Sentences with phrase «style action game in»

Rating summary: This is an arcade - style action game in which players control an elite soldier that battles an invading alien force.
It's an arcade - style action game in which players become food truck chefs on a mission to turn ravenous zombies back into normal humans with fried food!
Rating Summary: This is an arcade - style action game in which players control ships through vertically scrolling levels to battle a mad scientist.
What you do have here however, is a decent game that serves as a good introduction to the characters of Neptunia games, as well as a good introduction to beat»em up style action games in general.

Not exact matches

Supporters of spending for public defense for the poor came up with one way — a Wheel of Fortune - style game staged right in the middle of the action.
Supporters of spending for public defense for the poor came up with one way: a «Wheel of Fortune» - style game staged right in the middle of the action.
Keep it sleek in satin, opt for basic jersey to bring your sportsluxe game to life, or give some serious shoulder action in a bardot style.
-- The App - Shack «Basically, it's everything you could ask for from a rampaging action game, all packed up in a neat little mobile release with ample amounts of retro - style visuals, music and secrets.»
Controlling your hero directly, action game style, is a neat gimmick even though it's in poor execution.
Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of gameplay works really well and fits the story well.
A «post World of Warcraft» action role - playing game, that blends the God of War combat system with a free roaming world similar to the Elder Scrolls series, resulting in the end quite derivative in style and chaotic in the storytelling.
Super Puzzle Platformer Deluxe packs a ton of great run / jump / shoot / puzzle action in its arcade shell, and is easily one of the best Tetris - style games to show up in a very long time.
Despite some issues Dead Island is a good game that mixes, in a fresh way, lots of different styles (like survival horror, action, first person gaming...).
Stick It To The Man is an unusual mix between a platform, an action and an adventure game, brilliantly blended together in an original product with a great art style.
TERA is an innovative Action MMO featuring groundbreaking combat where player position, timing, and aim determine success in combat, creating an experience beyond the limitations of traditional point - and - click style MMO games.
With a superb animation and visual style, this action - RPG by Dean Dodrill is definitely one of the best games in this year's Summer of Arcade.
All in all, Lost Sea is a game that plays well, but rather than attempting to be a roguelike game, it should have focused on a strictly action / adventure style.
Ninja Gaiden features a non-stop action adventure that takes place in several environments, and quite simply just gives the most radical and fluid ninja fighting style that really has ever been accomplished in a video game.
They also talked a little bit about the music, which unlike the other Metal Gear games mainly consists of hard rock (including vocals) to match the action style in the game.
The game's trailers play like scenes from a crossover action game, showcasing MvC3's wide array of characters tussling in setpiece - style battles.
That's because the game was inspired by «80s action films such as Rambo in both its art style and gameplay.
-- the basic style, similar to the previous Monster Hunter games; — a more flashy style, where you can use more Hunting Arts than usual; — a style specialised in mid-air actions, which allows you to jump on monsters for special attacks; — a style specialised in turning critical situations into opportunities (for players who like to hunt dangerously!).
Well I would consider The Warriors a pretty cut and dry beat em» up style action game that really tries to combine some other ideas in order to create some diversity in the gameplay.
The original script by «Mortal Kombat» creator John Tobias and the first movie's producer, Lawrence Kasanoff (along with Joshua Wexler), was ditched in favor of a barebones one by b - movie horror scribe Brent V. Friedman and TV writer Bryce Zabel, who mostly ignore the video game's style in order to make the film a standalone horror - action fantasy.
Happy Wars is a multiplayer action game that pits different comic - style characters against each other in over-the-top combat arenas.
Onrush has multiple game types and you can see the king of the hill - style Lockdown mode in action.
That all said, the most important relationship still crackles, and that's the ever - amusing, playfully prickly pair of Holmes and Watson; that Downey - Law chemistry, along with Ritchie's reliably flashy visual style (amped back up to his more trademark levels, in keeping with the «bigger, louder» sequel mantra) and rough - and - tumble action beats, still makes this a game worth playing.
It's no longer a stealth game focused on blades, it's now a stylish action game in the style of Devil May Cry, a genre that Platinum Games is renowned for.
Sept. 30 Azure Striker GUNVOLT 2 from INTI CREATES — Azure Striker GUNVOLT 2 is a 2D action - platforming game in the style of the Japanese classics of yesteryear.
When I reviewed Grand Theft Auto IV last year one of the key points I wanted to drive in the review was that not only was this an amazing action game but it made the open world or sandbox style gameplay come to life in a way that had never been done before.
The camera angle is only locked statically in the birds eye view like that for Multiplayer... if you are playing a singleplayer game, you can have it zoomed in on the action and follow Mario, like classic 3D Mario style.
Red Johnson's Chronicles is an action adventure / puzzle game that is played out in the style of a television crime show
Triad Wars is an online open - world adventure game where you experience high - octane violence and non-stop martial arts action as the # 1 badass in a hard - hitting Hong Kong Cinema - styled world of...
Similar to the Naruto Spin - Off: Rock Lee & His Ninja Pals art style, the comical animations in the game feature oversized caricature heads and humorous on - screen expressions and actions designed to entertain and appeal to gamers of all ages.
The game displayed another shift in graphical style, presenting the action in a similar style to the Mega Man X series, albeit with more colourful, child - friendly aesthetics.
On paper, Cursed Castilla, from developer Juan Antonio Becerra — otherwise known as Locomalito — is yet another nostalgia - fueled action platformer seizing an opportunity to make hay of this renewed interest in retro - style games.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivitIn order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivitin turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivitin one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivitin and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivitin quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
Since clicking (or tapping for the touchscreen user) is the only mandatory action used in the game, playing with a standard PC mouse is equally as easy as using a touch pad laptop style guide.
GAME FEATURES Four player co-op, featuring split joy - con local multiplayer on the Switch Simple Super Smash Bros. - style controls make for easy to learn but hard to master action Dynamically evolving difficulty adjusts to your in - game decisions Horror juxtaposed against comedy with light - hearted parodies of beloved film and game industry icons Use in - game money for upgrades or continGAME FEATURES Four player co-op, featuring split joy - con local multiplayer on the Switch Simple Super Smash Bros. - style controls make for easy to learn but hard to master action Dynamically evolving difficulty adjusts to your in - game decisions Horror juxtaposed against comedy with light - hearted parodies of beloved film and game industry icons Use in - game money for upgrades or contingame decisions Horror juxtaposed against comedy with light - hearted parodies of beloved film and game industry icons Use in - game money for upgrades or contingame industry icons Use in - game money for upgrades or contingame money for upgrades or continues.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
But the bare - bones story, short campaign, and lack of variety in its environments and enemies really bring this below other games of the anime - style action genre.
Originally released in 2006, Ōkami brought the Japanese Sumi - e ink style art to video games, marrying art with action and an epic tale, making it one of the most unique... Continue reading «Ōkami HD Heading to Nintendo Switch this Summer»
Gravity Daze (Vita)-- Unique art style, amazing gameplay concept (gravity manipulation in a 3D Action / Adventure game) on a brand new system developed by one of my favorite developers (Siren team)?
There's good reason for the lack of any significant SoulCalibur play on the competitive scene; while the series might have provided its fair share of hugely entertaining showdowns, a few game - breaking flaws and an emphasis on style over substance has seen it left in a horrible middle ground between hardcore fighters and anything - can go, mash - friendly action gaming with a competitive twist.
Gigantic is a MOBA - style team action game where heroes battle alongside a massive guardian in a fight for supremacy.
However, the game is firmly rooted in action - style platformers, or the cringe - worthy «MetroidVania» moniker.
The original game led to one of the most successful video game film adaptations in history, with the 2013 reboot inspiring a new blockbuster film that embodies the game's signature survival action style.
Midora, in development by Epic Minds, is a 2D action adventure game in the tradition and style of Legend Of Zelda and Secret Of Mana.
Thanks to the Game Awards we have already seen the bow in action and how it can be used to take out enemies in a bullet time style event.
As a fan of the previous two games, I was disappointed with the gameplay changes that Lost Planet 3 bring to the series — rather than building upon the core gameplay features and upgrading the exciting action gameplay I've grown to love, the game instead seems to conform to a more typical third - person shooter style and sacrifices many of the features that make the series stand out as unique and exciting in my eyes.
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