What separates this game from a lot of other open world games is the absolutely
stunning enemy design and complexity of some of the monsters.
Not exact matches
Enemy design has a positive quantity of variation as there are disassembly machines capable of emitting an EMP to momentarily stun your Exo - Rig or a laser sighted gun with a shoot on sight policy and numerous enemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and ar
Enemy design has a positive quantity of variation as there are disassembly machines capable of emitting an EMP to momentarily
stun your Exo - Rig or a laser sighted gun with a shoot on sight policy and numerous
enemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and ar
enemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and armour.
Graphically, Rad Rodgers excels in every aspect that a platformer should as Rad, Dusty, jungle inhabitants met along the way and their
enemies have amazing character
design and animations, while Rad's blaster produces some
stunning effects, alongside beautiful environments that are truly complimented by brilliant lighting and shadow effects in addition to retro stylised throwbacks such as a pixelated effect that shows when a glitch is nearby and the corresponding Pixelverse ventured into by Dusty.
I'm more thrilled that it does horror comedy (1 of my favorite things) in Borely Mansion, its
design and technology combined to make something truly
stunning aesthetically (and its soundtrack is no slouch), and its puzzles /
enemy design finally took the step from «speed bumps» to «roadblocks» that make games truly special to me.