Developed by UK
studio Big Bit, Tony Hawk's Shred Session is planned to release this summer.
Not exact matches
But Echo Bridge discs seem to hit a ceiling in the picture and sound department that is a
bit lower than that of
bigger studios.
Winstead has had a
bit of an odd trajectory in her career, going from thin supporting parts in
big dumb
studio movies to a huge indie breakout with her magnificent performance in Smashed a few years ago that she unfortunately didn't really capitalize on afterwards, but here she gets the best of both worlds by developing a kickass character we can root for in a thrilling genre piece that also has some depth to her.
Look, we get it: internet movie trailer culture is a problem for
big film
studios, since they'd presumably like to maintain at least a little
bit of mystery around their high - profile films.
While I think he stumbled a
bit with this movie since it's a much
bigger movie and the
studios breathing down his neck, but at least he brought a brand new superhero in style.
Then
studio bigwigs must have realized that anything with «Mars» in the title tends to flop with audiences — including Disney's own Mars Needs Moms which flopped
big time - and dropped the Mars
bit from the title.)
So despite the presence of Wilson — seemingly the default star every
studio project that can't attract a heavy hitter — and despite the suicide release date against The Other Guys, another guys - guy flick with a much
bigger profile, it's a
bit curious that this isn't getting more of a push.
Thought that was a
bit much, but at the same time that speaks to the
big - picture strategy the
studio has been pursuing all these years
The upcoming summer movie season promises to be one of the
biggest in years, so it's a
bit of a surprise that
studios are limping (rather than sprinting) into that period with such a humdrum selection of films.
«The Crucible's end - game has stagnated a
bit and we're going to give it a nice
big boost, with significant balance changes that should bring new playstyles into the fray,» the
studio explains.
I don't know how
big 343
studios was after Halo 4 but a two year developing cycle for their first next - gen game is asking for a
bit much.
I know he's made a lot of money off his game, but to have a
studio with a
bigger budget and more resources pivot to create basically the same game but within their world 6 months after the release of his game feels a
bit cheap.
It's a
bit of a
bigger project than their other games, such as WWE SuperCard [Free]-- those are intended to be quick, short sessions, where Mafia 3: Rivals is meant to be something a
bit deeper and more expansive for the
studio.
Even in a time where the future of the traditional MMO seems in doubt, dozens of production teams, publishers and development
studios are banking on players wanting just a little
bit more - looking for the next
big thing.
Since the online shop has been a
big focus in the
studio for the past couple of weeks, I thought I would share a little
bit of the «behind the scenes» for those who are curious about our process.