Sentences with phrase «studio big bit»

Developed by UK studio Big Bit, Tony Hawk's Shred Session is planned to release this summer.

Not exact matches

But Echo Bridge discs seem to hit a ceiling in the picture and sound department that is a bit lower than that of bigger studios.
Winstead has had a bit of an odd trajectory in her career, going from thin supporting parts in big dumb studio movies to a huge indie breakout with her magnificent performance in Smashed a few years ago that she unfortunately didn't really capitalize on afterwards, but here she gets the best of both worlds by developing a kickass character we can root for in a thrilling genre piece that also has some depth to her.
Look, we get it: internet movie trailer culture is a problem for big film studios, since they'd presumably like to maintain at least a little bit of mystery around their high - profile films.
While I think he stumbled a bit with this movie since it's a much bigger movie and the studios breathing down his neck, but at least he brought a brand new superhero in style.
Then studio bigwigs must have realized that anything with «Mars» in the title tends to flop with audiences — including Disney's own Mars Needs Moms which flopped big time - and dropped the Mars bit from the title.)
So despite the presence of Wilson — seemingly the default star every studio project that can't attract a heavy hitter — and despite the suicide release date against The Other Guys, another guys - guy flick with a much bigger profile, it's a bit curious that this isn't getting more of a push.
Thought that was a bit much, but at the same time that speaks to the big - picture strategy the studio has been pursuing all these years
The upcoming summer movie season promises to be one of the biggest in years, so it's a bit of a surprise that studios are limping (rather than sprinting) into that period with such a humdrum selection of films.
«The Crucible's end - game has stagnated a bit and we're going to give it a nice big boost, with significant balance changes that should bring new playstyles into the fray,» the studio explains.
I don't know how big 343 studios was after Halo 4 but a two year developing cycle for their first next - gen game is asking for a bit much.
I know he's made a lot of money off his game, but to have a studio with a bigger budget and more resources pivot to create basically the same game but within their world 6 months after the release of his game feels a bit cheap.
It's a bit of a bigger project than their other games, such as WWE SuperCard [Free]-- those are intended to be quick, short sessions, where Mafia 3: Rivals is meant to be something a bit deeper and more expansive for the studio.
Even in a time where the future of the traditional MMO seems in doubt, dozens of production teams, publishers and development studios are banking on players wanting just a little bit more - looking for the next big thing.
Since the online shop has been a big focus in the studio for the past couple of weeks, I thought I would share a little bit of the «behind the scenes» for those who are curious about our process.
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