Sentences with phrase «study gaming industry»

I also study gaming industry and write articles about it on a regular basis.

Not exact matches

Matt Zimmerman, assistant professor of sports media at Mississippi State University, who has been studying the growth of the gaming industry in recent years, sees the potential in a company meant to help e-sports devotees improve.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
As a study by Juniper Research points out, the entire tablet gaming industry will be worth more than a mammoth $ 3.1 billion by 2014, and by 2016, the industry will account for almost a third of the entire mobile gaming industry.
As a study by Juniper Research points out, the entire tablet gaming industry will be worth more than a mammoth $ 3.1 billion by 2014, and by 2016, the industry will account for almost a third of the entire mobile gaming... [Read more...]
The fact came to light after an Electronic Software Association study showed that over the past few years, a new form of gaming has taken the industry by a pretty rapid and game - changing storm.
Julian's path to the gaming industry began after he studied Psychology in England, where he achieved a BSC: «I became a teacher after the degree and I saw how kids were reacting to video games,» he recalls.
During their studies at OC in Gaming + Animation, aspiring game artists and animation students are introduced to the tools and principles used by the animation and game development industries.
The study's authors estimate that taking similar steps in the gaming industry would cut the U.S. electricity bill by more than $ 1 billion per year as well as avoid 11 billion kilowatt hours of electricity and avoid seven million tons of carbon dioxide emissions.
This case study, created by one of the industry's leading ATS providers, iCIMS, reviews Penn National Gaming's integration success story.
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