads have a lot more
experience when it comes to the «nitty gritty» side of the
game.
Our one win came against a very youthful Ipswich side but in the other
games we've come up against much
stronger teams in terms of
experience.
A big,
strong center back with a commandin type of play, a player who can read the
game is wat we need in our so loved, enternin bt not trophy winnin team.i agree wit Filipino Dan our best signin always cums sum were as a suprise not from da Barclays league.Am sure the man u saw sagna, flamine and some good players we have at our club can still find the defender we despartely nid.An
experienced goal scorer would be better to partner Robin vp as ADE has failed to stand up in big
games.
@ Annoyed, I also must admit that I slightly underestimated Boro, evn thou I was the one who used to mention to not do that here, I also agree with you about the suggestion of bringing the young guys up to get
experienced for the next season.But franckly my friend, please watch the reply of the
game again, The boro defense were so opened for an usual full attack Arsenal way of play.In the 1st half they were evn panicking evrytime we attacked of which we shoud have taken advtges but did nt happen.The more attack you launch on pressure to your opponent, the more chance you have for scoring a goal.And we did have the opportunity from the fact that Boro's defense were desorganised during the 1st half and the 1st 20mn of the 2nd half, counter attack launch opportunity were a lot but we just did nt take them, which means that Its us who did nt take our chance at best but not Boro is the good team.Hull city!!? i totaly agree that they are much
stronger and physical team, as well as newcastl or westham or portsmouth or Avilla.But that
game yestday was not so tight as the same we played agst those team tht I mentioned above, we could have clearly won that
game if we played a bit
stronger, did nt even need lots of our skill capacity but just a bit of acceleration, then we could have had more chance to score, watch the reply and u will see yourself.
But the
game complements the movies and offers a family - oriented online gaming
experience free of charge, although the optional subscription has
strong benefits.
Everything that you expect to see visualized in «Solo,» based on your
experience with previously stated «Star Wars» mythology, gets served up on a silver platter, from young Han Solo's first meeting with Chewbacca to Han winning the Millennium Falcon in a card
game from its original owner, Lando Calrissian, and making the Kessel Run in less than 12 parsecs (that parsecs are a unit of distance, not time, is properly explained at last), to the fact that Wookiees hate to lose at three - dimensional chess and are
strong enough to rip people's arms from their sockets.
Suggested for anyone who doesn't get scared by a
strong experience, as this
game is not intended for the faint of heart.
It has problems that appear to largely stem from being built as an afterthought atop a single - player focused
game, but many of the ideas it has for a multiplayer Final Fantasy
experience are pretty
strong, and there's a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well.
Aero Porter is a
game that never should have been fun, but against all odds, delivers a
strong and entertaining
experience that offers a lot of replay value.
The whole multiplayer
experience is a total missed opportunity that could have been a
strong factor to this
games success, if given the proper attention.
Movies that it beat that you could also watch: ’92 was a
strong year, and you're never going to go wrong with the Aaron Sorkin fireworks in A Few Good Men, but if you haven't
experienced The Crying
Game, even if you know the «twist,» do yourself a favor and watch it immediately.
The job is for a Mission Designer and High Moon is seeking someone with «A
strong passion for online cooperative
games,» a
strong familiarity with Destiny and at least three years of multiplayer design
experience.
Couch co-op made a
strong showing at this years PlayStation
Experience, though few
games did so with quite the same style as...
The
strongest card in this
games deck is the style, it has a great color palette that does a fantastic job of setting the right mood throughout the
experience.
By just fighting the bosses you will be reward with enough
experience to grow
strong enough to finish the
game.
the
game has alot going for it in regards to races and tracks and cars... and that's what made things worth the gaming
experience... AI is not
strong but the races and the feel you just had to get through the next race with your AI team mate and place as far as you could drives you on.
Frustrating platforming, a lack of depth, and a relatively short campaign do hamper the
experience, but the pure fun of this
game and its
strong boss battles helps ease the pain.
The easy pick up and play aspect of the
game is really one of its
strongest suits, offering you the ability to go through the
experience with a friend in a laid back yet enjoyable approach.
Whilst the social element can contribute to the
experience, the core
game provides a
strong enough hook that it works despite this.
They would need to supply
strong enough hardware to provide
gamers with a proper Call of Duty
experience (not dumbed down, like the Wii versions.)
I do have concerns over the suitability of this kind of
game on the PlayStation 4 as it is in no way harnessing the power or functionality of the console, but it is definitely offering an
experience which perhaps plays to an underrepresented part of the market and it makes a
strong offering.
It's the
game we've wanted to create for a long time and, building on our
strong relationship with Formula One Management Limited, we're now able to bring Codemasters» long - standing expertise in track design and AI to create a FORMULA ONE racing
experience quite unlike any other.»
Despite drawing from
experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the
game a
strong sense of originality which the platform needed at the time.
Gamers are conditioned to be a cynical bunch, especially when it comes to big publishers and console makers peeling off digital copies of older
games, but this year held
strong value for PlayStation Plus subscribers, particularly those looking for new
experiences.
The
game is full of adorable visuals and characters, within a troubled world that is sure to delight anyone looking for a
strong narrative and puzzle
experience.
I believe that if they are trying to add a multiplayer or co-op to this
game I think is going to be a hard
game because they see how popular is dark souls and skyrim so Nintendo is trying to do the same but better a big open world with co-op and aonuma said that link will get rewards,
experience will learn new moves and become
strong so he can enter to new areas.
Attack on Titan 2 is one of the
strongest anime video
games I've ever played, not because of a perfect story mode or graphics, but because it creates a unique gameplay
experience that could only ever be done with an Attack on Titan
game.
But in general none of the new features really adds anything to the single - player
experience and the only reason the
game doesn't end up being a significantly bigger disappointment is that the quality of the stage design remains as
strong as ever.
The bottom line: You won't likely get these gigs without a
strong portfolio showing your
experience in creating
games — or at least developing
game concepts — as well as some programming and animation chops.
Like a good novel or cinematic
experience, these types of
games often have a
strong narrative thread, appropriate for English Language Arts (ELA) classrooms.
In an ARG
experience, the realism of the story is
strong at the beginning and the player might not be sure whether they are even playing a
game.
Utilizing
strong curriculum,
game mechanics, creative storylines, gaming engines,
strong graphics, and gamification elements, Designing Digitally's team of experts will create an innovative
game - based learning
experience for your organization.
Our attention to detail produces
experiences that educate, engage, and entertain learners through the use of
game mechanics, custom content gamification,
strong instructional methodologies, and the latest technologies.
These
games have combined great
game play with
strong storylines and believable characters to create
experiences that are incredibly
strong and compelling.
Research shows that not only can
games and simulations immerse learners in deeper, more authentic
experiences, they can also lead to
strong behavioral changes.
Extrapolating from their
experience to a «
game over Amazon» proclamation will need something
stronger to peg the assertion on.
This workshop will cover how hunting
games and play can build
stronger recalls and a better walking
experience.
«We believe Call of Duty Online will attract tens of millions of loyal fans in China, and our
game platform and operational expertise to run massive multi-player online
games can provide
strong support to deliver the immersive and highly interactive
game experience to
game players in China,» claimed Lau.
It became a title that showed that
games are not simply methods to tell tangible stories, but that
experience and emotion are as
strong, if not
stronger vehicles for gameplay — an ideology that has seemed to stay with thatgamecompany, the company that was born out of the success of fl0w.
Another
strong argument can be made that the story in most MMOs is weak due to the sandbox nature of the
game; although many
gamers are perfectly content with their own day - to - day
experiences in the
game serving as a unique, non-contrived storyline of sorts.