Aaron originally embraced composing game music at the tender age of 10, when he combined
structured piano lessons with a love for game melodies: notably the work of classic Japanese game composers on the NES and Gameboy.
Once there, though, he paid less attention to the patterned interiors of Matisse's Nice period, which hark back to Vuillard, than to earlier,
structured compositions like The
Piano Lesson (1916).