Sentences with phrase «style feel for place»

Working again in his native Baltimore, the writer - director maintains the documentary - style feel for place that has infused all his features.

Not exact matches

Forrec borrowed the architectural feel of the place and created buildings in a Spanish colonial style for the town square.
When I started my blog and instagram account last year I started following way too many people, some because of their food, some for their lifestyle or creativity, some for the aesthetics... but recently I realized that I spend so much time scrolling through my feed, comparing, feeling bad about my work, my life or simply not good enough that I decided to unfollow quite a few of those accounts, keep only the ones that make me feel good and positive and to focus more on creating, shooting, baking, styling so basically all those things that make me happy and fulfilled and being the reason why I started doing this in the first place!
This shot for another beautiful cushion by Seaforth Designs has been styled with cream tea and pale accessories and placed against a light backdrop for a much more summery feel.
The options for styling this hat for a boho feel are limitless and so are the places you can wear it too.
I wanted a name for my blog that conveyed personal style more than fashion, and having a place for personal style confessions felt like what I wanted to do with the blog at the time.
Straight A Style is a place for women who feel the same.
Chic yet simple in its décor, Café St Honoré has mirrored walls, white tablecloths and bistro - style furnishings, giving the place a real authentic Parisian feel throughout — the perfect setting for taking the special someone you met browsing dating sites on a romantic date.
Near Dark remains Kathryn Bigelow's best film, suffused with style and anarchy that has an unerring feel for the irregular pulse of a very particular place and time.
While the best horror films have mined anonymous rural landscapes for maximum disturbing impact for over four decades now, including greats such as The Hills Have Eyes (1977), The Texas Chainsaw Massacre (1974) and, to a lesser extent, Nightmare Circus (1974), Downrange places its carefree young ones in a vast open space facing unknown terror but the stakes never feel like much beyond an exercise in style.
It feels like a style that allows little room for traditional acting or production crutches, which places more weight on Foy's shoulders.
Especially for the younger, hipper demographic, the BlackBerry Style doesn't feel too much out of place in that context.
The menu and lobby system in place for Gears of War: Judgment is exactly the same style as Gears of war 3, so if you own that game then finding your way around Judgment will be very easy and feel familiar for checking your stats, unlocks and character choices.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Breath of the Wild's intuitive inventory system and extra-tight combat feel remarkably modern for a Zelda game, while its gorgeous cell - shaded art style and charming storytelling will remind you why you fell in love with the franchise in the first place.
The process of making amends and what must be in place for the process to effectively unfold [24:35] How does shame affect our ability to feel and express remorse, and why doing inner work around our shame is essential preparatory work for rebuilding relationships [27:40] Healing relationships by working with our 4 R's: resentments, respects, regrets, requests [30:33] The willingness to be vulnerable and why emotional responsiveness plays an essential role [31:16] How masculine and feminine typologies, expectations, and gender norms affect our expressions of vulnerability, and how to unpack what lies beneath [34:28] Differences in communication styles between the masculine and feminine poles of a relationship, and how communication styles affect not only our primary relationships, but our familiar relationships and friendships, too.
These assessments are designed to move relationships to a secure place and help reveal your expectations and feelings regarding many different topics such as money, family of origin and in - law issues, personality differences, communication styles, conflict resolution skills and expectations for having a family and raising children.
I like how the room feels unified but there are places that still allow for each young lady to express their individual styles.
And I styled the hell out of those bookcases, if I do say so myself.The mirror I originally ordered for over the mantle felt too small, so I placed it over the owner's original jewelry cabinet, which is also home to a well wishing Buddha from Lamps Plus.
For more traditionally minded (and styled) homes, a casual sunroom may feel out of place.
We worked via email and text to develop a plan to turn the «Old Glory House» into a space that showcased her antiques and style and was also a comfortable place for the Kuhns, their associates and friends to feel at home while in Texas.
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