Sentences with phrase «strong in their opening game»

They looked very strong in their opening Game.

Not exact matches

Arsenal face Liverpool at home on the opening day and then travel to Leicester a week later, meaning the Gunners face two strong opponents in the first two games.
The charge sheet from the FA mentions his «conduct in making and / or inciting certain comments during the club's open bus trophy tour was improper and / or brought the game into disrepute», but I'm not sure that it merits such a strong wording.
Gonzalo Higuain's double in the opening eight minutes of the game put the Serie A champions in a strong position, but Harry Kane bagged a crucial away goal in the first half.
«Following two years of the expanded Open Division Football Regional Bowl Championships, the votes by both the football coaches» advisory committee and the 10 section commissioners indicated the strong desire to return the Open Division Football Bowl Game to its original format,» CIF Executive Director Roger L. Blake said in the press release.
Saturday sees the Gunners take on a struggling AFC Bournemouth side at the Emirates Stadium and there is no doubt that the boss will be fielding a strong and Arsenal side as possible as it is vital that we add another three points to those gained in the opening game against Leicester, while also getting the home fans back on side after a slow start and a frustrating transfer window.
Arsenal should take the game to them and it will be interesting to see how the Gunners do against such strong opposition in the opening round of fixtures, but if I was to make a suggestion, no matter how unprepared PSG may feel, I'm sure they are in the stronger position before a ball has been kicked.
Despite the game sandwiched between our tame defeat at Chelsea and the opening home fixture with Bournemouth it is expected that the Hammers will field a strong side in order to secure Europa League group stage qualification.
With transfer business concluded in a swift fashion prior to the season's opening game at home to Plymouth Argyle, boss Graham Turner has gone about developing a stronger work ethic in a squad that has been refined since last season.
The Red Devils have scored 10 goals in their opening three games of the season whilst keeping clean sheets, and they are deemed as strong favourites to pursue the title alongside cross-city rivals, who clinched a late winner over Burnley earlier on Saturday.
His hold up play is getting stronger and he had a great chance to open the scoring early in the game.
He said the love and passion Nigerians have for football was an open secret, adding that the artistry of the round leather game depicts a strong pedigree the sports has attained the pride attached to it by Lagosians and Nigerians in general.
Stronger opens by showing us Jeff the day before the bombing, where he leaves work (the local Costco) early so he can sit in his lucky seat at the bar for the Red Sox game.
The Toronto - based indie studio stated in their blog that they're «looking to build upon the classic open - world, Metroid - vania style of games by adding a strong melee combat component, a new dimension switching mechanic, and co-operative same - screen multiplayer for the entire story.»
Meanwhile, Xbox One just dropped its potentially strongest franchise (with massive critical acclaim and a great contender for best game of year in many circles already), PS4 has inFamous on the way (promises to be at least a good open world), April has Final Fantasy XIV (I liked the Beta, what can I say?)
After building a strong frame fortified by clear success metrics, you can engineer a set of learning activities that helps students explore these concepts and construct knowledge around them in a variety of ways: Students can play math games, solve a variety of open - ended tasks, or even build Lego structures with various areas and perimeters.
This has the effect of widening the soundstage, creating a much stronger sense of space for those open world games, but it comes with a massive sacrifice in terms of audio quality.
At its base level All Stars is a simple game to pick up; you've got weak and strong strike buttons and two different grapple buttons which then open up into different moves depending on which button you whack in the grapple.
Arkham City opted for an open world format and in the process lost the majestic pacing and focus of the first game, but gained in other places, such as a strong cast of interwoven villains and a better idea of Batman's world.
In a world of open - world games where the story is an afterthought, microtransactions reign supreme and developers / publishers seem unwilling to deviate from this MachineGames have crafted a singleplayer game with a strong storyline, great gameplay, beautiful graphics and not a microtransaction nor unnecessary multiplayer component in sighIn a world of open - world games where the story is an afterthought, microtransactions reign supreme and developers / publishers seem unwilling to deviate from this MachineGames have crafted a singleplayer game with a strong storyline, great gameplay, beautiful graphics and not a microtransaction nor unnecessary multiplayer component in sighin sight.
The opening of the game's primary story that focuses on Artyom and the Dark Ones is strong, but then it vanishes for a large of the chunk of the game, only to re-emerge later in powerful fashion before fizzling out once again with a weak final third of the campaign and endings (there's two available) that will likely leave quite a lot of people feeling a little unsatisfied, something which is becoming horribly common in games these days, although others may quite enjoy it — it's a hard call to make.
The result is still a game that often feels like a stunningly confident, competent shot across the bow of the open world genre, folding in an incredibly strong narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a fun bit of combat creativity into a genre that desperately needs it.
The story in a sandbox game is always the toughest thing to balance, as a strong narrative usually fits a open world as snugly as a supermodel in a over-sized muumuu.
Seven Cities of Gold was released in 1984, the same year as Elite and The Lords of Midnight (which arguably make a stronger claim to being the first open world games), and one year before Mercenary and Paradroid.
Sales for the open - world game are still going strong despite being launched more than four years ago, and its online component has played a huge part in the continued interest in Grand Theft Auto V.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Not saying there isn't a place for open world... but we have an absurd quantity of open world games already and the best Final Fantasy games always have a relatively strong linear story that guides you for the first ~ half of the game and gives you a bit more freedom to explore sidequests in the latter half.
If the game lets you roam wherever you please in an open world design and forces you to find your way with ship directory signs like the one seen at the start of the trailer then it will be all the stronger for it.
His first mobile game was released in 2004 (back when Motorola Razr was the shit), and is a strong advocate for open source as well as an active contributor to many open source projects.
As I mentioned in my opening paragraph, the game bears a striking resemblance to games such as Thomas Was Alone with its silhouette styled gameplay with strong, bold colours being used to contrast the dark, black platforms.
The open world game has a very strong focus on technology, with an emphasis on hacking, and the ways that these technologies are affecting us in reality.
SAN ANDREAS: REAL GANGSTERS 3D: GAME FEATURES: — Ride on awesome looking motorbikes and in insane fast sports cars — Massive improvements to the gameplay, epic crime simulator vibe — Pick up goods, earn cash in different missions, drop packages, steal cars and kill rival gangsters — Become a real old school San Andreas Gangster — Set in a 90 style open world, enjoy the music, enjoy the feeling — Buy guns, cars and make your way to the top — Police wanted level, make a mess will come to clean it up — Character level system, become bigger, stronger
It wasn't an open world game the way that we think of them now, but it was a very strong step in that direction.
Of course, a new threat sees a reformation of sorts, and this very Justice League premise provides a strong undercurrent for the universe, despite the fact that other than an opening video there is no in - game storytelling.
Even in the most lavish, open world contemporary video games, there's usually a strong undercurrent of mundane toil to the action.
The Strong museum in New York has opened a World Video Game Hall of Fame — here are the historic titles that won't be included any time soon
Without a doubt, The Phantom Pain features the single strongest opening act in the series on a conceptual level, to the point where it almost justifies separating Metal Gear Solid V into two separate games.
[As a guest GSW article, professor and exhibit advisor Stephen Jacobs was nice enough to fill us in on the opening of a dedicated video game exhibit in New York state at the Strong Museum Of Play, including a host of excellent resources and archives from the history of gaming, from arcade machines to historical artifacts and beyond.]
Each of your characters level up in true action RPG fashion, opening up paths to new tower attacks, greater hit points, increased mana (the game's currency system used to purchase / repair tower systems), stronger melee attacks, and more.
The AI isn't dumb and reacts to your movements and cover, and there are plenty of them to blast in an open world setting, so the challenge was strong and somewhat resembled the advanced AI we've come to expect in today's video game releases.
As soon as I opened the game I was in love with the strong yet melodic audio, this mixed with the game's art worked well with this style creating a beautiful game to the eyes and ears.
As someone who wasn't especially familiar with this story, outside of Disney's take on it in Moana, I was immediately interested, so it was unfortunate that the game doesn't capitalise on this strong opening, squandering a number of opportunities to emphatically flesh the story out further.
In his 9.75 out of 10 review on Game Informer, Hilliard said, «I was transfixed from its opening moments, and my desire to move forward only grew stronger as I made my way through Inside's troubling world.»
However, the opening hour of Shadow of the Tomb Raider highlights that while the events of previous of games have made Lara stronger and more capable, they've also changed her in less favorable ways.
The early success of Creativerse demonstrates how there is a strong appetite for more titles in the open world building game genre, even with the tremendous success of Minecraft.
Even though the Hero is a silent protagonist and his personality is open for the player to define, a strong sense of justice can be seen in the beginning of the game, as he sets out to stop Hargon's evil cult without so much as a «But thou must» question from the King.
Guerrilla Games deserves all the credit in the world for producing an open - world game that regularly stays strong in the graphics department.
From the intuitive crafting system to the three - pronged skill tree to the endlessly satisfying combat against creatures that are always bigger and stronger than Aloy, it's a fantasy world that makes more sense than any grounded, realistic open world I've ever inhabited in a video game.
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