I also
study gaming industry and write articles about it on a regular basis.
Not exact matches
Matt Zimmerman, assistant professor of sports media at Mississippi State University, who has been
studying the growth of the
gaming industry in recent years, sees the potential in a company meant to help e-sports devotees improve.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media
Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music
industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo
gaming * Video
gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
As a
study by Juniper Research points out, the entire tablet
gaming industry will be worth more than a mammoth $ 3.1 billion by 2014, and by 2016, the
industry will account for almost a third of the entire mobile
gaming industry.
As a
study by Juniper Research points out, the entire tablet
gaming industry will be worth more than a mammoth $ 3.1 billion by 2014, and by 2016, the
industry will account for almost a third of the entire mobile
gaming... [Read more...]
The fact came to light after an Electronic Software Association
study showed that over the past few years, a new form of
gaming has taken the
industry by a pretty rapid and game - changing storm.
Julian's path to the
gaming industry began after he
studied Psychology in England, where he achieved a BSC: «I became a teacher after the degree and I saw how kids were reacting to video games,» he recalls.
During their
studies at OC in
Gaming + Animation, aspiring game artists and animation students are introduced to the tools and principles used by the animation and game development
industries.
The
study's authors estimate that taking similar steps in the
gaming industry would cut the U.S. electricity bill by more than $ 1 billion per year as well as avoid 11 billion kilowatt hours of electricity and avoid seven million tons of carbon dioxide emissions.
This case
study, created by one of the
industry's leading ATS providers, iCIMS, reviews Penn National
Gaming's integration success story.