Sentences with phrase «style of attacking player»

Not exact matches

Virtually no managers can consistently outperform in both bull and bear markets, therefore you should look to have quality managers of different styles in your portfolio, in the same way that a football team has both attacking and defending players.
Zonal marking is better for our style of football where we need to transit from defense to attack quickly, and so every player should already be in position when we get the ball back.
The likes of Manchester United and Arsenal have also previously been linked with him, but he seems the ideal player to slot into Liverpool's current attacking style of play.
Arsenal would win the EPL every year if they had three of the top 10 attacking players in the world leading the line, regardless of what style they implemented.
we need a tatical guru for the next manager that will love ozil and make him the centre of attention in all our attacks he is the sort of player klopp would love to work with him playing a strong counter attacking style with ozil spreading the play in the attacking gulleys of our attackers running through.
The swap in formation IMO has less emphasis on CM and more around them and as such we need to make sure the players ahead can do the damage quick and fast, more of a counter attack style.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
This he did despite lacking top class players and with a sweet attacking style of football.
We need some midfielders that can be strong and battle for us!!!! al our midfield are forward thinking and there is such a big hole from them and the back 4, It does not matter who we have playing at the back we will always get attacked with goals against us with the style of midfielders we have, Let get some steel in the middle of the park, Lets bring in some players that other teams feel fear playing against us, Look back at our best teams and we have always had players that will get back and cover and can tackle and win balls in the middle of the park, So many of our midfield now can, t even get back never mind win the ball back when we need it, It is NOT about the price of players it is all about buying players that can balance a good strong team, At time we need to buy a player who is not a star but is good at doing what we need him to do,
At CF Giroud and Walcott are both showing their ability with completely different playing styles, whilst the right of the attacking 3 midfielders sees Ramsey and chamberlain currently competing, but when welbeck and wilshire return you will see 4 players all with different playing styles competing for that position.
Our players showed alot of discipline in defence and even though Bayern had so much of the ball, you could sense us getting a goal with our swift counter attacking style... We played well as a team, and that's whet we needed to win this game... Also loved the fact that we went direct from the free - kick that resulted in the goal, when on another day we would've opted for the short pass..
The Gunners are known for their free - flowing, attractive, and attack - minded style of football — a style that is epitomised by these three players.
was reading online somewhere today that barca were willing to let pedro go for about # 15 million this could be a bargain for a quality player and if corzola (who cost # 18miillion) decides he wants to go next year back to spain we have his ready made replacement in pedro he is hybrid of sanchez and corzola (great two footed player) skilled in the barca hard working style and energetic and at 27 he would be at his peak and can score goals from wide areas we would have added edge to our attacking play if we cant get reus he would be a great second chioce would be a better investment than aarons me thinks.
The style of play at Man United does not really lend itself to attacking players with flair.
TUCHEL for manager — change of style but even with some of our current players can adapt to — Fast attacking football based on possession (winning back the ball quickly)-- Younger and hungrier manager who can also attract some players from BVB or from Germany
A similar style of creative player with an eye for goal from attacking midfield, if Liverpool don't move for Fekir this winter someone else surely will.
Such a style gives the attack a layer of unpredictability, as the players are allowed to vary their positioning.
Seriously tho», while i admire Arsenal's style of attacking football i am inclined to agree that the opposing team has the right to tackle Arsenal players, if Arsenal fans had their way all teams would stand back and admire it also — we did that first half and look where it got us!
Firstly, the ultimate attacking aim of the team is to create high quality goal - scoring chances by flooding the midfield with dynamic, attack - minded players who can execute on our vertical, counter-pressing style of play.
«There are lots of different styles of play and there are a lot of attacking and defensive players so that's a really good balance to have in the team and it means the manager has some good options.»
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
Spider - Man: Shattered Dimensions transports players to a variety of locations, from lush jungles and dusty deserts to a futuristic NYC, and allows them to use unique gameplay styles for each Spider - Man, including stealth moves in Noir, gliding maneuvers in 2099, black - suited tendril attacks in Ultimate, and innovative web combat in Amazing.
She's fairly customizable and can be fitted with a weapon that fits the player's style of attack.
The final style is the Adept style, which requires that players master their knowledge and timing of monster attacks.
Personally, though, in either J - Adventure or the new single player Arcade mode, I didn't find too much difference between characters in regards to combat style, aside from the marquee special attacks of course.
The game takes its inspirations from «Metroidvania» style games, as the player takes on the role of a werewolf named Selena, who in human form can fire crossbows and while in werewolf form can deliver vicious melee attacks.
Along the way, players can collect, fuse and evolve hundreds of Medals that contain the power of Disney and Square Enix heroes and villains to customize the attack style of their Keyblades, partner with other players in guilds to take down Heartless bosses and more.
Musou - style games require more strategic thinking than many players realise: Fire Emblem Warriors still gives you the satisfaction of cutting through enormous groups of enemies with each character's unique attack style, but you'll need to use your head to figure out the best way to turn the tide of battle.
Each Hunter Style possesses unique movements and attacks only available to that particular style, encouraging players to experiment and find the perfect fit for how they want to play with each of the game's 14 weapon types.&rStyle possesses unique movements and attacks only available to that particular style, encouraging players to experiment and find the perfect fit for how they want to play with each of the game's 14 weapon types.&rstyle, encouraging players to experiment and find the perfect fit for how they want to play with each of the game's 14 weapon types.»
Not only are both games Japanese style role - players with a dry sense of humour but the turn - based combat also relies heavily on the timing of your button presses to augment both attack and defence.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Players can work cooperatively with friends or family to build structures, explore dungeons and combine the unique attack styles of all classes to overcome challenging perils together while traveling between expansive, imaginative 3D worlds.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
The game will introduce exhilarating new combat mechanics and allow players to perform three different attack styles, culminating in the creation of a thrilling and fluid experience unlike any previous entry in the franchise.
Players can block and attack in one of three directions, providing a bit of the high, medium, low attack aspect of traditional fighters, but in its own style.
On top of new and returning characters every combatant now comes packing three distinctive fighting styles that players can select from before a match begins, altering the available moveset by introducing new attacks, combos and powers.
Customizable Style and Flow: Players will define their character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack Style and Flow: Players will define their character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.
Mechanically, ESO plays like an almalgamation of Skyrim and an MMORPG, with players able to craft their own character from a wide variety of races, including such Elder Scrolls stalwarts as the Nords, Bosmer and the cat - like Khajiit, each with their own different styles of attack and defensive qualities.
A unique combat system allows the player to time their attacks for extra damage, dodge enemy attacks in real time, bullet hell style and even have the option of negotiating their way out of danger and avoid killing altogether.
The easiest way to sum up the nature of Towerfall Ascension is to call it a 16 - bit Super Smash Bros - style, four player local brawler where your only means of attack are several types of one - shot - one - kill arrows and a pair of deadly Mario-esque stomping boots.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Each of them has a skillset designed to be more focused on attack, defence or utility, yet their «kit» is flexible enough that they can fit in other role (s), depending on the players style and skill.
I particularly enjoyed the variety of the attacks each of the larger Oni had at their disposal, this not only gave each battle its own personality, it meant that myself as a player had to adapt my style of play accordingly — adding a welcome challenge.
Sega took a unique approach when tackling the style and pacing of the game by introducing players to Sonic's all - new homing attack.
Guided by a strong narrative and a distinctive visual style, players can use everyday items to battle danger that comes in many forms, from a range of unique, powerful enemy types to massive hordes working together to attack at will.
They all have varying speeds, attack strength, armor and an automatic sub-weapon, so players will have to choose whichever one fits their play style (I've never been the best at dodging a spray of bullets, so I chose the fastest ship to get away from the action if it got too busy).
Final Fantasy XV is a more hectic and sped up version of this style, mostly due to the player warping all over either to dodge or attack.
As you may already know, Dragon Ball Xenoverse will allow players to create their own character, dressing them with the clothing (among other things like accessories, hair style, shoes, and attacks) of their choice.
While this time around Kiryu doesn't have four combat styles at his disposal like in Yakuza 0 and Kiwami, players get to customize their fighting style with experience points gained from combat, eating, and side quests, opening up tons of options — like new attacks, parries, and the always awesome Heat moves — to demolish enemies in cinematic style.
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