I am of the opinion that if we want to make better videogames, we must
study game narrative.
Not exact matches
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case
study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in terms of
game design and
narrative, dissecting each franchise's approach to gameplay and story to see what each could learn from the other.
After researching violent media in the US, Ferguson and his team found that laboratory - based
studies into the effects of violent
games have provided «exposure to brief clips of media, rather than full
narrative experiences» and that «the resultant aggressive behaviours are also outside a real - world context in which the aggression appears to be sanctioned by the researchers themselves.»
He
studied Mass Communication in Hamburg and developed the
game Edna & Harvey: The Breakout as his diploma thesis (video
games as a non linear
narrative medium).