Developed by Hello Games, the independent
studios massive world and gameplay theme of exploration, discovery, and combat is something only an indie studio would take the risk of developing during the current trend of big budget game development.
Not exact matches
Last year, Iron Man 3 and Thor: The Dark
World continued Marvel Studios» dominance at the box office, as the beginning of «Phase 2 ″ for the
studio's Shared Cinematic Universe, following The Avengers becoming a
massive critical / financial hit.
As a sci - fi geek I couldn't help but grow excited when some ex-Rare employee's announced that the first game from their newly formed
studio, Starfire, would be a top - down shooter set in space, promising 40 - hours of gameplay, the ability to command
massive ships and, a first for Xbox Arcade, a persistent online
world.
Sure, he often made promises that ultimately weren't kept, and often ended up apologising for his exaggerations, but he and his
studio, Lionhead, have been a
massive influence in the gaming industry and are responsible for such awesome titles as Black & White, not to mention the
world - famous Fable series.
Massive Entertainment is a
world - leading video game
studio located in Malmö and part of the Ubisoft family.
The latest title from the award - winning
studio presents a deep original story in which heroes and villains engage in epic battles on a
massive scale in a
world where the line between good and evil has been blurred.
In early 2017, Ubisoft announced that
Massive Entertainment in Malmö is embarking on an amazing journey to the
world of Pandora, as the
studio was chosen to develop a new game based on the prominent Avatar film franchise.
Following an impressive showing during Sony's E3 press conference where Sean Murray boasted the title as infinite, the
studio's co-founder has clarified in an interview with IGN during Gamescom how they're approaching the
massive world.
But in large part, the rather shy Starn twins have been in their
massive studio in Red Hook, Brooklyn — working in the shade of the New York art
world and thinking about the sun.
The 30,000 - square - foot space is custom - built to accommodate the flashy,
massive events that have come to define the esports
world, including an in - house «network TV quality» production
studio replete with 24 cameras and a two - story LED TV wall.