Sentences with phrase «stunning enemy design»

What separates this game from a lot of other open world games is the absolutely stunning enemy design and complexity of some of the monsters.

Not exact matches

Enemy design has a positive quantity of variation as there are disassembly machines capable of emitting an EMP to momentarily stun your Exo - Rig or a laser sighted gun with a shoot on sight policy and numerous enemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and arEnemy design has a positive quantity of variation as there are disassembly machines capable of emitting an EMP to momentarily stun your Exo - Rig or a laser sighted gun with a shoot on sight policy and numerous enemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and arenemy Exo - Rigs in all manner of shapes and sizes with differing lower, medium and higher powered weaponry and armour.
Graphically, Rad Rodgers excels in every aspect that a platformer should as Rad, Dusty, jungle inhabitants met along the way and their enemies have amazing character design and animations, while Rad's blaster produces some stunning effects, alongside beautiful environments that are truly complimented by brilliant lighting and shadow effects in addition to retro stylised throwbacks such as a pixelated effect that shows when a glitch is nearby and the corresponding Pixelverse ventured into by Dusty.
I'm more thrilled that it does horror comedy (1 of my favorite things) in Borely Mansion, its design and technology combined to make something truly stunning aesthetically (and its soundtrack is no slouch), and its puzzles / enemy design finally took the step from «speed bumps» to «roadblocks» that make games truly special to me.
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