- characters are drawn in the main screen in a super-deformed style - features a lot
of fan - service - play as Eduard, an innkeeper
of an inn who doesn't have a lot
of customers -
stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all
of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes
out others and builds up a combo - extra turn awarded if you manage to take
out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side
of the screen shows a time
bar so you know which friend or foe will attack nex - male character you play as is more
of a support role in battle - he'll provide a lot
of your stat buffs - events for each
of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each
of the girls has their own quirks
The anachronism implies a continuity between the myths
of hard - drinking artists from different eras: as if the beer - swilling painters
of the Dutch Golden Age, the absinthe - addled wretches
of 19th - century Paris, the tough guys
of the New York School, liquored - up and rowdy at the Cedar Tavern, and several generations
of British artists,
stumbling out drunk in the late afternoon from Soho's Colony Room Club, could all be imagined in some timeless
bar - room.