Zynga has tried multiple strategies for breaking through on mobile: new versions of games like FarmVille, acquiring successful mobile
studios like NaturalMotion, and creating titles like Empires & Allies for a more traditional gaming audience.
The company has distribution deals in place with major
studios like Warner Bros., 20th Century Fox, and Lionsgate that allow them to offer their films for rental soon after they're released on home video.
Several factors have contributed to this, including a wide array of third party support from
studios like Bethesda and an increasing viability for indie title release and development on the console.
According to Karin Gilford, general manager for Movies Anywhere, conversations have also been ongoing with
studios like Paramount Pictures and Lionsgate, though as of yet they're not part of the initiative.
The rental service has distribution deals in place with major
studios like Warner Bros., which allow Redbox to purchase physical DVDs and Blu - rays of popular movies that it then offers for rental at its standalone kiosks.
Robot Cache is a company founded by Brian Fargo, veteran video game industry executive who's also behind
studios like inXile, and Interplay.
The late unlamented Jack Valenti tried this and got handed his head by the independent
studios like Summit.
For
studios like Sony, which five years ago helped spearhead the formation of the 70 - plus member group that created UltraViolet, the Digital Entertainment Content Ecosystem (DECE), the initiative is crucial.
The company also locked in early content licensing deals with big Hollywood
studios like Lions Gate and Paramount — and a deal with Netflix to juice its subscriber base in China.
The Grantchester Pottery was formed at Wysing in 2011 by artists Giles Round and Phil Root and is a conceptual pottery and design team inspired by early modernist decorative artist's
studios like Roger Fry's Omega Group.
Ruscha began his famous series of word paintings in the 1960s, depicting various views of the Hollywood sign and the logos of
studios like 20th Century Fox, but also roadside views like the Standard Oil stations dotting L.A.'s freeways.
We're looking forward to seeing how SpatialOS could inform and enable their vision, and to learning more about how to improve our technology and workflows to better support innovative
studios like Darewise.
Spencer also wants Booty to expand operations at
studios like The Coalition, 343, Rare, Turn 10, and more.
The intriguing work of
studios like Platinum, From Software and Grasshopper Manufacture is drawing worldwide interest again.
Larian did what
studios like Bioware and Bethesda will not, and delivered a pure, full fledged, no holds car turn based classic CRPG with Divinity: Original Sin 2.
There is a reason why that if there are stories that come out of Nintendo's lineup that are good, they tend to involve their satellite
studios like Intelligent Systems, AlphaDream, or Monolith Soft.
PC games accuse Denuvo of creating problems to the hot computer and a couple of game
studios like Crytek, Bethesda and Playdead have bowed to the pressure and removed Denuvo from their games.
However, without first party studios to do the pushing it's unlikely
studios like EA, Ubi and the rest will do so, when PS4 has the market share.
Over the past three years we've seen the closure of big expensive
studios like Lionhead, Evolution, Maxis and Irrational Games, and it's partly because the whole idea of cramming lots of staff into the same building and employing them all to work on two - year projects is becoming untenable for all but the biggest, safest franchises.
We see this as an opportunity for indies and small
studios like us that can use our size as an advantage to produce some innovative, yet financially viable, products.
Levine's desire to keep the player in control echoes the sentiments of
studios like Valve who believe that turning the player into a viewer is a tremendous blow to immersion.
-- they might name smaller
studios like Vlambeer or Ronimo Games.
But if you mention successful
studios like WeirdBeard, Abbey Games, Codeglue or Spil Games, chances are most gamers won't have a clue what you're talking about.
I wonder if there will come a time when big
studios like Nintendo will try to work with indies by partnering with them, providing some of their resources and funding, and letting them create what they can.
But for little
studios like mine / me Unity is kind of a dream.
4 of them are helpers
studios like, Japan Studios and santa monica, with multiple games produced at the same time.
Nightwar may be a relatively low - budget indie game, but its production is on par with much better - funded RPG projects from
studios like Blizzard and Obsidian Entertainment.
While Jools Watsham of Atooi (formerly Renegade Kid) mentioned that Mutant Mudds Collection only sold «OK» with a cool 7,500 copies, other
studios like Matt Makes Games (Celeste) and Team Meat (Super Meat Boy) have been screaming the Nintendo Switch's sales numbers from up high.
It probably will rather affect titles similar to Heaven Island - VR MMO (369/1, 494) or
studios like Digital Homicide who apparently generated a million keys and then spammed a ton of gleam giveaways; at least going by the ratio from Valve (a few thousand / 500k).
We go on to consider what this may mean for future games such as Dragon Age 4 considering EA's past dealings with other
studios like Visceral.
Larger
studios like Square Enix have recently admitted that they need to adapt to embrace this - projects such as Final Fantasy are in development for years at a time, and consequently their creators lose touch with what fans are asking for or interested in.
Zeb: It's also a dream come true to finally hold a beautiful physical copy of the game — for indie
studios like us, it's often cost prohibitive to do a physical release, and we appreciate IndieBox and it's community giving us the opportunity to bring this dream into the world.
I spoke to studio co-founder and lead game designer Jeremy Spillmann about what motivates him and his team to bring difficult issues from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let smaller
studios like Blindflug find a mass audience.
I predict that some new IP's will be formally announced that will be exclusive to the Xbox One from some well known
studios like Remedy Entertainment (Quantum Break 2 maybe?)
TA: You've mention that you've worked at large
studios like Halfbrick, but now that you've hopped around for a bit and released games like Campfire Cooking on your own, is there anything about working for a larger company that you find yourself missing?
The suits also open an opportunity to collaborate with other
studios like 343 Industries and The Coalition so they can put in maybe a Warthog and a Master chief and Locke suit or from Gears of War 4 add a Marcus suit.
There's also the likelihood of major
studios like EA, Activision and Ubisoft telling them both to release more powerful hardware since the PS4 and Xbox One took so long to replace their predecessors.
I also expect to see what certain first party
studios like Media Molecule, Sucker Punch, Japan Studio and Polyphony Digital have been up to these past few months / years.
Some seem to think that potential legislation will only effect
studios like EA, Sony, Nintendo, and Microsoft.
A notable counter to this is to remind people of The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U. Of course, looking to large
studios like Nintendo for the next great single player experience might not be the best course of action.
From huge
studios like Bungie or SCEA down to the smaller developer creating portable games on an app store for smart phones and tablet devices, the possibilities are there for the video game designer.
Skulking in the shadows, acquiring development
studios like Double Helix (Killer Instinct, Silent Hill: Homecoming), key industry talent like Kim Swift (Senior developer...
We have a bunch of internal
studios like Turn 10 which you're seeing here at the show.
The Square Enix Collective is a fantastic program for indie
studios like Cherrymochi.
«The availability of different rental models and the fact that we can set the prices on our own makes this partnership very interesting for independent
studios like us, and we look forward to bringing more titles to this platform in the near future»
At the time, countless developers were aiming to create the next «Angry Birds» or «Farmville,» while
studios like «Clash of Clans» maker Supercell were successfully developing a market for midcore titles, which borrow some more advanced game mechanics from core titles.
It also had great first - and second - party console
studios like Team Andromeda, responsible for the gorgeous Saturn hit Panzer Dragoon Saga, and Team Sonic, that had more than a certain blue hedgehog to offer: innovative fire - fighting game Burning Rangers and flight adventure Nights Into Dreams being prime examples.
Justin has been fortunate enough to work at some great game
studios like Electronic Arts (EA), Warner Bros Interactive, Amaze Entertainment, Foundation 9 Entertainment, and PerBlue, just to name a few.
Through processes developed at top
studios like Ubisoft and Relic, I guide your team to establish a shared direction for your project.
Movie
studios like Walt Disney Pictures, Pixar, and DreamWorks craft films capable of entertaining both children and adults.