The 1930's
style hand drawn animation is absolutely incredible.
Not exact matches
In additional to the usual manner of digital
animation, Yuh employs
hand -
drawn imagery (or an excellent facsimile) for many of the flashback scenes and a «stick puppet»
style to present narrative background.
The
hand -
drawn feature
animation is the first feature from
animation house Titmouse, Inc., a smooth transition to the big screen that borrows animated TV comedies» fast - paced
style.
These images are also
hand drawn in an
animation style that helps to bring the characters to life and gives a better presentation than just slapping a bunch of text on the screen.
Cuphead is truly a special game, the
hand drawn animation and old school 30's
style cartoon artwork is gorgeous.
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your
style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and
style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized
hand -
drawn animations by JonJon • Original music and sound design by Kid Koala
Meticulously
Hand -
Drawn Graphics: Visual
stylings of the game are inspired by the work of Ralph Bakshi, old - school Disney cartoons and the Soviet
animation studio «Soyuzmultfilm» of the 1960's.
The 1930's
hand drawn animation style is beautiful to look at and the sound track fits in perfectly, if a bit too jazzy for my taste.
The only other mainline game that comes close to this visual
style is Skyward Sword, but I would argue that was going for a watercolor look, not a
hand -
drawn animation look.
The art is also pretty incredible, and as I mentioned earlier, it's
hand drawn art that evokes the classic
animation styles, and does a fantastic job at bringing the world of Jotun to life.
It is set in a futuristic, hostile alien environment and features a
hand -
drawn animation style.
Oh, and it doesn't hurt that the
hand -
drawn, old
animation -
style graphics and presentation make this one of the best looking games I've ever played.
A gorgeous
hand -
drawn style and fantastic physics - based
animations are reason enough for this game to be a head - turner, but it's the fact that it never missed a beat with its performance that truly impressed me.
Graphics are a kind of
hand drawn artwork which gives it a cartoon like
style and works fine, the characters could do with a little more frames of
animation though.
The
hand drawn animation by Studio Ghibli is of course beyond reproach, while this exact
style doesn't carry over the main gameplay, it still looks good.
Where Nightmare Boy shines most is in its
hand drawn Saturday Morning cartoon cel art
style and
animation, which imparts a sense of childlike wonderment to the nightmarish world themes.
Because Cuphead utilizes a
hand -
drawn art
style likened to 1930s
animation, it's been universally praised for its gorgeous visuals.
With 2D
hand -
drawn animation and hundreds of moves, Floor Kids will have you creating your own
style in no time!
Years of development and beautiful
hand drawn artwork in the
style of 1930s
animation has kept us intrigued for Cuphead for years, an ambitious project being made by Canadian brothers Chad and Jared Moldenhauer.
The game is a classic -
style, 2D fighting game from the makers of Guilty Gear, and uses the same beautiful cel - shading as said series, which looks as close to
hand -
drawn animation as possible.
Not only are they designed to look
hand drawn, they also move with missed frames and exaggerating features to really grab that traditional Japanese
animation style.
Unlike commercially - made animated films of the 20th century, which were also
hand -
drawn and painted, artists in this exhibition have more in common with American aesthetic development as a whole: artistic trends and
styles found in all media in the larger art world are found simultaneously in
animation.
In another example from the exhibition, artist Geoff McFetridge has developed an immediately recognizable cartoon
style and vocabulary of images that he deploys in fine art, commercial ad work, and
hand -
drawn, stop - motion
animation.