Sentences with phrase «studios do»

Just keep in mind it could come crashing down if customers use it too much, if theaters and studios don't play ball, or if the company can't keep up with demand.
Indie studios don't usually have big advertising budgets and PR is a war where you have to save your bullets for the greatest possible impact.
Sony's first - party studios do a lot of these games, and they're good at them, but outside of that, it's difficult — they're become more rare; it's a difficult business decision for those teams, you're fighting into more headwind.
Instead, it occasionally pushes the bounds with games developed in - house and then frets when the major studios don't follow its example.
Local studios don't travel a lot to larger events like Casual Connect or White Nights, but they gladly attend a conference next to their doorstep.
By investing in smaller studios do you mean like backing kickstarters and purchasing games from these companies or something else?
As a team, we have no developers we look to for inspiration, but as individual developers however, there are of course a few studios we do follow.
Rather than spend years and a small fortune to make one huge game to begin with (like many indie studios do), we've slowly been scaling up the size & quality of our games — first Breath of Death VII (let's make an 8 - bit RPG), then Cthulhu Saves the World (let's make an early 16 - bit RPG), then Precipice of Darkness 3 (let's make a mid-gen 16 - bit RPG), and now with Precipice of Darkness 4 (let's make a late - gen 16 - bit RPG).
I am so impressed and in awe of what their first party studios do: look at Guerrilla, what they did with Horizon Zero Dawn.
It's nice to know that sony's studios do think about this stuff, because it seemed like they had forgotten about it.
Most small studios do.
To be honest it's a benefit of being a small operation, simply put indie devs don't have the bureaucracy that large studios do.
With being a part of a larger corporate entity, they have access to a lot of internal metrics and testers that smaller studios don't, which helps in launching without getting too many outside eyes on the game.
Well, small indie studios do.
It seems that sometimes studios don't have enough titles coming out to fill out an E3 press conference.
They may not be turning over the millions of dollars that the big studios do, but they should be able to make a living doing what they love, if they use their cash wisely and have figured out their user acquisition techniques for their game.
Powerhouse game studios don't hold a monopoly on inventiveness or creativity, and some of the best games of all time were created on a shoestring by two or three people with a shared vision.
That being said, triple AAA game studios don't always go down this route with colossal budgets behind them for a reason.
Indie studios don't have big budgets for games, and they don't usually have big budgets for marketing either.
Independent developers often take risks and do things that the more popular studios don't often do.
The issues had been apparent several days before the delay was announced, and the reason for the delay was so that the team could work on the game some more before release, instead of putting out a day - one patch to fix the game like so many other studios do these days in order to meet deadlines.
«I am so impressed and in awe of what their first party studios do,» said Creative Director Bryan Intihar to The Telegraph, «look at Guerrilla, what they did with Horizon Zero Dawn.
It seems safe to say that most game studios don't share this attitude.
A lot of small movie studios do horror movies because they figure the fans are going to be there.
However when studios do attempt something new, it's often met with resistance from the player base.
As others have pointed out there are legitimate business reasons for a publisher to have studios do things as quickly, cheaply, and easily as possible.
They need to be willing to let studios do their own thing.
They already have with the NGP:) I mean the ps3 is a mighty system with some powerful processors, fact is though it costs money and time to fully master the system like 1st party studios do.
Sadly, most law firms and small studios don't have the financial resources that Disney has.
Now, studios don't make big - budget movies, they make big - budget universes; now, fans engage with franchises year - round and absorb every pixel of trailer footage like a sponge; now, joining these franchises has become a rite of passage for young stars, a career plan; and now, movies don't end when the credits start rolling.
Justin's Review: God bless New Line Cinema for taking chances where other film studios don't dare to tread.
Studio romantic comedies aimed at this demo are much fewer and farther between then they were in their heydays of the 1990s, and more over — what the studios do produce is mostly garbage (unless «The Heat» counts, which it doesn't really).
It's just amazing how much studios do nowadays to edit something and how last minute it can be.
Suburbicon is certainly the kind of mid-budget drama that major studios don't make as often as they used to — but Clooney, for all his good intentions, may indeed not have been the right person to make it.
Obviously, that's a good thing since studios do make a good chunk of their money this way.
Have you heard that studios don't want you to buy DVDs anymore?
Another reason why studios don't bring out many new films during Super Bowl weekend is that they want to use the event to help sell their summer blockbusters.
The trend is not going away anytime soon and studios don't seem to be deterred by rival, similar projects.
January is normally a dumping ground for terrible movies that studios don't know what to do with, but if Deadpool's February release taught us anything, it's that all summer movie blockbuster guarantees are off.
We are entering an era when the studios do not often attempt to make Best Pictures, and most of the nominees are generated by independent filmmakers and specialty distributors.
«I am so impressed and in awe of what their first party studios do,» said Creative Director Bryan Intihar to The Telegraph, «look at Guerrilla, what they did with Horizon Zero Dawn.
I know that smaller studios don't have Disney and DreamWorks» budgets, but they can still maintain a level of educational and entertainment value.
Mainstream studios do not appreciate for E.W.'s most individual and incredible vision... too bad!
Well, the concept is basically: Can you do what the studios do in a more efficient manner, and can you revitalize a section of the movie business that has been starved out of existence almost?
Beautifully photographed, «Storm Rider» is one of those small «family» films that major studios don't (or won't) make anymore.
Had The Cloverfield Paradox been teased to death, and slammed by critics beforehand, it would have felt like Netflix was giving up on a project like all the other studios do during this time.
The big studios don't finance these films because they're fuckin boring!
We don't usually note when a studio breaks a billion dollars at the box office — most of the major studios do it on a fairly regular basis.
Work, I should add, the studios don't appear interested in doing.
What the studios don't need to worry about is their casting agents.
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